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Posted by: Grandmaster Yo.4327

Grandmaster Yo.4327

Curious to know if anyone else finds that the Dash from the Unhindered Combatant Trait in daredevil is a little ridiculous.

I realize that thieves have been pretty scant the past two months due to their lowered viability in the bunker meta, but with the changes coming on Tuesday offer a more optimal place for thieves in a bruiser-esq meta.

This trait combined primarily with shadowstep (among other skills/traits) make the thief virtually untouchable unless you manage to load them up with every condition or spike them down faster than they can teleport away.

Thieves have always looked towards teleports, evades and stealth to cheat death but this trait kind of crosses the line when you become virtually immune to soft CC, have permanent upkeep of swiftness and even greater mobility than usual.

Just wondering what other people’s thoughts are on this, I don’t believe it’s been mentioned at all in the notes for the upcoming balance patch but I’d certainly hope that they remove the traits ability to remove immobilize on dodge (perhaps even chill) and lower the swiftness time to 5 or 4s per dodge.

Thoughts?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s buggy with any of the thief teleports, it immobs them if used in conjunction, and compared all the cheat death skill/Passives every other class has its meh.

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Posted by: AegisFLCL.7623

AegisFLCL.7623

Wait for the dodge animation to end to land a stun.

Play necro and spam aoes, or play any class and spam aoes on a point. Worry free win.

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Posted by: reikken.4961

reikken.4961

the thing is, there are objectives
thieves are good at escaping and getting around the map, but they have to actually capture an objective to do anything useful

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Why is it that people keep picking on thives. We can’t really do much vs anyone compitent because they can just drop aoes and we are half dead before can even use a dodge. The buff to thief is very over rated the only thing that is worth to worry about is the rise of s/d again but no 1 can see how effective the 30% attack speed will be.

Dash is our version of protection, reduce ours then reduce yours too.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Shovel Face.4512

Shovel Face.4512

GTFO!! You people complain so much it’s so annoying. All I see on these threads are people whining that a skill is too op. Dash is totally fine, in fact it’s underpowered. It could be a lot worse trust me. And you know what, since ur qq, how about whine about Rev clearly OP “Stab on dodge” or “Taunt just for being next to you.” Seriously, all the classes you could whine about and you whine about Thief? L2P!!

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Posted by: Loop.8106

Loop.8106

GTFO!! You people complain so much it’s so annoying. All I see on these threads are people whining that a skill is too op. Dash is totally fine, in fact it’s underpowered. It could be a lot worse trust me. And you know what, since ur qq, how about whine about Rev clearly OP “Stab on dodge” or “Taunt just for being next to you.” Seriously, all the classes you could whine about and you whine about Thief? L2P!!

First of all, it’s not underpowered.
Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.
Lastly. The taunt triggers on the Revenant getting CC’d. That trait is however really strong.
Unhindered Combatant is indeed a really strong trait, the one weakness it has atm is the teleport bug. I would be in favor of adding 3-5 seconds ICD on the soft cc removal and or only removing 1 of the 3 condis every dodge.

Optimise [OP]

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Posted by: Burtnik.5218

Burtnik.5218

need l2p myself

Dodging under immobilize is underpowered? Okay.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: stof.9341

stof.9341

A class with the smallest HP pool in the game, weak healing (it only feels strong because it doesn’t take much to fill the tiny HP pool), poor condition removal, 0 access to protection or blocks and only a couple a couple short duration evade talents has talents and traits that allow it to deal with control conditions.

Who would have thought.

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Posted by: fexxianosch.1087

fexxianosch.1087

0 access to […] blocks

We HoT owners have Bandit’s Defense.

But I agree to the other facts.

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Posted by: TheDarkSoul.1938

TheDarkSoul.1938

I just.. I don’t even..
I’ve been seeing so many people after the balance preview start randomly bashing on areas of Thief that 1. Haven’t been complained about before, 2. are completely unrelated to, and unaffected by, the upcoming balance patch, and 3. Aren’t even close to being OP. Someone please explain why?
Oh wait wait, I know, it’s because Thief too stronk all of a sudden. Sigh.
I know this is a really, really tough thing to consider, but imagine a Thief that can actually fight (and potentially even win) against all those professions that just spam out huge duration AoE CCs, both soft and hard, can pop long duration blocks/invulns/evades with a single button press (and often without even that much effort) and then insta-down you with ludicrously high damage numbers by rolling their forehead across the keyboard. (looking at you Scrapper Hammer/Rev Sword)
It’s absurd that one of the few decent defensive options to counter simple SOFT CC, which isn’t even the worst of Thief’s problems, is now being asked to be nerfed. You forget that we rely almost entirely on dodging and positioning to avoid damage, which is something most other professions don’t even have to think about anymore. Dash was and is a much needed boost to some of that survivability.
And I’ll be honest and say that I have no idea why you even thought it was important to mention the swiftness at all because whilst Dash does basically = permaswift, Rev, Scrapper, Druid, Warrior, Ele all have access to it, or passive 25% movement buffs. Swiftness isn’t an issue.

