Unhappy/Confused about Matchmaking

Unhappy/Confused about Matchmaking

in PvP

Posted by: REGGADO.1237

REGGADO.1237

I win every every 1v1, sometimes even 1v2, follow minimap carefully, trying not to zerg around and be where needed, even playing unranked to warmup or having big ping, but yet still lose every soloque game. (7+ losestreak so far)

/Got 6k+ games, played like 5k ranked (paid tournament, solo que, team que, ranked, unranked)

Its team game you cant win alone, when you are only 1/5 of team. Right now only viable choise to play with premade team, Soloque just unplayble… (not sure how for others, but for me it sucks hard)

Unhappy/Confused about Matchmaking

in PvP

Posted by: AegisFLCL.7623

AegisFLCL.7623

Most of the people complaining about the matchmaking seem to want everone to have their own personal reward track to legendary. The arguments like “the pros should have to face other pros from the start” or “good players shouldnt be farming win streaks at the expense of bad players” are just bullkitten.
The system isnt pairing rubys against ambers, its matching you with people in the same division, if your losing consistently in low divisions, im sorry, but your not as good as you think you are.
What do you expect? For the system to match bad players against other bad players in their own seperate “baddie mmr” matchmaking all the way to legendary while ACTUAL good players instead have to face ACTUAL good players to get to legendary?
The league divisions does not scale according to your PERSONAL mmr, its the same for everyone. The players in each respective division will be there because they won against the players in the previous divisions, its not like anet is just giving “pros” free pips when they queue, the people still have to PLAY the match and WIN, and they do, against players in their same division.
If your still struggling to get out of amber/emerald at this point, its not just “bad matchmaking luck” its probably you.

This guy gets it.

Incorrect. New players are given an average rated MMR so if you are Average you will be matched with new players. So matchmaking is throwing average players and new players together on a team (because they share the same MMR) and then getting placed against teams that are +/- 15 pips. So, the issue at the moment is that the average team MMR is not actually pairing people with the same MMR as explained by Evan. So the expectation that you, as an average MMR player, will be matched with like minded or experienced PvP’ers is not true. So the expectations that people are being matched with like minded pvp’ers is mistaken. Now, all those average people have to adapt to a lower team rating than they were used to. I would say that it’s a valid complaint. Now that average players have a handicap, you add on that you are facing worse or better opponents is further different than unranked or season one matchmaking and it makes for more salt.

What I have been reading across all these forum posts is that people with higher and top MMR don’t see that the issues they have last season of carrying lower tiered players to legend is impacting average players this season. If you didn’t like having to carry lower MMR people last season then you should have some sympathy for average players this season who have to do the same thing.

There’s one issue you’re overlooking. Let’s say that the best case scenario is that everyone’s MMR had been reset at the start of season 2. We would still have this SAME exact scenario of players with different skill levels being matched on the same team, whether or not the ladder would balance out quicker is possibly the only difference.

A solution I was thinking about while driving home from work would be to essentially enforce a 1v1 Q for preason. Every player starts at the same MMR. You lose a match and your MMR goes down, you now get matched against a player who just lost and vice versa if you win. It essentially acts as a tournament style placement system. It could be out of 10 or 20 matches. At the end of these “placement” matches you will be placed on teams that exactly match your w/l ratio from preason season (+/- 1 game to likely ensure queue times become an issue).

This will solve the aging debate on who is actually responsible for your lost match. The issue with any competitive team game is that it will never be based on your skill alone, and as a collective, any algorithms are not nearly effective or accurate enough to single out and reward only your skill level.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Killface.1896

Killface.1896

Is the MMR deciding games before they start by haveing good mmr fight bad mmr ?
I seeing lot of post if you get on lose streak you are doomed O_________O

Unhappy/Confused about Matchmaking

in PvP

Posted by: Novuake.2691

Novuake.2691

No wonder winning and losing streaks are so common, I keep getting the same bloody people in my team and against..

Something is seriously wonky about either the matchmaking or the amount of people playing.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Unhappy/Confused about Matchmaking

in PvP

Posted by: Laserbolt.6731

Laserbolt.6731

What rank? Amber? Ruby?

Scrapper: “Frank from Research”

Unhappy/Confused about Matchmaking

in PvP

Posted by: Novuake.2691

Novuake.2691

What rank? Amber? Ruby?

