Undodgeable!
You mean like, guardian wards? Probably undodgeable because 40+ second cooldown skills vs 10 second recharge dodge.
Also if you’re looking for a defensive ability to counter everything, that’s invuln.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Because it’s awesome. Instead of caving though they should make these skills (Wal of Terror, Line of Warding, etc) “Unavoidable” and make its own classification of “evade-hate” (like when they introduced boon hate and so on). And put “unavoidable” on the tool tips so it’s more clear to expect you cannot roll through the magical force fields and stuff.
Warlord Sikari (80 Scrapper)
Because it’s awesome. Instead of caving though they should make these skills (Wal of Terror, Line of Warding, etc) “Unavoidable” and make its own classification of “evade-hate” (like when they introduced boon hate and so on). And put “unavoidable” on the tool tips so it’s more clear to expect you cannot roll through the magical force fields and stuff.
Yes, that would be awesome! They need to make pet taunt unavoidable again, as well. Everyone was so sad when then took that away… Yes, yes they were.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
No no, i dont mean wards or walls. I mean for example guardian pull in mid dodge.
No no, i dont mean wards or walls. I mean for example guardian pull in mid dodge.
Well in all fairness, the “latch” is the dodgable part of the skill, other wise it’d be a double whammy. I like how it is, just give the “pull” part an “unavoidable” text and call it a day.
Warlord Sikari (80 Scrapper)
Crowd Control is bad, extremely bad, very very bad for PvP balance.
Crowd Control is interesting, entertaining, especially for kids when they control other players.
Because of these opposing reasons, PvP should have a very small and well thought out dose of crowd control.
But, most likely all this is just my opinion, because this game does not have a small dose, but a huge dose, in just a few professions.
Crowd Control is bad, extremely bad, very very bad for PvP balance.
Crowd Control is interesting, entertaining, especially for kids when they control other players.
Because of these opposing reasons, PvP should have a very small and well thought out dose of crowd control.
But, most likely all this is just my opinion, because this game does not have a small dose, but a huge dose, in just a few professions.
Have you ever heard of stability ( which counter 99.9% of physical cc) or condi clear( which works well against immobile,chill and stuff)??
This is L2P issue. Learn the game guys.
I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.
[Teef] guild :>
Slick Shoes makes me sad. Not only can’t dodge through it bus basically immobilizes you as well since moving/dodging further knocks you down again. ._.
I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.
Afaik there is a difference between skills that teleport and skills that shadow step.
I am actually annoyed about how even if you use teleport spells you still get hit by guardian traps/walls etc. Bad design is bad.
Afaik there is a difference between skills that teleport and skills that shadow step.
use mes port
and frankly i don’t think that shadowstep like skills should be any different in this case
[Teef] guild :>