Understand your roles(by a thief)
I would not bother with such response. If he wrote this he obviously doesnt understand it. Im always glad if I see a thief on my team who knows exactly how to decap and +1.
Just ignore such behaviour:)
Every class has a role. That dh is clearly missed this part. Ignoring him would be the best option. I still play power ranger in spvp, just run. cap, snipe people without entering any 1v1. Or staff celestial ele without focusing on 1v1. What you did was perfect for my opinion. Wish every thief in my team would do the same.
Do your job on teef → blame teef
Don’t do your job on teef → blame teef
Usually by the same n00bs who run nobrain builds like DH trapper (so hardcore), or still double cap, or go for beast at start on forest, or try the lord in foefire when they’re winning 350-200 with 2 capped points, all die on mid and they start to go back on mid one by one, etc.
I had similar story: i went +1 teammate and killed enemy druid. He (druid) called me noob etc.
Some matches later i gethim on my team. Since i blocked him i could only guess he was talking crap to me again due to teammate responses. Fun part, he threw the game so bad whole team was flaming him while he apprently still tried to push blame on me lol. Was funny to watch
[Teef] guild :>
Since the release of GW2, people think that the thief is a class similar to the Assassin in GW1, a real ninja that instakill and become a super hero.
Assassin in gw1 was one of the most powerful 1v1 class in the game, for the more nostalgic, do you rememebr the BoA (Shadow Prison) assassin? It was incredible…insta kill in 3 seconds.
In GW2 the thief is just a bit similar to the assassin (because it is always a pure roamer), but the role of the class is dramaticaly different: a good thief, especialy nowadays, just have to +1 fight, give to the enemy the last hit to make him death, fast and just decap (no wait to recap) and maybe steal some beast, take buffs and prepare the lord assault.
If a thief do this job in the right way, this is a very usefull thief.
People that think a thief that go away against a DH is noob….mmmm…just ignore him, he don’t have idea what PvP really is.
I would like to thank everyone who replied for their support. It`s always nice to see there are good natured people out there:)
Yes your role is to +1, etc
Yes this DH is a numbskull, like many
But here’s the thing.
1 DH guards far and you’re done, no matter how bad his neurons clic together there is no way you can beat a DH with a power thief unless he’s missing an arm.
Even 2v1 is a bad scenario, one missed dodge, on trap burst you failed to see and your red bar goes black before your realize it.
The best you can hope for is to outmanoeuver him a couple times to decap, but then again more than that means he’s just a zombie.
Hoping that your opponent has a brain the size of a nut is not a good strategy.
So you’re left playing on 2 nodes. At this point you’re nothing more than half a player, any other class would fill the role better.
And this is only the DH scenario. If a druid guards far, you’re done. If a reaper guards far, while you can 1v1 him it will take so long it’s not even worth it. If it’s a scrapper the best you can hope for is a tie. Bunker tempest, bunker chrono, tie. All you can do is +1 far.
Meaning there is no way you can compensate any loss from your team somewhere else on the map : the only time you may effectively do your job happens when your team already performs well.
In an ideal scenario where all ten players are good, it won’t happen. Because again, relying on the stupidity of your opponents is no tactics.
Yeah, taking the kitten on the enemy is golden…. Especially if you are a thief, an underdog, the looser of the FotM… Keep it up!
But please!
Do not post on these forums… not because I/we don’t care but there is a chance that all the sudden ANET will think that thief is “in the good spot”…
But seriously? A Guardian was raging on a Thief… Haha!
Because he was doing +1? Muhahahaha!
On my screenshot a classic example. I usually test the waters while fighting vs certain classes like DH. Some are really bad and die really fast vs something they counter. Like the DH in the screenshot below.
So I backcapped and/or killed the DH in that game over and over.
Later on the druid came. I never try to 1v1 druids. No matter how bad they are, it will always take too long. The druid you see chatting in mapchat camped far and flamed me for not fighting him 1v1 on point. Meanwhile we stayed 5v4 on other 2 nodes. Easy win.
(edited by Locuz.2651)
Get this all the time, and posting on forums won’t help it any. I had an absolutely horrible run yesterday, and the highlights of it were...