Sapphire, t5.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Unhappy/Confused about Matchmaking

in PvP

Posted by: Laserbolt.6731

Laserbolt.6731

I suspect there aren’t all that many people in that queue at any given time of day outside of prime time.

Scrapper: “Frank from Research”

Unhappy/Confused about Matchmaking

in PvP

Posted by: Novuake.2691

Novuake.2691

I suspect there aren’t all that many people in that queue at any given time of day outside of prime time.

Prime time was about 3 hours ago, so yeah. I didn’t comment on it until i confirmed its happening in primetime as well.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Unhappy/Confused about Matchmaking

in PvP

Posted by: Nocta.5274

Nocta.5274

The way the system matches you agaisnt people at the same league spot as you will do that. It makes you realize not that many people actually play sPvP, so you see the sames faces all the time.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Novuake.2691

Novuake.2691

Its not really about the same faces thoough, they feature on the same SIDES every time.

This one kittened mesmer played easily 8games with me, and i dont say kittened lightly.
Same goes for plenty others, once i get into the rut i contantly have these few specific players there with me through every god kitten game.

Same goes for winning streak, get the same people for ages on end and win.

There is something seriously wrong with matchmaking.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Unhappy/Confused about Matchmaking

in PvP

Posted by: TPMN.1483

TPMN.1483

Yes – MMR is deciding games before they have even begun.
Eg 2000 MMR team (5×2000 MMR Players) vs 500 MMR Team (5×500 MMR Players)…

You can guess I think what the above outcome will be before the match starts.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

Unhappy/Confused about Matchmaking

in PvP

Posted by: Eater of Peeps.9062

Eater of Peeps.9062

Right now I maybe have 1 win per 3-5 matches.

It’s not fun to non-stop lose…
It’s not fun to play unfair matches if you had 55% win ratio in previous season.
It’s not fun to hear that you have to keep losing until your mmr or matchmaking will be balanced.

Game has no point of playing or buying if it don’t give any type of fun or satisfaction for your effort.

For now as casual i can say that playing ranked is waste of time and a lot players will say the same. I love pvp but many ppl will just quit.

I am really Astonished. really…. i’ve read dozens of post like this at this point. and i feel really sorry and bad for seeing players actually quit becouse of a system i’ve beed waiting since long long time.
I am just screaching my head atm…. what to say to stay constructive, help and meanwhyle dont hurt anyones feelings.

so. Back in time when i started pvp i havnt even touched ranked for a long time. i was thinking like: hmm ranked.. ranked means competition in every game and obviously i can feel i’m a beginner so lets get better and mby then i can show off some ranks later. Imo i’ve hit the 1k unrankeds way before i even started to think about ranked.

The thing is that the newly implemented MM algorythm NO LONGER supports grinding based progression like the previous ones. This means that progression is enchanced by the skill level of an individual and not the bare will to progress. League system was implemented to indicate one’s mad haxor PvP skills with a tiny icon next to his/her name so everyone can see how big his E-PENlS is. Now, becouse the smurfing and abusing has been (mostly)fixed and the league is skill based, a mediocre random player can no longer have the same E-PENlS icon as an ESL player at least not as fast.
To get to the point. If someone is enduring a humilating 15lose streak or barely reaches 20% winning in this season should ask himself: “Am I prepared to play the most competitive part of the game? maybe not. Maybe wanting to be faster ranked up than way better players than me is a bit eager behaviour… Mby i should go practice a bit more so i can later suprise everyone with how good i am!”

Unhappy/Confused about Matchmaking

in PvP

Posted by: Eater of Peeps.9062

Eater of Peeps.9062

Right now I maybe have 1 win per 3-5 matches.

It’s not fun to non-stop lose…
It’s not fun to play unfair matches if you had 55% win ratio in previous season.
It’s not fun to hear that you have to keep losing until your mmr or matchmaking will be balanced.

Game has no point of playing or buying if it don’t give any type of fun or satisfaction for your effort.

For now as casual i can say that playing ranked is waste of time and a lot players will say the same. I love pvp but many ppl will just quit.

