Unholy Sanctuary Change

Unholy Sanctuary Change

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Posted by: SPESHAL.9106

SPESHAL.9106

Maybe I’m missing something, but isn’t this “buff” even dumber than the Mesmer changes.

Any Necro who has LF will already be in DS if low on health. Almost any Necro with DS on cooldown is one who has run out of LF.

Thus, this “buff” is something that makes absolutely no sense.

Go ahead and spectate 2 hours of any necro and count how many times a necro is low on health…AND…has LF…AND…DS is on cooldown.

Maybe they also forgot that they removed the ability of DS to save you from a killing blow as the damage will xfer over to your health pool.

Thus, even in the 1% of times where this thing would even proc, you almost assuredly won’t have much LF and die anyway. Think about it…if DS is on cooldown, then that means you just used virtually all of it.

Who would get OUT of DS with low health AND LF still remaining, such that you would put DS on cooldown and be susceptible to taking a killing blow? Is this the “problem” they were trying to solve…lol

How on earth does something like this even get out of the “idea” phase if vetted by any person who plays a Necro?

Major props though on the 1 second increase to Signet of Vampirism. It’s exactly what was needed and will definitely make a difference…smh

Want a third clue that whoever came up with these changes has no clue?

They changed the damage potential in the game, but didn’t make any changes to the size of the Life Force pool.

Think about it…LF does not scale infinitely like Block, Immunities, Evades, Stealth, Dodges/Vigor, Aegis, etc. Thus, whenever you impact the total damage of professions via a major patch, the size of the Life Force pool should increase/decrease proportionately.

The fact that nothing was done confirms my suspicions all along that it’s just a pure “guesstimation” game they are playing, which is why Necros have such a ridiculous delta in survivability and viability in different aspects of the game.

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Posted by: Bhawb.7408

Bhawb.7408

The buff is good for the kind of builds that would run this trait. A spectral build could very easily build enough LF in between the 10s CDs, considering things like Spectral Grasp can give you the 10% needed instantly. Also why are we assuming that you entered DS at 5 HP and used all of your LF before? There are plenty of builds out there that can deal 10k+ damage fairly quickly.

What if you entered DS at 10k HP because the enemy was about to stomp your teammate and you needed to clutch Doom them away, but then after you leave (because you need to stay in your normal mode to pressure that person), a Thief comes up and bursts you. You still have plenty of LF, but you just didn’t have the CD. Now this procs and you get pulled into DS, your HP starts filling, and you have time to try to heal up and delay things.

Does this make it worth taking the trait? No, because this trait relies on a high LF generating build, likely a spectral bunker, but that isn’t that good of a build for completely unrelated reasons.

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Posted by: Firebird.8324

Firebird.8324

I am the necromancer I am Really Op from team radioactive [dk] (formally Brave New World [new]) rank 80 top 20 tpvp leaderboard.

This change has great potential when it comes to a more tanky fearmancer type necromancer. I really wanted to address the original post in that I find myself dying often, very often with full ds, and it’s not because I’m bad at utilizing my ds, it is the colddown that it has.

I would love the option to have full deathshroud, pop in to get ds, hit the 5 skill, and then the fear into the immob, drop a well then wait till kill blow and be thrown back into the ds without having to wait 10 sec. I feel it can combo nicely with a variety of burst rotations.

Not to mention that settlers w/ the heal on ds Terror build would be very interesting.

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Posted by: Coulter.2315

Coulter.2315

I think they mean you to go into DS to fear someone and exit to continue casting then you get jumped by a thief – this resets the DS and lets you hide in it again. Its for unexpected attacks after you choose to leave DS early to save the LF.

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Posted by: NeXeD.3042

NeXeD.3042

This trait is brutal, it’s a nerf to an already horrible trait. I’d rather save whatever leftover lifeforce I have for the next encounter, by taking this trait you are almost never going to respawn with lf.

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