Maybe a -50% damage reduction on Backstab and a 1 sec duration on Pistol 5 next? :/

Fissure Of Woe – [lpe]
I Silent – Thief
…. That’s about it.

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Posted by: Cynz.9437

Cynz.9437

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Reem.3578

Reem.3578

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

rofl

“You judge too much with your eyes alone…”

And yes, i play [Teef] :)

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Posted by: Krysard.1364

Krysard.1364

Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.

And then RNG strikes again and instead of corrupting stab and resistance you corrupt swiftness and regeneration

M I L K B O I S

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Posted by: Lixion.8457

Lixion.8457

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

They want Thf out of the meta. It requires them to have map/positional awareness.

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Posted by: Grandmaster Yo.4327

Grandmaster Yo.4327

I think a few of you have some misconceptions about the general idea of thief play.

First off thieves aren’t mean to defend points solo (I mean sure some probably can against certain classes but it’s not optimal), if they are then the enemy’s team play is off and yeah, do whatever you want to get the decap by spamming stuff on point, that’s not what is wrong with the Dash.

More importantly, like I said before you all probably haven’t seen much for thieves due to the current meta so believing that they really needed huge buffs in the first place is kind of vain because really, the meta was what was affecting thief’s viability, not their builds in particular. This isn’t random bashing, I’ve tested and watched the trait used in matches with low counts of bunkers and the speed and ease with which a thief can escape and travel throughout the map is matched only by an invuln Mesmer stepping through a portal.

Good thieves in the past have always been able to deal with CC as it is. As it stands if you are one to complain about CC because you walked into a gravity well, a DH’s Maw or attacked an enemy with static aura, that’s really your own fault, not the class. True, an option for some kind of stability with the new acrobatics changes could allow for more sustained engagement but then why should we also be able to ditch out of a fight with even less effort than we needed to before?

And to me, it makes no sense that a dodge is capable of removing immob, the exact thing the condition is supposed to prevent compared to the other two soft CCs.

First of all, it’s not underpowered.
Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.
Lastly. The taunt triggers on the Revenant getting CC’d. That trait is however really strong.
Unhindered Combatant is indeed a really strong trait, the one weakness it has atm is the teleport bug. I would be in favor of adding 3-5 seconds ICD on the soft cc removal and or only removing 1 of the 3 condis every dodge.

I agree the teleport bug (which I’ve only experienced at varying times) can be troublesome with this trait but I like the idea of a possible ICD on the condition removal or some way that prevents the ability to remove multiple immob sources through sequential dodging.

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Posted by: Zodryn.4216

Zodryn.4216

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game. Soft CC removal and swiftness is hardly “ridiculous.” If you need to lock down a Thief with Dash, just use hard CC. I expect that fear spam Necro will become more viable with the reduction of bunker ridiculousness, there’s also stun lock Mesmer, and other options. Thief isn’t “untouchable,” it’s appropriately slippery with plenty of counterplay options.

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Posted by: Krysard.1364

Krysard.1364

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

M I L K B O I S

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

that they really needed huge buffs in the first place is kind of vain.

what are you talking about? What huge buffs?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Zodryn.4216

Zodryn.4216

that they really needed huge buffs in the first place is kind of vain.

what are you talking about? What huge buffs?

Apparently Basilisk Venom is now the most insanely OP elite ever (meanwhile Deflecting Shot + Heavy Light), and we will be hearing “10k auto OP pls nerf!” on top of “Omg 50k Backstab OP pls nerf!”

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Posted by: Zodryn.4216

Zodryn.4216

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I think a few of you have some misconceptions about the general idea of thief play.

First off thieves aren’t mean to defend points solo (I mean sure some probably can against certain classes but it’s not optimal), if they are then the enemy’s team play is off and yeah, do whatever you want to get the decap by spamming stuff on point, that’s not what is wrong with the Dash.