I am really Astonished. really…. i’ve read dozens of post like this at this point. and i feel really sorry and bad for seeing players actually quit becouse of a system i’ve beed waiting since long long time.
I am just screaching my head atm…. what to say to stay constructive, help and meanwhyle dont hurt anyones feelings.

so. Back in time when i started pvp i havnt even touched ranked for a long time. i was thinking like: hmm ranked.. ranked means competition in every game and obviously i can feel i’m a beginner so lets get better and mby then i can show off some ranks later. Imo i’ve hit the 1k unrankeds way before i even started to think about ranked.

The thing is that the newly implemented MM algorythm NO LONGER supports grinding based progression like the previous ones. This means that progression is enchanced by the skill level of an individual and not the bare will to progress. League system was implemented to indicate one’s mad haxor PvP skills with a tiny icon next to his/her name so everyone can see how big his E-PENlS is. Now, becouse the smurfing and abusing has been (mostly)fixed and the league is skill based, a mediocre random player can no longer have the same E-PENlS icon as an ESL player at least not as fast.
To get to the point. If someone is enduring a humilating 15lose streak or barely reaches 20% winning in this season should ask himself: “Am I prepared to play the most competitive part of the game? maybe not. Maybe wanting to be faster ranked up than way better players than me is a bit eager behaviour… Mby i should go practice a bit more so i can later suprise everyone with how good i am!”

Unhappy/Confused about Matchmaking

in PvP

Posted by: Killface.1896

Killface.1896

PvP will just die at this point when MMR pick winners before game starts,players that lose always will quit and we will get new players that will lose all time and they will quit to….

Unhappy/Confused about Matchmaking

in PvP

Posted by: Eater of Peeps.9062

Eater of Peeps.9062

I have been contacted a lot, both by mean trolls (I know, I suck) and kind souls and also by people who understand the system is defective and punishing to solo que players. So I will address what you have stated above madvisions in your effort to not be unkind.

I took the advice of many and made a free alt char on a HoT account and immediately went into spvp. In one day, I am in sapphire, caught on the winning side tide. How is this possible? How can I be a sapphire player on one account in one day on an alt char playing the same exact build as I did on day one with my main. What’s the difference? How is this possible? Did my skill really improve dramatically in 6 days (despite the fact that I purportedly suck on my other character after nearly 3 years of pvping on it). The only difference I see is the playing field.

I would point out to every naysayer out there, the system is flawed and abusively punishing – not against skilled/non-skilled players but against losing players.

I would like to remind everyone you can lose for any reason, sometimes your fault, but sometimes totally beyond your control (lag, dc, etc) and sometimes the fault of your teammates who might be close to you in rank when first joined for whatever reason (such as they don’t play much or they advanced in seas 1 for unscrupulous reasons or whatever), but whom are unskilled or simply pvp inexperienced as to strategy, hidey holes (to avoid fire), rez skills, etc. etc. Sometimes these people think being the high scorer makes them skilled at pvp, and you can never convince them otherwise.

Believe me, as it should be patently obvious to everyone by now, I scrutinize my own play pretty harshly. If I have screwed up, I am the first to admit it and attempt to correct it. I play because I like strong competition. It is the best part of the game.

However, I would like to remind people of a few facts:

1) I play a lot. Yes a lot. I mean really a lot.

2) On day 1 I played a lot. On day 1 there were numerous factors present that day, all day, that are not so prevalent in spvp currently (and for that matter, since the day after until currently). For example – there were many people playing that day who still thought it was a good idea to lose a bunch of games since they thought, since they hadn’t bothered to read patch notes or forums, that it was still a good idea for them to not play as much as would normally be expected in a true competition, like as in afk or faux type play which was somewhat prevalent in seas 1.

Another example – many people solo qued that first day, including myself, and we were often matched in teams consisting of all other solo players or some duos, many of whom, while presumably good or average players, may not have been playing meta builds or may have been weaker classes (mes, war, etc) and all of whom were definitely not on ts. Unfortunately these random solo teams were inexplicably pitted against 4 man pre-made teams from the pro-leagues with set/gimmicky op builds, ts, rerolls and stomp tactics. Many of these games ended in 500 to 20 losses etc.

