Undodge able CC.

Undodge able CC.

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Posted by: Zelulose.8695

Zelulose.8695

I have wanted to bring up this issue for a while. There are traps that prevent dodging while in them. It means that once must either stand still and have access to block or sit there and take damage.

Examples of these are Slick shoes for the engineer and Hunter’s ward for guardian.

It just feels sloppy to dodge and get knocked down. For this reason I would recommend that skills like these only work the first time.

In the guardians case the chains would do better to immobilize rather than knockdown.

I was curious what the player base had to say about these skills especially since skills like these may be added in the future.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Undodge able CC.

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Posted by: Asrat.2645

Asrat.2645

Its an issue, but not a bad one. Most professions do have access to either shadowsteps or the sustainability to survive without dodging.
Hunters ward, if im not completely mistaken you can dodge the final tick now.
And slick shoes actually can only affect you once since the april patch.
So yeah, that stuff is annoying, but there is counterplay and most of these effects dont decide a fight if you keep calm.

Undodge able CC.

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Posted by: Kuya.6495

Kuya.6495

The Elite trap on guard prevents dodging once inside the effect radius because it’s a ward. I don’t know what you’re talking about with chains, but that’s not a trap. That’s LB5 and is also a ward. They all work the same way that hammer 5 and Staff 5 do, because they are wards and you can’t dodge through them. You need stability.

Undodge able CC.

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Posted by: naphack.9346

naphack.9346

It’s even more frustrating, when you have effects on dodge that could actually save your skin, but you never get to finish the dodge.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.