Getting told off from a power rev who was 1v1 far vs a DH on the enemy cap half the game, when I gave up on the neut mid fight (full marauder comp so meant to be grouping up) to go win far with him. The DH is still on 95% health after all this time, so I all-or-nothing it burst him to 5% thinking it’s fine, the rev will down and stomp, let’s just secure this before we have inc. Nope. The rev takes a year to respond. I tanked some to get him that low, so now I’m unexpectedly trying to kite with low cooldowns coming from the team fight, and the rev is hiding... If he has nothing left to use then why is he still there 1v1 on enemy point? But surely he could lend an auto attack? No, I go down, and instead of finish the guard still on 5% or try to res, he does start attacking but there’s like 0 pressure. Next match I face him and he was awful. Still lost though, we had another bad rev that threw. The highlight of that was the rev leaving far which needed help, to take svanir. It took him 1.5mins to kill. No exaggeration.
The second one was a horrible comp of thief, druid druid, necro, necro vs druid, dh, necro, ele, mesmer. One druid tries to tell me my role at start "decap far whenever you can thief." I decapped it twice early game and the other druid complained I was throwing. After that, the enemy druid camped it making it 4v5 over the other 2 points. My team of course, zergs mid non stop, and just keep dying. They say the DH is killing them, and blame it on me not killing the enemy DH. Ok possibly a fair observation, I’d been on the target - the low health necro - but it felt like my guys had no damage. So now me, the thief, is counter pressuring the DH and wound up 1v1ing him up top in sight of far and the druid, and my guys aren’t focusing it with me, no, they are still targeting the necro. Now they complain I’m not focusing the targeted necro. They wipe, and blame it on the DH again who still focusing me only. Then they complain that far isn’t being decapped, when it is being camped by druid.
The final highlight was a power hammer rev that spent the majority of the match in downed state. The shatter mesmer and I defended close at start vs 2 pushers - necro and some sort of bunker DH. We lose mid, the rev complains it takes us forever to "cap close vs 1." A min later, the rev is 1v1ing the guard close on their cap, and can’t kill. I +1, and it takes longer to kill it than it did with the mesmer. Once the guard is down, he just calls me an idiot. Mid is free, the rest of the guys are far, he says cap mid when I’m already there; 1 guy pushes into mid, the rev asks for a target, I give him it, he ports up and dies. Then he blames me. The rest of the match was him literally blaming me and then our necro who agreed the rev was a -1.
People don’t only not know their own roles, but they don’t know a thief’s role, or how to rotate when you have one, or any 1 or 2 damage roamer builds on the comp. Not that people know how to rotate anyway. You can tell a team fight is lost without being there, tell them to split sides, and 20s later 2 are dead and the 1 left is still pushing until it he drops vs 3-4 guys.
http://www.twitch.tv/impact2780
(edited by Impact.2780)
Btw, I noticed one thing and I’d like to know if it just happened to me so far or to someone else too.
The thing is this: I never saw anyone blame the (sadly) most underperforming class of the game – War. I never, ever saw in team chat “War reroll/useless” or the other usual blamings that thieves receive when things go south.
Once I played (and lost) a game while playing engie, cause we started with me and another guy with thief, I switched to engie and that other thief was absolutely amazing, he played it very well and still got blamed for the defeat (ofc I defended him since the one who was blaming the thief was the worst player in our team, he played all the match just trying to accumulate the higher personal score by tagging downed opponents etc.).
But if there’s a war in team, and you lose, no one says a word about his/her class.
I guess that “The sleep of reason produces monsters” is still a thing.
Today i had the most awesome experience playing ranked spvp, I am baffled by how poorly people know their roles.
I play thief in like 95% of my games, it is arguably the worst class in the game right now but I still love it.
This is my point of view so feel free to correct me but:
As a thief nowadays your role is even more pushed down the lines of decap/cap and +1 fights because you simply can not 1v1 another class unless the other player is less skilled than you are. So I do my job, we end up winning by ~20 pts and:Entering the story: the enemy DH who presses 3 skills and lays down his awesomely traps and says > “never seen such a coward, impressive”. And i`m like whoa, I played my class, when people have bad thieves on their team they complain that the class is freeloss, but when they play against someone who tries to play the class and manages to do so decently they flame… Worst part is they don`t even flame properly, the guy said “you were in the most 2v1 fights of your team by far” ofc i was, that is MY job.