Because I played a lot that day, I encountered it a lot that day. What is to be done in that situation? What should I have done differently against a premade team on ts w/ coordinated builds? Especially when most of us were surprised that was being allowed. Were these pro players better? I honestly cannot say – presumably because we got trounced I would assume so. But honestly, how would I know for sure? It was hardly fair. We were hardly on a level playing field. No, not because of skill (though I presume they are all better), but because we were not coordinated. We were not on ts. We did not have set builds with set strategic coordinated pounce tactics. So consequently, as much as I would like to listen to the elite pvpers, it was off of my back that they breezed thru the first day of pvp and rose in ranks quickly.

By contrast, in addition to being matched w/ potentially less skilled players, the fact that many of us got trounced that day by pros, which was intended because seas 2 was designed to push the pros to the top quickly and reduce their wait times for matches and to quickly get a little bigger pool of potential players for them in diamond or up, it was done at my expense, and the expense of others like me. My mmr was driven into the ground, and rapidly. Was it my fault? Am I a bad player? I don’t even know anymore. I thought I was good. Now I am at the bottom because my mmr was tanked at the end of day one.

3) Once your mmr slips below a magic number (presumably 49% win/loss which is probably a losing streak of about 20 games give or take) the coding mechanisms kick in. The fallacy here is that the software coding actually takes into account certain variables to determine your individual skill. But that is not the case. The only thing it takes into account is win/lose. You’re either a winner or a loser. If a loser, and loser enough (for whatever reason) you will get stuck. If a winner, you will win, until finally you plateau, and you begin to lose, and then you are a loser, and then you get stuck. The sad fact is, many people who were eager to play the first day, who played a lot, were subjected to play that is not present in the matchups today. The pros are already out of there. And they are out of there because of me and others like me. Their wins are represented by my losses. These are pros on coordinated teams with ts. Why didn’t someone warn me not to press the hotjoin/solo q button that first day? Why didn’t someone warn me that if I did that, the one game I love, and the one activity I loved the best in the game, would be ruined for me forever.

4) Once you have lost enough games, you will keep getting matched with poorer and poorer players. Since I did a tremendous amount of playing that first day, I kept encountering numerous variables that had nothing to do with my skill. Try as I might, and play as hard as I might, I couldn’t convince people to not go afk, I couldn’t control lag, I couldn’t beg pro leagues to not stomp us. Is it my fault? Everyone keeps telling me it is. I get it, I suck. In any event, I made it to emerald, but couldn’t make it past that because of an unfortunate losing streak. Now, because the deck is stacked against me, since the coding intends for me to lose 66% of the time, and since I am paired with poor or new players, I am forced to play in a continuous loop of losses with a couple of spikes of wins.

5) One person, no matter how skilled, cannot carry a whole team. One person, no matter how skilled, cannot coordinate with random people to effectuate strategy, especially if against legendaries on ts.

6) Contrary to what so many people assert and believe, your mmr is not calculated based on your skill. It is only based, for you, on your wins/losses experienced by your entire team. Does it mean if you lost a game, or a whole series of games, that you lost because of you? Possibly. Does it always mean that? Possibly. However, equally possible is the fact that you yourself experienced a loss which might have been due to player #3 one game, player #4 the next game, pro elite opposition next game, afker next game, lag or dc next game, your fault next game, close game/good game next game which you lose, player #2’s fault next game, etc. You get the point. Its your win/loss ratio that is being evaluated and only that. It is not your personal skill, kitten many people have suggested and insist (presumably because they are still riding the win wave).

7) Teams in sapphire or ruby do not want to “carry” me to a win to raise my mmr. They do not want to jeopardize their mmr or have a loss. Perhaps there is a kind pro team of 4 willing to do this for me, especially since they blitzed thru day 1 lower tiers off of my back (and the backs of my teammates). Most of my teammates have quit. I am still hanging in, tho I am feeling very demoralized and sad that I have lost a game and activity I love, and if these elite players are so confident and happy with their skills and play, I would really appreciate it if they would step up to the plate and offer to help me out. What could it hurt them? They have already gotten where they want to be because of people like me. Where is their conscience? Where is their benevolence?