More importantly, like I said before you all probably haven’t seen much for thieves due to the current meta so believing that they really needed huge buffs in the first place is kind of vain because really, the meta was what was affecting thief’s viability, not their builds in particular. This isn’t random bashing, I’ve tested and watched the trait used in matches with low counts of bunkers and the speed and ease with which a thief can escape and travel throughout the map is matched only by an invuln Mesmer stepping through a portal.

Good thieves in the past have always been able to deal with CC as it is. As it stands if you are one to complain about CC because you walked into a gravity well, a DH’s Maw or attacked an enemy with static aura, that’s really your own fault, not the class. True, an option for some kind of stability with the new acrobatics changes could allow for more sustained engagement but then why should we also be able to ditch out of a fight with even less effort than we needed to before?

And to me, it makes no sense that a dodge is capable of removing immob, the exact thing the condition is supposed to prevent compared to the other two soft CCs.

First of all, it’s not underpowered.
Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.
Lastly. The taunt triggers on the Revenant getting CC’d. That trait is however really strong.
Unhindered Combatant is indeed a really strong trait, the one weakness it has atm is the teleport bug. I would be in favor of adding 3-5 seconds ICD on the soft cc removal and or only removing 1 of the 3 condis every dodge.

I agree the teleport bug (which I’ve only experienced at varying times) can be troublesome with this trait but I like the idea of a possible ICD on the condition removal or some way that prevents the ability to remove multiple immob sources through sequential dodging.

Seeing how it takes a GM trait, to even have it when we could slot for 10% damage increase on dodge that also AoE damages, which is a very competitive trait for the same slot, Thieves have little to no sustain let alone good Condi removal especially since most of it relies on successfully evading an attack, which also requires a trait.

You stated it in your own post thieves aren’t designed to fight on point which makes them near useless besides decapping empty points or +1 a fight your team already has the advantage on, if a Thief is running guess what he isn’t doing capping a point or staying to fight.

Besides being the best class at running away, mix that with them having the shortest ranged weapon options, they can’t be mobile and keep pressure like most other classes, and then there are Hard CC’s that stop unhindered combatant in its tracks.

Why don’t you wait the patch before claiming something is OP, since everything looks Op in a vacuum.

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Posted by: Krysard.1364

Krysard.1364

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.

M I L K B O I S

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Posted by: Lixion.8457

Lixion.8457

that they really needed huge buffs in the first place is kind of vain.

what are you talking about? What huge buffs?

Apparently Basilisk Venom is now the most insanely OP elite ever (meanwhile Deflecting Shot + Heavy Light), and we will be hearing “10k auto OP pls nerf!” on top of “Omg 50k Backstab OP pls nerf!”

See using BV is giving up Impact. With the stomps being affected this patch, this elite will be invaluable and you can still give it haste for a quick stomp. Also as for BV being unblockable most will miss the BS. Literally will only hit if they steal + BS. They have to miss their set up or have enough stealth pre battle.

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Posted by: Zodryn.4216

Zodryn.4216

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.

We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.

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Posted by: Krysard.1364

Krysard.1364

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.

We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.

It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?

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Posted by: Firebird.8324

Firebird.8324

I find the trait to be more passive garbage that will likely cause thieves to be very OP in the upcoming meta. They can already dodge more than a rev (which is really saying something) so do they really need more evade frames?? Bunker teef inc.

Over Powered Necro [dk] (Bird of Fire)
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.

We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.

It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?

Warr can sit on point and sustain if needed, Thieves cannot yes they can survive by running away but when they are disengaging they aren’t contributing to anything. Unless they are heading to an empty point survivability/= sustain. Yes being able to disengage can help but if they can’t do anything else besides disengage then it’s a moot point.

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Posted by: Zodryn.4216

Zodryn.4216

I find the trait to be more passive garbage that will likely cause thieves to be very OP in the upcoming meta. They can already dodge more than a rev (which is really saying something) so do they really need more evade frames?? Bunker teef inc.

Dash doesn’t give more evade frames. And Thieves should be able to dodge more than Rev, it’s kind of always been their thing (see: old Acrobatics). Why is that a qualifier for nerfing a GM trait?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I find the trait to be more passive garbage that will likely cause thieves to be very OP in the upcoming meta. They can already dodge more than a rev (which is really saying something) so do they really need more evade frames?? Bunker teef inc.

passive? you know what passive means right?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Sorel.4870

Sorel.4870

It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?

Yeah, that’s the point. Thief is designed to be extremely bad in fair fights (you can hardly win any 2v2 if you’re fighting with a thief at your side), but have superior mobility to disengage easily and pick up unfair fights.