Please understand that not all classes are meant to stay on point and take a kitten ton of dmg and go 1v1. 1v2 1vWorld
(more comments in the attachment)
It’s not a “omg i can’t 1v1 dh”
It’s cause thief has no role
-Not a bunker
-Not a healer
-Not a Supporter
-Zerk dps deal a little more dmg than a bunker ( cause bunker have boons and armor and you as zerk don’t. It’s higher the Zerk one, but not that higher ).
-Can’t go 1v1 to contest a Point
-Can’t go 1v1 to fast solo a boss ( cause take to much dmg and have to lower its own dps to avoid dmg ).
-Can’t Rezz cause high dmg incoming.
Before we had to take down other zerks and help to debuff ( steal ), but now we simply can’t.
I still play only thief cause is the only class i like ( and the only who really pays for every single mystakes ), but actually the meta is not for us.
https://www.youtube.com/watch?v=WKBKak4gU0g
It’s not a "omg i can’t 1v1 dh"
It’s cause thief has no role
-Not a bunker
-Not a healer
-Not a Supporter
-Zerk dps deal a little more dmg than a bunker ( cause bunker have boons and armor and you as zerk don’t. It’s higher the Zerk one, but not that higher ).
-Can’t go 1v1 to contest a Point
-Can’t go 1v1 to fast solo a boss ( cause take to much dmg and have to lower its own dps to avoid dmg ).
-Can’t Rezz cause high dmg incoming.Before we had to take down other zerks and help to debuff ( steal ), but now we simply can’t.
I still play only thief cause is the only class i like ( and the only who really pays for every single mystakes ), but actually the meta is not for us.
Thief can support by counter pressuring and peeling thereby. On occassion it can also aid an ally in escaping being chased from a lost point - usually far - by stealthing with black powder+blinding powder.
It’s role is damage roamer. It does far more damage than a bunker, and it does have boons that are shared by those bunkers. The damage out of say, a tempest, is fairly high at end statistics because it’s AoE and consistent. Consistent damage does not get you kills vs other sustain builds. They are designed to heal through that low pressure. How many times have you seen a tempest+reaper vs another tempest, and they can’t break the 90% health threshold? A thief will pop in, drop the tempest to 80-30% depending on what they have and whether their full burst lands, and the tempest should be done for. A thief will still output more damage than a tempest overall despite being single target and not as consistent.
Nothing that isn’t a decap build should push an enemy capped point vs a decent holder unless their team is in a really comfortable spot. They go when it is undefended or they have time to get there and neut it before an enemy player can get back. So "thief can’t," is irrelevant, if it were true. A thief can go 1v1 to contest a point, just not for long, and it does it not by going to cap it with the intent to fight anything that might push. It does it when it is empty - even if it is being watched - to decap, or to decap and draw 1 enemy back to it to either leave and outnumber another point while they recap, or hold the neut long enough for allies to split off an enemy capped point that they can’t win, to push this point which you have neuted, which your allies in all their "meta-ness," could not do. If someone is camping it, and you can’t win 4v5, it’s an issue of comp, coordination, or player skill. A comp issue might be thief doesn’t fit, just as much as it can be the DH or druid doesn’t fit. In my experience good comps and players with a thief on the team will get the downs, which is what a comp with damagers roamers need to do - play off of kills - but unless impact strike can secure the finish, the downed will get quickness ressed. This isn’t a weakness of thief, but players choose to place blame on the thief anyway, even when he is getting the most finishes in the team fights.
http://www.twitch.tv/impact2780
(edited by Impact.2780)
If you are getting flamed by enemy you are probably doing your job. Something about getting wrecked by a thief in this current meta really gets people frothing at the mouth.
Best bit is when you bypass their down state with the elite, then you get accused of hacking
(edited by DrMatt.9408)
Impact, you have to join a tf to do dps.