So that is why I think my experience may have been different from many others. I know that quite a few hardcore players that were playing that first day quit the game in disgust. I watched some guy in Lions Arch giving all of his stuff away. I will probably go out the same way, though people are telling me to hang in, to play on my alt, and to wait it out until seas 3, when hopefully I wont continue to be penalized for what has happened. As it now stands, I will never claw my way out of emerald 1st tier, earned that first day and on which I suffered my losing streak which brought me below 49%. I have since played the same meta reaper/meta rev/dh builds for 6 days straight for 10 hrs or more a day, and without help, it cannot be done. Am I that poor a player? Is anyone this bad a player? I am currently probably at around 200 games lost and about 20 wins (about a 10% win rate, which appears to be pretty equivalent to most of those in the “loss” cycle.) My alt would suggest otherwise. My experiences thus far with playing with others would suggest not (many I have played with or against have been quite supportive of my skill and have told me I am a good player, and I have not solicited their input).

So decide for yourself whatever you want to think, just as I am grappling with my decision whether to quit gw after 14 yrs or not. In the meantime, I welcome any top tier players to help me out. You just might find out, I am really not that bad. Or perhaps I will find I am. Either way, I don’t see it as a risk to anyone, just a small investiture of some time and some kindness.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

PvP will just die at this point when MMR pick winners before game starts,players that lose always will quit and we will get new players that will lose all time and they will quit to….

EXACTLY, it’s literally hanging on by a string.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Torafugu.1087

Torafugu.1087

PvP will just die at this point when MMR pick winners before game starts,players that lose always will quit and we will get new players that will lose all time and they will quit to….

EXACTLY, it’s literally hanging on by a string.

Exactly, the MM might as well hand out win and losses instead of arranging these “matches”

Unhappy/Confused about Matchmaking

in PvP

Posted by: morrolan.9608

morrolan.9608

I have been contacted a lot, both by mean trolls (I know, I suck) and kind souls and also by people who understand the system is defective and punishing to solo que players. So I will address what you have stated above madvisions in your effort to not be unkind.

I took the advice of many and made a free alt char on a HoT account and immediately went into spvp. In one day, I am in sapphire, caught on the winning side tide. How is this possible? How can I be a sapphire player on one account in one day on an alt char playing the same exact build as I did on day one with my main. What’s the difference? How is this possible? Did my skill really improve dramatically in 6 days (despite the fact that I purportedly suck on my other character after nearly 3 years of pvping on it). The only difference I see is the playing field.

This really points to something being wrong in the matchmaking and indeed the mmr itself. Perhaps anet would like to address this point. It just seems that the system allows players to get stuck in a vicious cycle downwards and its hard to break out because opponents are not selected based on mmr. I’d argue as well that the mmr calculation is not a good indicator of skill level at all, its far too blunt an instrument to properly reflect skill.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Unhappy/Confused about Matchmaking

in PvP

Posted by: THuGaNoMiX.5036

THuGaNoMiX.5036

The only response by a programmer in here just further proves that these guys are not very good at what they do.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

The only response by a programmer in here just further proves that these guys are not very good at what they do.

In the end, this system was designed to advance players up the ranks faster, those that supposedly deserve it. It was a good intention with obviously DISASTROUS results!

Unhappy/Confused about Matchmaking

in PvP

Posted by: Ellie.5913

Ellie.5913

The only response by a programmer in here just further proves that these guys are not very good at what they do.

Yes they should re hire the people who made the original guild wars then this guild wars might be at least half as fun as that one was

Unhappy/Confused about Matchmaking

in PvP

Posted by: HipposWild.7185

HipposWild.7185

The only response by a programmer in here just further proves that these guys are not very good at what they do.

The sheer willfully ignorant and arrogant feel of that response was a bit ridiculous on top of everything else. Not to mention these issues were immediately foreseen when they announced the new system. There is no good reason for this issue to exist.

#1 of all #1 players as ranked by a fair and unbiased committee

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

The only response by a programmer in here just further proves that these guys are not very good at what they do.

Yes they should re hire the people who made the original guild wars then this guild wars might be at least half as fun as that one was

It’s a much different group. This pvp group simply doesn’t know how to design a pvp multiplayer game. The concept is so foreign to them.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Ellie.5913

Ellie.5913

I know, the pve is boring too unlike the original gw pve that I just couldnt wait until I got to the next mission so I could see what happened in the story line. I allmost fall asleep while attempting to do pve in this game its just not interesting or fun . And now that pvp is ruined whats left…..

Unhappy/Confused about Matchmaking

in PvP

Posted by: Astralporing.1957

Astralporing.1957

Is the MMR deciding games before they start by haveing good mmr fight bad mmr ?