I think Dash is an extremely well designed trait, probably my favorite HoT addition to the game. Perma swiftness is hardly OP for a GM trait considering that pretty much every build achieves it anyway except maybe guardians (which is good, noone likes walking slowly). As for the condi removal, consider that you still only have three dodges. ICDs are never fun, and tying the condi removal to the dodge makes it more reliable and more fun to use.

I get that it can be frustrating to be incapable of killing a thief on, say, a druid. But in Conquest, you never need to kill thieves to effectively shut them down completely, so what are you complaining about? I think it’s everything a GM trait should be: role-defining, powerful, and impacting your entire playstyle.

Plus, it’s only marginally better than Bouncing Dodger, which is a stronger pick for builds focusing on 1v1s and teamfights (dueling servers d/p, conquest staff, etc.)

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Posted by: Sorel.4870

Sorel.4870

I find the trait to be more passive garbage that will likely cause thieves to be very OP in the upcoming meta. They can already dodge more than a rev (which is really saying something) so do they really need more evade frames?? Bunker teef inc.

1) It’s not passive. You need to press the dodge key
2) It has no more evade frames than a normal dodge
3) It does not give more dodges. Thief has more dodges than many professions because of other traits, mainly the first minor in the DD line, and because a lot of them run Sigil of Agility, which is a utility skill.
4) Dash would be ridiculous for a bunker thief, since it makes you leave the capture point when you use it. Bunker thief is not a thing anyway, since it provides neither healing, nor support, nor decap

Thank you for your enlightened contribution anyway.

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Posted by: Krysard.1364

Krysard.1364

It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?

Yeah, that’s the point. Thief is designed to be extremely bad in fair fights (you can hardly win any 2v2 if you’re fighting with a thief at your side), but have superior mobility to disengage easily and pick up unfair fights.

I think Dash is an extremely well designed trait, probably my favorite HoT addition to the game. Perma swiftness is hardly OP for a GM trait considering that pretty much every build achieves it anyway except maybe guardians (which is good, noone likes walking slowly). As for the condi removal, consider that you still only have three dodges. ICDs are never fun, and tying the condi removal to the dodge makes it more reliable and more fun to use.

I get that it can be frustrating to be incapable of killing a thief on, say, a druid. But in Conquest, you never need to kill thieves to effectively shut them down completely, so what are you complaining about? I think it’s everything a GM trait should be: role-defining, powerful, and impacting your entire playstyle.

Plus, it’s only marginally better than Bouncing Dodger, which is a stronger pick for builds focusing on 1v1s and teamfights (dueling servers d/p, conquest staff, etc.)

Im not complaining, just remarking the fact that actually thief is not the easiest class to kill. With the inc buffs to dmg thief is going to be really strong, mainly due to the fact that there’s no bunk amulets anymore

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Posted by: Krysard.1364

Krysard.1364

I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.

U for real?

It sure as heck isn’t Mesmer or Ele. Who are the other candidates?

Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.

We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.

It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?

Warr can sit on point and sustain if needed, Thieves cannot yes they can survive by running away but when they are disengaging they aren’t contributing to anything. Unless they are heading to an empty point survivability/= sustain. Yes being able to disengage can help but if they can’t do anything else besides disengage then it’s a moot point.

They do more than just disengaging. And, with inc changes (not talking about dmg buffs), what they do is going to be really useful again. Also I was not talking about their sustain, which is bad.

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Posted by: Shirlias.8104

Shirlias.8104

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

Also what about acribatics tree?

I mean, they buffed a non used tree and now we have a specific buff only “AA damage incrased”, when the major problem is a thief die by a single glance.

I accepts AA damage incrased, don’t get me wrong, but talking about the other things:

-If elementalist will be out of meta, thieves will be obliterated by guardians and maybe scrappers, due to higher surv into tf
-We should “considerate” to trade one of our actual trees with acrobatics. What would you drop for it? to me, DA, T and DD are both a must and way above.
-poor condition removal into a condition spam endgame ( as always, but now more conditions than before )
-no stability nor good bs ( shadowstep with a 50s cd, which is good for the skill itself don’t get me wrong, but then? another year with infiltration signet? well, the fact is we won’t be alive to use em )
-Dodge/Evade nerfed to the ground, due to modifies ( DH pull, which work from infinite dinstance and while dodging, Slick shoes, which works while dodging, hunter barrier and feel my wrath, which cannot be evaded and also knockback you. And also, knockbacks you while in teleport, like infiltration arrow ).

mah….