And sometimes happens that you die cause mass cc and mass dmg.
you can roam, yes, but sometimes you are forced to swap sb and do ranged damage.
and sometimes mean often.
ps: A thief could die just walking into an afk guardian… but you probably know this.
There are classes better far away than thief atm.
Im glad thief still have to pay for every single mystake he makes, but actually is too much. This bunker/healer meta is both unbalanced and boring.
https://www.youtube.com/watch?v=WKBKak4gU0g
He probably just didn’t know how to handle losing to an actual balanced elite specialisation that has well designed strengths and weaknesses.
Also well done for embracing your role as Thief. Hopefully bunkers are brought down to a point where this role has meaning again more widely.
It’s not a “omg i can’t 1v1 dh”
It’s cause thief has no role
-Not a bunker
-Not a healer
-Not a Supporter
-Zerk dps deal a little more dmg than a bunker ( cause bunker have boons and armor and you as zerk don’t. It’s higher the Zerk one, but not that higher ).
-Can’t go 1v1 to contest a Point
-Can’t go 1v1 to fast solo a boss ( cause take to much dmg and have to lower its own dps to avoid dmg ).
-Can’t Rezz cause high dmg incoming.Before we had to take down other zerks and help to debuff ( steal ), but now we simply can’t.
I still play only thief cause is the only class i like ( and the only who really pays for every single mystakes ), but actually the meta is not for us.
You’re describing thief exactly like it was when every team was running one. It could not 1v1, it could not hold a point, it could not support, it could not heal, it was the worst profession to solo lord on Foefire, and the meta DD ele had a far better sustained damage.
So what changed? The comps changed. Pre-HoT, you could run a snowball comp: you would take some bunkers/bruisers capable of holding a point for a few moment 1v1 or 1v2, and you would wait for a +1 of the thief, or a +2 of the thief and mesmer. It worked, because when the thief/mesmer duo jumped a foe, he was dead in seconds. Now that every profession has access to free damage (damage when invuln/evading/blocking, like DH, druids, mesmers, scrappers and revenants do so well) and a kitten ton of invulns/blocks/evades, you can’t kill as fast, and you are more likely to die to the unpressurable, uninterruptible skills the bunkers will throw at you.
If you add to this the fact that one bunker and one bruiser in the meta (mesmer and druid) have far too much mobility (Ride the Lighting was nerfed because of that, while druid staff #3 has three times less CD, evades, and heals), and that scrapper has a much more reliable stealth rez, you understand why thief is not meta anymore.
However, providing that all these new invulns/block/evades get nerfed massively, and that the bunker mesmer build gets destroyed (sad for build diversity I know, but necessary for comp diversity), thief will have a place in the meta again. You will probably still see thief-free comps (similar to the ones we see now, with revenants), but thief/mesmer will be back.
(edited by Sorel.4870)
I play thief too and get flamed all the time, sometimes before the game even starts by my own teammates. I try not to care and as long as I got a 50%+ win rate I know I’m doing well no matter what they’re saying lol. Believe in yourself!!!!
I play thief too and get flamed all the time, sometimes before the game even starts by my own teammates. I try not to care and as long as I got a 50%+ win rate I know I’m doing well no matter what they’re saying lol. Believe in yourself!!!!
depends on your team and enemy team ( skill, composition, build ) the most, bust still bro fist for not changing class.
https://www.youtube.com/watch?v=WKBKak4gU0g
I see alot of people here saying thief can’t 1v1 currently but it actually can.
If you go DA/Trick/DD with Staff, I have no issues beating DS Auramancers, Bunker Mesmers 1v1 within 20s, honestly.
Though, all the rest is true; it doesnt fit in the current meta as it can be dealt with quite easily.
But don’t say it can’t 1v1, because it can tbh.
When I see a comp with 2 eles and a mesmer/necro, I tend to go thief and we mostly win the match and even have ppl thank me being a thief doing its job.
But when I see DH’s, I reroll because one stack of traps one hits a thief.
Not talking about teamfight traps but those traps which got left behind on a point you want to decap (far for example) and you suddenly are in downstate for entering the point due lingering traps.