Yes, in many cases the games are now decided before they start. In fact, having the games decided at that point, and handing out pips without the need to actually play through such a match would be an improvement.

Actions, not words.
Remember, remember, 15th of November

Unhappy/Confused about Matchmaking

in PvP

Posted by: Sampo.9678

Sampo.9678

I’ve played ranked pvp matches for 3 evenings now.
At the moment in at tier 2 in sapphire and only lost 1 game this season.
Wich was like my 2nd game so from Amber tier 1 to sapphire tier 2 im on a winning streak…
From one side it’s cool that im winning every match getting rewards and pips fast.
On the other side i keep wondering how is this possible.
I was so used to the 50% winrate last season and it feels so weird to just win every game.
I wonder when the winstreak is gonna stop…

“Be brave, little rabbit. Take a chance.”

Unhappy/Confused about Matchmaking

in PvP

Posted by: Zenral.3958

Zenral.3958

PvPing right now is really really disheartening. While I’ve decided to throw in the towel after 3 years constantly PvPing and alongside that, very disillusioned by Anet’s development of the game since HoT came out. I personally carry no hope whatsoever that the next ‘update’ let alone the WvW overhaul is going to work.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

lol this system is just like call of doody, just hand out perks everytime you get a frag. All while with every loss the matchmaking decides to stack an anvil on your back.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Yasi.9065

Yasi.9065

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

One week later – still not balanced matchmaking… still low mmr teams vs high mmr teams. It doesnt get better, it gets worse since a lot of players gave up… others got carried through lucky winstreaks and now sit in ruby t1 without being able to progress – rightly so… but also without the skill to be there actually…

So end of sapphire until mid of ruby is atm the HELL, especially without a team, since you WILL get matched with these players on your way to mid ruby without a team.

I got to play a friends account that is now in diamond… and those matches were heaven. 10 matches, 9 wins… getting matched with players that can rotate… and dont die instantly…

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

I’ve been on emerald since day 2! I’m on tier 4 now. Everytime I lose a game, the matchmaking ties my hands together. Every two losses, it ties my ankles. Every three losses, it ties me to a boulder. And, people talking about,

“carry those 4 other players”

FOOLISHNESS!

Unhappy/Confused about Matchmaking

in PvP

Posted by: EPYON.2731

EPYON.2731

When you fell into hell and then you got 4 bad build players again again again…
Untill get big losing streak, your MMR is lower than new players, and then you can’t rise the tier anymore. Because you always stay at the team who without HOT.
That is Anet really want.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Ponidis The Psycho.8612

Ponidis The Psycho.8612

I was wondering what exactly is the purpose of the MMR:
Get people to the “appropriate” division as quickly as possible
OR
Organize meaningful and enjoyable matches

Many seem to want the former, which is what the current MMR implements. However, what I have witnessed the last few days is an alternating stream of ridiculous losses (500 vs 100) and also ridiculous wins. Where are the 500 vs 480 matches that made the game enjoyable?

Don’t get me wrong: rank and actual skill should go together, but the process of separating players based on skill must be a little more fun.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Eagelseye.6312

Eagelseye.6312

What my experience tells me that if I am in a group of friends on TS where we try to implement a particular strategy, the game is more enjoyable irrespective of win or loss. The wins are more of course.

However, if I soloQ then it is just horrible. There is a rare win after series of losses and three consecutive wins via soloQ is just not possible.

The solution is more organized PvP guilds where people make teams and play together. PvP in such games is not and should never be for soloQ

Having said that, I am a Druid player this season. If any team needs one, please invite ingame.

PvP mail DH and Thief, PvE main Staff Tempest/Druid/PS

Unhappy/Confused about Matchmaking

in PvP

Posted by: Astralporing.1957

Astralporing.1957

I was wondering what exactly is the purpose of the MMR:
Get people to the “appropriate” division as quickly as possible
OR
Organize meaningful and enjoyable matches

Many seem to want the former, which is what the current MMR implements.

It doesn’t. At best it gets the top 10% of players up, but fails when applied to vast majority of the rest.

Actions, not words.
Remember, remember, 15th of November

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Well, TWO WEEKS later and the matches have not stabilized. This system is a joke. Anet PLEASE fix pvp.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

We are now at three weeks and there are STILL reports of blowouts!

