Are you having trouble locking down a stable build? Do you often find yourself changing utilities to counter something only to just be countered by something else? Well Anet doesnt seem to want to change that but maybe this will help you find out why.
For years i have been trying to make power necro work in a way where i dont need to be hiding behind teammates just to hold multiple people when i need to. I have swapped to thief in the past and been able to do that, Revenant as well but even though i have had Necro for the longest time the class still makes no sense to me
So while Anet is still being Anet I decided to break down the class to solve this problem.
- The only defense is shroud, trading blows with 2 or 3 people with rise and protection when there are no high damage AoE skills does not work.
- Too many skills require set up skills. The high damage skills are slow so you cant just use them when you need to like other classes. You have to stun or immobilize first, or hope your opponent is a lamp post
There isn’t any space for players to use the skills in ways that fit the situation. The reason why thief, mesmer, revenant and a few others where so successful was because a lot of their skills were very flexible. Thief for example can use heartseeker, withdraw, teleports etc to attack or jump into better positions. This makes each thief very unpredictable and makes the class different depending on who is playing it. It also means the are too many things to account for when balancing.
Necro on the other hand does not have that freedom. That does not mean the class should be designed like the others, there are ways of keeping its identity while designing it in a way that makes sense.
These are pretty much the foundation issues, what i found next was really interesting. Since core spec only builds are pretty much useless against Elite spec builds, the class’ viability is hinged on the Elite spec.
It turns out that the most successful classes have their defense tied to their elite
Chronomancer – Shield, gives a huge boost mesmer defense which allows its offensive side to work well.
Herald- Shield + infuse light. If Revenant didnt have these two things (especially infuse light) the class would have been a flop
Druid- Staff + Celestial Avatar. It is common knowledge that ranger heals from CA have been considered broken. Staff also gives a kiting bonus
Scrapper – notoriously known for its sustain from the Hammer blocks, reflects and sneak gyro. together with invulnerability and healing turret Scrappers could do great damage while holding against multiple people. This prompted nerfs to turret and gyro.
Dragonhunter – Often said to not be viable at high level play but i disagree. Legend division is as high of a level as you can get without going pro and last season there were quite a few of these.
The new virtues gave the class a huge defense boost which meant that the traps and longbow were much more dangerous since you cant just face roll through the attacks. Sheild of courage + wings of resolve which synergize with renewed focus are the reasons why its high power and low toughness meta build worked so well.
The Problem Classes
Tempest – Its elite trait line has no real defensive traits which led to the tank/support auramancer being the only viable build in PvP
Daredevil – This class lost its duelist nature because it had really low defensive abilities compared to the abilities of other classes. The extra dodge, bandits defense and bound as a combo finisher allowed it to see some play but only as a decap class because the defense of the better elite specs for a while rendered its burst andrun play useless in a standard match.
Berserker – Almost no defense in it elite spec, instead was given more offense when it already had a lot (Anet logic) Its non existent defense caused it to be a running joke in PvP until the condi meta meta which allowed it to tank and stun for huge damage. Was still not as great as some other specs but at least made the class playable. Unfortunately power warrior was then forced out of play for the most part.
Reaper – Again no defense in the trait line but a boost in offense (especially conditions)The class is tied to shroud but only one traitline boosts shroud. Playing without that line is extremely difficult since your survival depends on it (Power or other wise) Together with its lack of flexibility, power became virtually unusable. This caused its condition side to be the only viable way of playing because there was the option to tank and cause the defensive abilities of other classes to become useless.
(edited by Ragion.2831)