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Posted by: Cynz.9437

Cynz.9437

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

Also what about acribatics tree?

I mean, they buffed a non used tree and now we have a specific buff only “AA damage incrased”, when the major problem is a thief die by a single glance.

I accepts AA damage incrased, don’t get me wrong, but talking about the other things:

-If elementalist will be out of meta, thieves will be obliterated by guardians and maybe scrappers, due to higher surv into tf
-We should “considerate” to trade one of our actual trees with acrobatics. What would you drop for it? to me, DA, T and DD are both a must and way above.
-poor condition removal into a condition spam endgame ( as always, but now more conditions than before )
-no stability nor good bs ( shadowstep with a 50s cd, which is good for the skill itself don’t get me wrong, but then? another year with infiltration signet? well, the fact is we won’t be alive to use em )
-Dodge/Evade nerfed to the ground, due to modifies ( DH pull, which work from infinite dinstance and while dodging, Slick shoes, which works while dodging, hunter barrier and feel my wrath, which cannot be evaded and also knockback you. And also, knockbacks you while in teleport, like infiltration arrow ).

mah….

don’t look at me lol

i am not thief enemy

All is Vain~
[Teef] guild :>

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Posted by: Vornollo.5182

Vornollo.5182

No, just no.
Go play Thief yourself before you suggest something like this.
Take it for a spin (say, 10 proper games) before you reply to this topic again.

Cynz perfectly pointed out how ridiculous this entire topic is.

[PUSH] Constant Pressure

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Posted by: Shirlias.8104

Shirlias.8104

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

Also what about acribatics tree?

I mean, they buffed a non used tree and now we have a specific buff only “AA damage incrased”, when the major problem is a thief die by a single glance.

I accepts AA damage incrased, don’t get me wrong, but talking about the other things:

-If elementalist will be out of meta, thieves will be obliterated by guardians and maybe scrappers, due to higher surv into tf
-We should “considerate” to trade one of our actual trees with acrobatics. What would you drop for it? to me, DA, T and DD are both a must and way above.
-poor condition removal into a condition spam endgame ( as always, but now more conditions than before )
-no stability nor good bs ( shadowstep with a 50s cd, which is good for the skill itself don’t get me wrong, but then? another year with infiltration signet? well, the fact is we won’t be alive to use em )
-Dodge/Evade nerfed to the ground, due to modifies ( DH pull, which work from infinite dinstance and while dodging, Slick shoes, which works while dodging, hunter barrier and feel my wrath, which cannot be evaded and also knockback you. And also, knockbacks you while in teleport, like infiltration arrow ).

mah….

don’t look at me lol

i am not thief enemy

i was supporting you.

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Posted by: PopeUrban.2578

PopeUrban.2578

This just in: Mobility reliant class has a mobility advantage trait at the cost of damage and utility.

PvP is now broken.

Please report to your assigned shelters.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Grandmaster Yo.4327

Grandmaster Yo.4327

No, just no.
Go play Thief yourself before you suggest something like this.
Take it for a spin (say, 10 proper games) before you reply to this topic again.

Cynz perfectly pointed out how ridiculous this entire topic is.

I played thief throughout the entire season as frustrating as it could be at some times with the current meta. I found in workable scenarios that this trait was simply overpowered in my opinion as it effectively prevents lockdown of a thief (which have always been the greatest profession to disengage and avoid lockdowns).

I merely asked what other players thought about it considering the effects of this trait.

What’s ridiculous is how toxic responses get on a minor suggestion to a SINGLE trait. You then have responses bringing about a l2p argument which is ironic in and of itself since the majority of players in this game have a hard time with even the idea of recognizing what might constitute “skill” with a profession by another player (unless of course they’re in pro leagues or the major competitive scene or your own team).

The point of the topic was merely to see what the rest of the community thought. I’ll stand by my opinion that the trait provides to easy of a means for dealing with soft CC and drastically increases it’s mobility beyond the thief’s already superior capabilities.

The thief would not be obliterated by an alteration to this trait so I don’t see why players see this as a cry for “teef nerfs”.

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Posted by: Ario.8964

Ario.8964

Swiftness is needed badly with thief having such a huge reliance on mobility and it’s not that big a deal when you consider tht other classes have such high mobility now too. Chill removal is needed as that is the only thing that stops us from being eaten alive by reaper. Cripple and immob removal are needed to prevent us from being killed by random aoes and such. The dash part is not really needed and I could get behind removing that ad having it just be a modded dodge roll but the rest atm is pretty mandatory in terms of not using a stealth build for thief.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Cynz.9437

Cynz.9437

This is comical: you get thief on team, everyone is moaning and asks thief to reroll. Thief gets tiny buff, people are moaning for nerfs…..