Season 1 was better than this.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Dirtyrascal.1023

Dirtyrascal.1023

We are now at three weeks and there are STILL reports of blowouts!

Season 1 was better than this.

Confirmed – teams are so imbalanced it’s just not fun.
Knowing with absolutely certainty the outcome of the game after the 1st minute is getting really old.

Losses are hopeless losses with team mates who genuinely don’t know what to do.
Wins are empty facerolling roflstomps with no sense of achievement.

It’s just an MMR coin toss.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

We are now at three weeks and there are STILL reports of blowouts!

Season 1 was better than this.

Confirmed – teams are so imbalanced it’s just not fun.
Knowing with absolutely certainty the outcome of the game after the 1st minute is getting really old.

Losses are hopeless losses with team mates who genuinely don’t know what to do.
Wins are empty facerolling roflstomps with no sense of achievement.

It’s just an MMR coin toss.

Let’s see how many people are left on April. :P

Unhappy/Confused about Matchmaking

in PvP

Posted by: Daroon.1736

Daroon.1736

Presumably there is only 1 matchmaking algorithm:

If so, and indeed if it is set to always pit high MMR teams V low MMR teams, my dead Aunt could have predicted that; regardless of what division you are in or how long the tournament lasts, these type of unbalanced matches will continue forever.

Unhappy/Confused about Matchmaking

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Presumably there is only 1 matchmaking algorithm:

If so, and indeed if it is set to always pit high MMR teams V low MMR teams, my dead Aunt could have predicted that; regardless of what division you are in or how long the tournament lasts, these type of unbalanced matches will continue forever.

Correct. When players get to legendary, they will have the SAME complaints as before. Now we know why.

Unhappy/Confused about Matchmaking

in PvP

Posted by: johnyboy.3614

johnyboy.3614

no i didn’t ask for kittening PIP’s i ask for a MMR based PVP sys.
that means it will match (ME) with a Team with the same or close MMR VS a team with the same or close MMR.
i want even game’s not a blowout freak-show.
i want Solo que/Team que
i wanted a more enjoyable pvp experience not something that makes me want too kittening break my screen.

kitten your Legendary back Anet you could have done something way better but you just want too make this your last Xpac i guess.
GL fix it quick cus i dont give a kitten what your 4% says they dont pay your kittening bills.

some people that play GW only plays PVP and WVW and you just made them 10x worst with this Xpac, this sys is totaly what i ask for, ya Fn right

im waiting on star citizen im a kickstarter backer with over 550+ U.S invested and mainly cus Chris Fn Roberts is making it, i loved his spacesims as a kid, anyways my point is that im not a one game man but if this keeps up i wont been playing GW2 or anything else you make and look for a new RPG

PS long time wow player, and GW1 suxed
double PS lawl today is the first time i came too the forms just too call you out
and all tell you what when i pull 700k condi/norm damage and tank 600k damage in a game on a necro and still have savage blowouts there’s something kittening wrong with this system

(edited by johnyboy.3614)

Unhappy/Confused about Matchmaking

in PvP

Posted by: Deniara Devious.3948

Deniara Devious.3948

The combination of both PIP range + MMR does NOT seem to work. Blow out matches are way too common e.g. my last two games are a 46 – 502 loss and 500-105 win. Such matches should be extremely rare, but they are not. This is partially not just a match making problem, but the removal of amulets and the “burst 1st to win” meta with excessive damage and CC leads to snowballing. Thus both must be addressed to normalize this situation.

Some players, who haven’t played much spvp have extremely long win streaks and some decent players are stuck to loss streaks. It seems the beginning of the league did have a major long-term effect for many players. I had 56-57 % win rate in ranked during season 1, despite often playing as warrior. Now my win rate is 20 % or so. I haven’t gotten a single 3 win streak, but long loss streaks are common. I am not a great or very experienced player, but I usually get 3-5 top stat awarded per match, so I am probably not the weakest link of my team, at least not in every game. I always solo queue and I feel that the current system is especially bad for many solo queuers.

Arenanet must do some action as soon as possible, because the current situation leads to significantly diminished player base (I know already several who quit completely), thus lose-lose for everyone.