If you go DA/Trick/DD with Staff, I have no issues beating DS Auramancers, Bunker Mesmers 1v1 within 20s, honestly.
Good job. But you see, the two builds you listed are not 1v1 builds. If your build could beat a scrapper, a druid or even a revenant 1v1, then it would have some use as a side point fighter, but as it is there are better builds for the role.
Also, I think you’re exaggerating when you claim that you can kill a bunker mesmer in under 20s. At equal skill level it’s mathematically impossible if Gravity Well and CS are off CD.
I see alot of people here saying thief can’t 1v1 currently but it actually can.
If you go DA/Trick/DD with Staff, I have no issues beating DS Auramancers, Bunker Mesmers 1v1 within 20s, honestly.
Maybe i`m too much into the D/P – SB weapon setup but i really don`t like the staff on thief. Sure you have a good amount of burst with it but it still feels a bit clunky to me.
Also, as the meta is currently I for one see no point in 1 v 1, I would rather send a brawler from my team as 1 v 1 against the enemy point holder and go there to +1 the fight than to go myself and fulfill the role of the brawler. Of course there are times when you have to hold your own but the most you can expect (if the enemy is equally skilled) is to delay that guy until reinforcements arrive – this in my opinion is the saddest part about thief in the current playstyle.
Like many have posted in the current meta thief is hard to play into a 1 v 1, and from a team play standpoint you are only as good as your team is/allows you to be. But when you have a good team you really shine, at least that is how I feel about it.
If you go DA/Trick/DD with Staff, I have no issues beating DS Auramancers, Bunker Mesmers 1v1 within 20s, honestly.
Good job. But you see, the two builds you listed are not 1v1 builds. If your build could beat a scrapper, a druid or even a revenant 1v1, then it would have some use as a side point fighter, but as it is there are better builds for the role.
My build isn’t made for 1v1 either. It’s pure +1 build because all you do is spam Vault and auto attack in teamfights. So just sticking to the target called.
If I see a Auramancer/Bunker Mesmer/Reaper trying to decap home, then I’ll contest it and mostly win the 1v1 in a short time period.
Although, Reapers can be tricky at times.
And yes, it depends if their well is on CD or not and how they’re using F5 skill, that’s right.
But be sure the thief has an advantage, certainly when just auto attacking, which hits enough to make the mesmer waste his block/invulns in a short time period.
You should try and see for yourself.
Though, I’m not suggesting playing thief in the coming future in this meta because we all know why. Power Rev does everything better for lower cost and more tanky.
I see alot of people here saying thief can’t 1v1 currently but it actually can.
If you go DA/Trick/DD with Staff, I have no issues beating DS Auramancers, Bunker Mesmers 1v1 within 20s, honestly.
Maybe i`m too much into the D/P – SB weapon setup but i really don`t like the staff on thief. Sure you have a good amount of burst with it but it still feels a bit clunky to me.
Also, as the meta is currently I for one see no point in 1 v 1, I would rather send a brawler from my team as 1 v 1 against the enemy point holder and go there to +1 the fight than to go myself and fulfill the role of the brawler. Of course there are times when you have to hold your own but the most you can expect (if the enemy is equally skilled) is to delay that guy until reinforcements arrive – this in my opinion is the saddest part about thief in the current playstyle.
Like many have posted in the current meta thief is hard to play into a 1 v 1, and from a team play standpoint you are only as good as your team is/allows you to be. But when you have a good team you really shine, at least that is how I feel about it.
I agree, the staff overall feels clunky but only the skills that arent used as much.
The only skills that I really use are auto-attack, the blind (4) and Vault (5).
Number 2 and 3 are the clunky ones and I dont really use those.
Vault can hit up to 8k per time, in an AoE. I don’t find this bad at all.
The dodges can hit up to 3k, stacking together with Vault + immobilize from Panic Strike, it really hurts the target.
Again, not saying its better than dp/sb, because it isn’t. But it is, damage-wise in teamfights.
(edited by Terrorsquad.4802)
Interesting, I will try your build out tomorrow and see how I get along with it.
