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Posted by: LastHope.8127

LastHope.8127

You guys foccused to much on making every class fun to play WITH you forgot they have to be fun to play AGAINST too…
A list of “fun” classes to play with but not against:
d/d ele
evade thief
support mesmer/condi mesmer/shatter mesmer
1 shot trap guard
-insert every necro build ever here-
1 shot rifle warrior
hammer engie
sinister / power rev
bunker druid / longbow ranger

On another note, you might aswell change the game title to cc wars 2 because if you dont have stability youre in a constant state of knockdown/stun as soon as you run out of dodges.

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Posted by: Mini Crinny.6190

Mini Crinny.6190

1 shot trap guard is not fun at all, press 2 buttons and gg

Learn from yesterday, live for today, hope for tomorrow

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Posted by: LastHope.8127

LastHope.8127

1 shot trap guard is not fun at all, press 2 buttons and gg

Are you saying you don’t like seeing you killed someone while you were off doing something else? Otherwise you need to read the post again, I said fun to play with but not against.

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Posted by: Mini Crinny.6190

Mini Crinny.6190

I like to use atleast some skill to get a kill rather than seeing walk to me and down, its really boring

Learn from yesterday, live for today, hope for tomorrow

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Posted by: Crise.9401

Crise.9401

1 shot trap guard is not fun at all, press 2 buttons and gg

Tell me about it, either the traps need to be retuned or the capture points need to be larger. The only exception being of course Foefire mid, where there is actually enough room to properly play against these things, however, the last time I actually had a game on Foefire was oh so long ago.

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Posted by: Rodzynald.5897

Rodzynald.5897

Amusing statement, I don’t play traps and I do know how to play a guardian very well, yet when I went ranked a few times with traps, everyone just stabbed out of it, dodged it or just face tanked it (bunker build) easily.

Guardian is meant for jolly crusading.

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Posted by: Opc.4718

Opc.4718

Yep guards 2 shot everyone, that’s why it’s been so effective in ESL /s

Kehlirixx Q | Nixx Q | Classic Bunker

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Yep guards 2 shot everyone, that’s why it’s been so effective in ESL /s

Ya omg so true its a good thing that the other 99.9% of the player base isn’t in ESL.

More news, world hunger solved because Bill Gates ate dinner last night!

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Opc.4718

Opc.4718

ESL plays are the closest thing you will see to perfect mechanical interaction between classes, and guards are so hilariously outclassed by other meta builds except thief. Classes SHOULD be balanced around their perfect mechanical interactions because anything less is a player fault and l2p issue. Guards just happen to have a lower skill floor making it easy to pick up and be effective, but the effectiveness quickly drops off compared to other classes.

Taking a nerf hammer to it out of kneejerk reaction to inexperienced players complaining will make it the next warrior class, and we all see how much of a dive it took in the past couple months because the mob all got out their pitchforks. Getting one shotted because you walked into 5 traps then stood in all the damage makes it about as OP as a rifle warrior one shotting you. In other words, you got killed by a one trick pony, who should then be punished by the rest of the team for running a crappy build with no survivability.

Guard needs some fine tuning – nerf in certain areas and buffs in others, and hyperbolic language doesn’t contribute anything to the discussion.

tl;dr any sort of 1 shot trap guard build is completely worthless outside the one time you get baited into the traps and for some reason didnt just dodge out of it. It’s completely ineffective at higher levels of play and a straight nerf to traps would break the class at more than just the lower levels.

Kehlirixx Q | Nixx Q | Classic Bunker

(edited by Opc.4718)

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

ESL plays are the closest thing you will see to perfect mechanical interaction between classes, and guards are so hilariously outclassed by other meta builds except thief. Classes SHOULD be balanced around their perfect mechanical interactions because anything less is a player fault and l2p issue. Guards just happen to have a lower skill floor making it easy to pick up and be effective, but the effectiveness quickly drops off compared to other classes.

