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Posted by: Nath.3918

Nath.3918

Why do theese skills even exist? What is the point of it?

You have this mechanic which should be counterplay to anything at the cost of endurance. Good players can and will time their dodges and evade crucial attacks. It is rewarding and entertaining mechanic, and base of GW2 PVP.

So once again WHY do you discard it and just make theese skills?

Natix Lin – rev

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Posted by: Shockwave.1230

Shockwave.1230

You mean like, guardian wards? Probably undodgeable because 40+ second cooldown skills vs 10 second recharge dodge.

Also if you’re looking for a defensive ability to counter everything, that’s invuln.

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Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: ronpierce.2760

ronpierce.2760

Because it’s awesome. Instead of caving though they should make these skills (Wal of Terror, Line of Warding, etc) “Unavoidable” and make its own classification of “evade-hate” (like when they introduced boon hate and so on). And put “unavoidable” on the tool tips so it’s more clear to expect you cannot roll through the magical force fields and stuff.

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Warlord Sikari (80 Scrapper)

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Posted by: Archon.6480

Archon.6480

Because it’s awesome. Instead of caving though they should make these skills (Wal of Terror, Line of Warding, etc) “Unavoidable” and make its own classification of “evade-hate” (like when they introduced boon hate and so on). And put “unavoidable” on the tool tips so it’s more clear to expect you cannot roll through the magical force fields and stuff.

Yes, that would be awesome! They need to make pet taunt unavoidable again, as well. Everyone was so sad when then took that away… Yes, yes they were.

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PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Nath.3918

Nath.3918

No no, i dont mean wards or walls. I mean for example guardian pull in mid dodge.

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Posted by: ronpierce.2760

ronpierce.2760

No no, i dont mean wards or walls. I mean for example guardian pull in mid dodge.

Well in all fairness, the “latch” is the dodgable part of the skill, other wise it’d be a double whammy. I like how it is, just give the “pull” part an “unavoidable” text and call it a day.

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Posted by: Alin.2468

Alin.2468

Crowd Control is bad, extremely bad, very very bad for PvP balance.

Crowd Control is interesting, entertaining, especially for kids when they control other players.

Because of these opposing reasons, PvP should have a very small and well thought out dose of crowd control.

But, most likely all this is just my opinion, because this game does not have a small dose, but a huge dose, in just a few professions.

This is the best elementalist build: https://www.youtube.com/watch?v=Hh5zjK7ITpQ

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Crowd Control is bad, extremely bad, very very bad for PvP balance.

Crowd Control is interesting, entertaining, especially for kids when they control other players.

Because of these opposing reasons, PvP should have a very small and well thought out dose of crowd control.

But, most likely all this is just my opinion, because this game does not have a small dose, but a huge dose, in just a few professions.

Have you ever heard of stability ( which counter 99.9% of physical cc) or condi clear( which works well against immobile,chill and stuff)??
This is L2P issue. Learn the game guys.

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Posted by: Cynz.9437

Cynz.9437

I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.

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Posted by: Doggie.3184

Doggie.3184

Slick Shoes makes me sad. Not only can’t dodge through it bus basically immobilizes you as well since moving/dodging further knocks you down again. ._.

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Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Sigmoid.7082

Sigmoid.7082

I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.

Afaik there is a difference between skills that teleport and skills that shadow step.

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Posted by: Cynz.9437

Cynz.9437

I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.

Afaik there is a difference between skills that teleport and skills that shadow step.

use mes port

and frankly i don’t think that shadowstep like skills should be any different in this case

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