Underwater Combat

Underwater Combat

in PvP

Posted by: senoph.2930

senoph.2930

Dear ArenaNet,

Underwater combat needs some work. Thankfully, it is only one part of one sPVP map, and select areas of WvWvW, but it may be easier to expand into other areas of PVP if it were tweaked a bit. Earlier, I was in a fight with a Thief underwater. I was killed almost entirely by Flanking Strike, a single move that makes the Thief both evade attacks and deliver an attack at the end. I am sure I am not the only one who feels that some classes get a massive advantage in underwater combat.

If you could consider taking a look at underwater combat at some point (I realize this is a low priority), that would be good. Attached is a damage breakdown for illustrative purposes.

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Underwater Combat

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Posted by: Dual.8953

Dual.8953

Yeah. My only advice is don’t engage Thieves in melee underwater. Thief’s Spear is one big ball of evades and counters. Their Harpoon is much more manageable and most their utilities are disabled underwater. Just watch out for Haste, and it’s good to have a retreat skill on hand to maintain kiting distance.

Registered Altaholic
Part-time Kittenposter

Underwater Combat

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Posted by: Recently.1043

Recently.1043

Yup thieves are pretty annoying underwater. Can’t really engage in melee; i’m a warrior and in general i prefer to be right on top of someone underwater, but i always try to use harpoon if i see a thief, otherwise i know they just gonna dance around me (as stupid as that sounds) underwater.

Call me when this game gets fixed…. if it ever does….