Taking a nerf hammer to it out of kneejerk reaction to inexperienced players complaining will make it the next warrior class, and we all see how much of a dive it took in the past couple months because the mob all got out their pitchforks. Getting one shotted because you walked into 5 traps then stood in all the damage makes it about as OP as a rifle warrior one shotting you. In other words, you got killed by a one trick pony, who should then be punished by the rest of the team for running a crappy build with no survivability.

Guard needs some fine tuning – nerf in certain areas and buffs in others, and hyperbolic language doesn’t contribute anything to the discussion.

tl;dr any sort of 1 shot trap guard build is completely worthless outside the one time you get baited into the traps and for some reason didnt just dodge out of it. It’s completely ineffective at higher levels of play and a straight nerf to traps would break the class at more than just the lower levels.

Lol, what is the point of balancing for tournaments that gain less attention than unreleased games (see Blade and Soul) when the rest of the population disagrees with decisions made on that level. ArenaNet can keep balancing this way, but don’t be surprised when the ONLY people left playing are ESL competitors, since apparently this game was not designed to be played by anyone of a lower level of play.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: LastHope.8127

LastHope.8127

Stop making this treat about dragon kitten traps please, it’s part of the issue but not the main focus of this treat, plenty of others to be found elsewere.

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Posted by: LastHope.8127

LastHope.8127

Stop making this treat about dragon kitten traps please, it’s part of the issue but not the main focus of this treat, plenty of others to be found elsewere.

oh my kittening god they banned the word hunt art (when spelled right)

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Posted by: Opc.4718

Opc.4718

I’m sure DH can be toned down a bit to raise the skill floor, but a straight damage nerf to traps is not the answer to the “1 shot trap” problem. The class is already barely viable at the top.

I’m already derailing this topic so I wont go into details here lol.

Kehlirixx Q | Nixx Q | Classic Bunker

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Posted by: LastHope.8127

LastHope.8127

I’m sure DH can be toned down a bit to raise the skill floor, but a straight damage nerf to traps is not the answer to the “1 shot trap” problem. The class is already barely viable at the top.

I’m already derailing this topic so I wont go into details here lol.

The main issue I have with dh traps is that they lie around for 5 minutes and when you go decap a point with nobody on it and suddenly you get half hitted by invis traps before you dodge, youre severly disadvantaged when somebody comes to defend the node. You can call that tactic or a l2p issue (like learn to dodge into an undefended point because the risk is there?) that doesnt make it any fun to play against. And that is what this treat was about.

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Posted by: Opc.4718

Opc.4718

There’s actually quite a bit of time to react between the trap triggering and you getting locked into a potential dragon’s maw so you eat the full procession of blades damage. If you dodge sideways as soon as you see the traps trigger, you’ll get away with a small scratch.

In any case, if a guardian is running that kind of build, he should be an easy farm everywhere else in the game because he has sacrificed ALL his defensive utilities for traps. Train him down hard and focus him every fight until he learns his lesson.

Kehlirixx Q | Nixx Q | Classic Bunker

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Posted by: naphack.9346

naphack.9346

I see you never played against a chrono well bunker… Else your list would consist of nothing but that one build.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: LastHope.8127

LastHope.8127

I see you never played against a chrono well bunker… Else your list would consist of nothing but that one build.

I concider that support mesmer, wich is listed.

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Posted by: Ohoni.6057

Ohoni.6057

You know, all this talk of Guard traps, I’ve been playing my vanilla Guardian I’d been using in matches, and today was fighting a Mesmer who insisted on never entering the capture point I was defending. In retrospect, maybe he assumed I was a Dragon Hunter and had trapped the place up, but it really allowed me to whittle him down.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Rodzynald.5897

Rodzynald.5897

Just give a global cooldown on traps so guards can’t cluster stack all of them in 2 seconds and we good.

Guardian is meant for jolly crusading.

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Posted by: LastHope.8127

LastHope.8127

STOP MAKING THIS ABOUT DRAGON HUNTER TRAPS