Also what about acribatics tree?

I mean, they buffed a non used tree and now we have a specific buff only “AA damage incrased”, when the major problem is a thief die by a single glance.

I accepts AA damage incrased, don’t get me wrong, but talking about the other things:

-If elementalist will be out of meta, thieves will be obliterated by guardians and maybe scrappers, due to higher surv into tf
-We should “considerate” to trade one of our actual trees with acrobatics. What would you drop for it? to me, DA, T and DD are both a must and way above.
-poor condition removal into a condition spam endgame ( as always, but now more conditions than before )
-no stability nor good bs ( shadowstep with a 50s cd, which is good for the skill itself don’t get me wrong, but then? another year with infiltration signet? well, the fact is we won’t be alive to use em )
-Dodge/Evade nerfed to the ground, due to modifies ( DH pull, which work from infinite dinstance and while dodging, Slick shoes, which works while dodging, hunter barrier and feel my wrath, which cannot be evaded and also knockback you. And also, knockbacks you while in teleport, like infiltration arrow ).

mah….

don’t look at me lol

i am not thief enemy

i was supporting you.

oh lol then it is misunderstanding :O

All is Vain~
[Teef] guild :>

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

With the amount of soft CC in the game currently through cripple, chill and immobilize this isn’t over powered, and the dash mechanic helps thieves counter act the 1200-1500 range classes, when every class has these ranges and gap closers of their own, this allows the Thief some iota of defense against these mechanics, now give Thieves 1200 range on SB then think it would be a little more appropriate to take modify the Dash.

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Posted by: Midi.8359

Midi.8359

Not much to say that hasn’t already been said in this thread. I just wanted to mention, that in my opinion a lot of it has to deal with powercreep. Pre-HoT if you told me a dodge would remove immobile, chill, and cripple along with giving a 1.5x length dash, I’d say that was broken as heck. But post-HoT with chills/cripple everywhere and most classes just walking immobilize off anyway, I don’t see the problem with bounding dodger as it is. Esp. considering that conceptually most of those dodges should be used rotating to the fight anyway.

Like for instance, having 100% boon uptime used to actually mean something. Nowadays it’s the norm. And even though this isn’t PvP related if you really wanted to having 100% mobile stealth uptime for WvW is easy with trapper runes. Actually, I would say that in the current meta NOT having a 100% boon uptime means you’re either weak or compensating greatly in other areas. In terms of class balance I think the thief might actually be a bit behind as far as boons go (selfishness yada yada).

Also irregardless of my thoughts on powercreep above. I do think the thief will be top tier or at least meta next patch. But tbh I don’t like basing those sorts of things off of previews. If the forum could guess things right based on previews then Scrappers wouldn’t be using Sneak Gyro because thieves wouldn’t be in the meta. Well thieves aren’t in the meta, but Scrappers are still using Sneak Gyro much to my disdain.

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Posted by: Serious Thought.5394

Serious Thought.5394

This is…enjoyable to say the least. I main whatever class is not op (I hate winning because my profession chooses, instead of my skill. dropped mesmer for half a year, on my thief now. will probably reverse that), so Yay for no goggles.

Non-Thief: This trait is passive. It gives too much advantage. Its so op. It has no trade-offs.
Thief: This trait makes me lose damage. I die to a glance. Why you guys complain about my mobility?

Fact1: Thief has the worst engage potential outside of the initial 3 seconds span (1 daze, 1 stun, 1 stun.).
Fact2: Stun reflects signs the lease on this Class having the worst engage. WTB a daze that doesn’t taunt for 4 second.
Fact3: Most Thief damage gets shrugged off instantly by bruiser builds.
Fact4: By the time a Thief kills a bunker (btw, the very definition of l2p right there), they probably got +1’d or just loss value.
Fact5: Adding engage to a class who’s strongest spot is the initial engage makes it stronger.
Fact6: Adding damage does not increase survivability. Thief will still not be able to safely engage in anything larger than a 4 man fight (1v3 or 2v2) without dieing to stray abilities and passives.
Fact7: This topic is losing sight of the facts. Please read this before you continue. I will continue to drop facts if anyone tries arguing with these current facts.

Worst Thief in the world, yes I am.