Unbalanced Match Making

Unbalanced Match Making

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Posted by: TPMN.1483

TPMN.1483

Hi All,

Okay – I’ve started a lovely new class which I’m not familiar with – Ele.
ITs been fun until I hit over 50% win ratio – the system is now throwing me into matches which we are guaranteed to lose (or I’m having to carry hard).

Its got so bad – that the current loss streak was sitting at about 8 or so matches.
The scores were not even close (failure of matchmaking):
500v383 (win)
634v150 (Loss),*
164v500 (Loss),
*
225v501 (Loss),*
376v500 (Loss),
390v500 (Loss),
208v560 (Loss),
*
379v500 (Loss),
373v500 (Loss),

I consider anything around 350+ a decent enough match up.
The major losses < 250 points should not be happening – especially <200 points as frequently as they did. Many of these matches were against pre-mades or teamed up opponents.

We need to know what tier brackets we need to score to get any points before the match. Going from third tier ruby (end of) -> start of second tier ruby is not fun because the match making algorithm has decided you dont deserve and wins today.

The next couple of matches seems to have broken the loosing streak:
500v383 (win)
500v489 (win)

These involved a decent amount of fighting – not my best (as I’m warming up today – takes a few matches).
Given the leagues – the expected matchmaking result/pip needs to be transparent up-front, closer 40-60% expected win for most matches, enforce a full solo que to make games more fair for those of us who have to endure the solo q.

Thanks

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Pepsi.8907

Pepsi.8907

Trust me it will get worst, I’m on my twelfth loss as of now, prolly going on my thirteenth. At that point, I couldn’t care less anymore, just give me games so that I can at least get my reward track

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Posted by: TPMN.1483

TPMN.1483

The other thing which is required is to ensure people cannot pair up with smurf accounts to boost the matchmaking.

Don’t get me started why a legendary player needs to pair up with an amber player so they can get easier wins (when we know the amber player is one of there friends on a brand new account).

People will pay real money to ensure they hit the top of the rankings.

I’m not sure what the solution is :
1) Ensure they cannot pair with too low level players for ranked matches (or enforce a low strict 1/day to help stop smurfing)
2) Do not allow Amber’s to team with Legendarys (Enforce a maximum +1 difference or +2 difference)
3) Enforce SOLO Que << This one will make a SOLO Que possible to get to legendary in a fair and consistent way.
4) PERMA-BAN All players who have been found exploiting the matchmaking system (e.g. using accounts from same IP Address and then switching to an alt gw2 account). This is something that CAN be detected easily – especially if they then pair up over a day and switch over. This will help prevent people buying multiple copies of the game – and pairing up with the same individuals. It is highly unlikely that a new player would know a legendary player for a match up. I doubt there are many legendary players who would want to pair up with complete noobs otherwise they are at risk of loosing the match.
<< Cannot talk too much about what controls they could implement to prevent pre match-maniuplation by exploiting the MMR algorithms. Something needs to be done.

>> This option of a perma-ban is not a harmful thing to PVP – the ‘PRO’ players would just create a new account as they are invested in GW2 for the prize e-sports league. They have probably already won enough real-life cash to fund a new copy of GW2 for more esports as PVP doesnt cost that much to get started.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Celine.6857

Celine.6857

You find those win/loss numbers bad? Try losing with 90 points! THAT hurts. We are on a winning streak atm (probably just jinxed it) and won 2 matches we weren’t ‘supposedly’ able to win so easily and earned 4 pips (2 for each match) and one of them the losing team had 50 points. THAT is a shocker of a score.

These kinds of scores must be due to quitters who whereby if they die within the first minute of the match, have a hissy fit and decide to AFK the rest of the match.

Samantha
Guild: Creators of Destiny Awakening [CDA] Disabled GW2 gamer; love all aspects of GW2!
Champion: Magus, Illusionist, Phantom and Shadow

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Posted by: Pepsi.8907

Pepsi.8907

4) PERMA-BAN All players who have been found exploiting the matchmaking system (e.g. using accounts from same IP Address and then switching to an alt gw2 account). This is something that CAN be detected easily – especially if they then pair up over a day and switch over. This will help prevent people buying multiple copies of the game – and pairing up with the same individuals. It is highly unlikely that a new player would know a legendary player for a match up. I doubt there are many legendary players who would want to pair up with complete noobs otherwise they are at risk of loosing the match.
<< Cannot talk too much about what controls they could implement to prevent pre match-maniuplation by exploiting the MMR algorithms. Something needs to be done.