Suggested actions:
1) Reinstate the old pip gain/loss system. Now many players simply stop playing when their team is behind by 100 points or more. Previously you did not loss a pip even if you lost a match if your enemy team had higher MMR than yours. I remember even winning a pip from a close loss. The old system encouraged players to try their best to the very end, now too many players just throw in the towel, because 10-500 and 499-500 count the same (=loss).

2a) Random match making entirely based on division, giving slightly higher rating for partial premades and higher rating for full premades. No MMR involved in ranked
or
2b) Match making based on MMR, just like previous season. Aiming for 50% win/loss rate.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

Unhappy/Confused about Matchmaking

in PvP

Posted by: Jack Daniels.5270

Jack Daniels.5270

I did want to uninstall for the last few days after so many bad games, finally today i am done. I just removed it to be sure i am not tempted again and ruin my mood and gaming experience, so … away for a while.

Unhappy/Confused about Matchmaking

in PvP

Posted by: LupiN CiobansKy.4380

LupiN CiobansKy.4380

I find it quite funny how everyone analyzes the system and even if my opinion is, that it’s very poor as it is, nobody realizes where the matchmaking has it’s actuall flaw:
The main idea (how I understood) was to get players matched faster and allow the high ranked players from last season to advance to where they “belong”. Now the problem with this is that the guys landing in the “hell bracket” actually lose interest in playing pvp, since they don’t win any games. So the pvp player base is slowly but inevitably shrinking, resulting in higher queue times, since obviously, you have less players spread over the divisions. This IS the flaw in your system.
I really do not understand how this system actually made it to production, because:
1. If a player belongs to diamond, he will make his way up, no need to make it easy for him
2. If you wanted the high ranked players to stay where they are, plainly dont reset them all into first division. Take a look at other popular games with world wide competions.
3. Players who didnt get far in season 1, for example because they didnt play much, will now get bashed
4. All the players who abused the mmr in season 1 and reached high divisions, will now get matched with pros and carried, since mostly the enemies are bloody noobs

As for me, pvp at this time reached its lowest point all time, so I will stay away untill things will change.

This man gets it. I would not touch the current pvp at all anymore after seeing the first ~20 matches of the season if I would not need the achievement points at all cost. It is just 0 fun atm.

1) Balance is the worst in the history of GW2, worse than season 1 even
2) Matchmaking total and utter crap if you arent ESL material

It is a mystery to me how 50% of the patches/updates make the game worse instead of better. Maybe the Anet devs should play their own game more religiously. Every Anet dev should be forced to play the game at least 10 hours per week (unpaid, during the freetime) in the game mode they work on.

Agreed… I just talked with a random professional player in the game and told him I got 1/5 won matches generally. Today I started playing 9 matches played, 9 loses. The enemy team was at times not even that great leaving me to be able to even solo 2 at a time… while my team mates were the kind of dying in seconds, or caping points unnecessarily even after i told them what I was going to do, or not to cap anymore… it’s like that they are not reading the chat at all. And they queue over queue, they don’t stop… always matching with one or 2 of them that makes victory impossible against any team that at least knows the basics of the game. Some say that if you are good pvp wise you should carry your team up to victory… the problem is that unfortunately the gameplay on the pvp matches is not about how many you can fight at a time but more about taking points and being in the right spot at the right time. No one can be at 2 points or more at the same time. If your teammates are useless one’ll be stuck with that kind of team forever in solo ranked. Well not forever but yeah, they’ll have to play like nuts in the hope a lucky win will come. What determined me to write this post? Well the fact that I wanted a daily reward for winning. I started playing in the evening After 9 matches played over 3-4 hours of time the day reset came, so I wasn’t able to get that ether. It doesn’t sound like much. But points out even further issues withe this crappy matchmaking system that is now on place. Surprise! There will always be new players that will come and there will always be players that don’t know grinded up for even the next few tiers… Should I guess, that when you get to the next tier your MMR will be based on your previous tier? Well then, “happy losing over your whole season!”, you lucky guy with low MMR!

Unhappy/Confused about Matchmaking

in PvP

Posted by: koshi.3297

koshi.3297

Really? 50% win rate last season. 0-15 now. # matches in a row enemy pinned us at our spawn in Nifhel. You really suck at matchmaking.

You guys are loony. Anet, thanks for the MMR system.