[UI/QoL Suggestion] redesign damage numbers

[UI/QoL Suggestion] redesign damage numbers

in PvP

Posted by: teogeos.1364

teogeos.1364

Hello everybody. I’m writing this to suggest a very simple change to our UI that could highly improve readability of fights in pvp.

The problem: I have remarked that one of the factors that render some professions extremely difficult to read is the presence of huge damage numbers covering an important part of their bodies. Typically, if you fight an asura necromancer with a staff, at a >900 range, the damage numbers of your own attacks will completely hide his already hard to see animations. The numbers completely cover his hands so you can’t see when they move; you can’t see the only visual clue that tells you a mark is being casted. Also, when you put an AoE on many enemies, a lot of damage numbers appear that clutter your screen.

The solution: give an option to the players to remove or replace damage numbers by more discrete ones. A good alternative would be to do like in many pvp games where damage numbers are little numbers on the side of enemy life bars. When I attack an enemy, I often don’t really care about the exact amounts of damage I‘m making to him. I know my build, I can quickly recognize his one, I know what kind of dps I am meant to do to him. His life bar tells me all the essential information I need to fight him: what portion of his life my attacks remove, how much life he has left.

Of course, I still want to know very quickly if my enemy enables an Endure Pain, becomes invulnerable, if I’m doing glancing hits because of weakness or anything like that, so the corresponding words like “immunity” or “0” should probably still be displayed the way they are.

You can see in the attachments two screenshots. The first one shows how damage numbers can cover the entire body of an asura, even at a non so long range. The other screenshot shows an example of a pvp game with little damage numbers near life bars.

I apologize for my poor English.

Attachments:

[UI/QoL Suggestion] redesign damage numbers

in PvP

Posted by: Angi Hihi.5092

Angi Hihi.5092

Hello everyone,

I approve the fact that we should have an option to change the way damage pop up on your character.

The example teogeos shows us is quite relevant in pvp for few reasons :

_It will add more skills to the game itself

_It will bring better control over teamfights (means less blury )

_Broadcast matches will be more read-able

_Some classes will be less rollface than now

I really think by giving us the chance to read skills in a different way, it could improve the game.

Angie.

Angie War [eX]

(edited by Angi Hihi.5092)