>> This option of a perma-ban is not a harmful thing to PVP – the ‘PRO’ players would just create a new account as they are invested in GW2 for the prize e-sports league. They have probably already won enough real-life cash to fund a new copy of GW2 for more esports as PVP doesnt cost that much to get started.

The problem with your perma ban idea is:
1) you cannot systematically determinate a player tanking its mmr, even if it’s so obvious, you can’t know he’s just having a bad day (yes even that dude foregoing home and going straight to lord)
2) your “idea” of identifying those having another account is flawed and bad… first: couple playing the game together (or two people on the same computer) will have the same ip adress and you can’t determine it’s the same person
3) having multiple accounts is not illegal…
4) you do not know if it is not harmful. I have dyes, I have legendaries and skins that, even as a hardcore pvp, I wouldn’t want to lose. You assume they do not care, but you’re wrong.

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Posted by: TPMN.1483

TPMN.1483

Using multiple accounts to manipulate the match making system IMO should be made illegal.

Any ability to smurf or manipulate the outcome of a match I’m pretty certain is against the TOS.
I have no problem of people pairing up from a same IP Address – that’s not an issue at all. What I do object to is someone pairing up with a low level account (or one which has not been played for a year – so the MMR is highly variable) with a high level account (high MMR).

Switching to an alt account and pairing with the same friends – should be easily detected. Its highly unlikely at the highest level two people on the same IP will be at the same ability.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Arutha.9874

Arutha.9874

I agree that a pro player that specifically buys an account to group with other players then throws the account away to get a fresh one, is a ban able offence.
But you really can’t tell if someone on a pro team was away on holiday and just came back and is Amber, or was married and then broke up and came back to gw2 and is Amber or he’ll just a pro Wow arena player that has translatable skills and just picked up the game and is Amber. You really can’t ban any of them.

Further, locking the permissions is also bad because there are those same people above that want to play with your friends but can’t because there is " maximum +1 difference or +2 difference".
But there is a solution, go after the rewards instead of the permission to do something.
If a diamond plays with an Amber and they are placed in Ruby category the diamond deserves 0/-2 for w/l and the Amber deserves 3/1 for w/l.
Easy as that, there is no reason why everyone on the team should get equal rewards and while it is hard to quantify someone’s contribution to a game, ie personal score, it is easy to see when an Amber won vs rubies and he deserves more even if he was carried by his friends.

Btw your OP, even though I probably sound like an kitten , that is how probability works learn to deal with it.
The probability of your case with good matchmaking ie 50% win is only: 1/128 and considering there are thousands of people playing hundreds of games hundreds of people are in your situation and it is neither unique or incorrect that it is happening, in fact if it wasn’t then people would be complaining even more that it is always win followed by loss followed by win and they couldn’t even get through tier one sapphire.

MMR will become more stable as the leagues advance as there will be more weight behind your current score and there will be absolutely none of your senarios except with new accounts. (If as I have already said it isn’t just normal probability)

PS. Did the maths can provide proof, the average number of games you have to play to pass Ruby division is 370 so unless you have played over 600 in Ruby this league there is nothing to complain about.

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Posted by: TPMN.1483

TPMN.1483

“If a diamond plays with an Amber and they are placed in Ruby category the diamond deserves 0/-2 for w/l and the Amber deserves 3/1 for w/l. "

—> They should both be ranked at ‘diamond’ for the match. Especially if the account has not played <N Matches within the last month. Once the Account has hit N Matches for the MMR on the account to be deemed ‘stable’ with decay then it can be used to properly calculate the approx toughness for the match. There needs to be something to determine if this player is really ‘amber’ at all especially for ‘new’ accounts or accounts which have not played PVP for a very long time being paired up with much higher accounts.

Why do it this way?
—> Because the person wants to play at a higher level by teaming with a diamond player.
Its the only way to ensure that there will be fair matches.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Arutha.9874

Arutha.9874

You know they can’t enter ranked pvp until they get rank 20 at least, that is around 30-40 games minimum so the MMR should have a fairly stable approximation by then.

However I do not agree that they should be fighting full Diamond players because again that encourages acidic behavior of never being allowed to play with real people who are low ranked just for the LoLz or talking on TS.

I still have not found anyone who can find a big flaw with my suggestion of attacking peoples reward for this tactics. It is much more inclusive.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The real solution?

Remove division based on pip wins
Recreate division based on actual MMR standing within the leaderboard

= Problem solved

I use the name Barbie on all of my characters.