I play thief too and get flamed all the time, sometimes before the game even starts by my own teammates. I try not to care and as long as I got a 50%+ win rate I know I’m doing well no matter what they’re saying lol. Believe in yourself!!!!
If you have a >50% win rate as a solo queuer, you are doing really well. If you are part of a team, then you want a win rate higher than that.
Too bad most of the time the problem is the thief because even played correctly its still probably the worst class in the game and you are not helping your team playing it 9 times out of 10 unless you are one of the best players in the world. Too many bunker builds that still do good damage (so they not only stall thief but kill him), random powerful aoe, and spamming cc for teefs in todays game sadly. What is a thief going to do agasint a well played elementalist or revenant. Which is like 50% of the current classes in match or even DH, Reaper, or Chrono? Fail miserably unless they are way better players then the guy playing those other classes. And sorry peeps 90% of you are not as good as you think you are. Most of the time you facing people at least as good as your or at most slightly worse.
(edited by brannigan.9831)
Too bad most of the time the problem is the thief because even played correctly its still probably the worst class in the game and you are not helping your team playing it 9 times out of 10 unless you are one of the best players in the world. Too many bunker builds that still do good damage (so they not only stall thief but kill him), random powerful aoe, and spamming cc for teefs in todays game sadly.
Everybody knows.
But “still” someone has to say " you should learn how to play your class/role".
And ofc this has no meaning cause thief is out of meta.
It’s a good thing searching for improvement and being better with thief, but trying to state that thief is fine if you know what to do is trolling.
https://www.youtube.com/watch?v=WKBKak4gU0g
If thief can win fairly on a 1v1 scenario; then I am afraid to say that, it needs to be look at and must toned it down. Teamplay while maintaining individuality ArenaNet, remember?
Between a master and apprentice, i would love to see the differences.
If thief can win fairly on a 1v1 scenario; then I am afraid to say that, it needs to be look at and must toned it down. Teamplay while maintaining individuality ArenaNet, remember?
All specializations need to be toned down. All of them are better than any vanilla build.
I love a well played thief that actually does his job. Is elusive, always moving, decaping, caping.
I hate a thief that constantly runs into and tries to solo 2 enemies on mid…
Today i had the most awesome experience playing ranked spvp, I am baffled by how poorly people know their roles.
I play thief in like 95% of my games, it is arguably the worst class in the game right now but I still love it.
This is my point of view so feel free to correct me but:
As a thief nowadays your role is even more pushed down the lines of decap/cap and +1 fights because you simply can not 1v1 another class unless the other player is less skilled than you are. So I do my job, we end up winning by ~20 pts and:Entering the story: the enemy DH who presses 3 skills and lays down his awesomely traps and says > “never seen such a coward, impressive”. And i`m like whoa, I played my class, when people have bad thieves on their team they complain that the class is freeloss, but when they play against someone who tries to play the class and manages to do so decently they flame… Worst part is they don`t even flame properly, the guy said “you were in the most 2v1 fights of your team by far” ofc i was, that is MY job.
Please understand that not all classes are meant to stay on point and take a kitten ton of dmg and go 1v1. 1v2 1vWorld
(more comments in the attachment)
From the screen shot I take 3 things away.
1. You keybound your skills GG.
2. You played thief and won and drove an oponent mad Very GG.
3. Your use of logic and reason caused him to block you Very Very GG.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
If thief can win fairly on a 1v1 scenario; then I am afraid to say that, it needs to be look at and must toned it down. Teamplay while maintaining individuality ArenaNet, remember?
All specializations need to be toned down. All of them are better than any vanilla build.
Can’t believe i just responded into a DareDevil thread. seems a miscommunication on my side, apologies.
Between a master and apprentice, i would love to see the differences.
From the screen shot I take 3 things away.
1. You keybound your skills GG.
2. You played thief and won and drove an oponent mad Very GG.
3. Your use of logic and reason caused him to block you Very Very GG.
Thank you very much for the compliments.
In regards to other previously written posts I think we can all agree that any other class(except war perhaps) outshines the thief. However I think that if everyone would strive more to play what they like and enjoy instead of going metabattle.com builds it would be a lot better. But maybe this is just my wishful thinking.