as angry nerd tears rolled down his fat young cheeks.
(edited by SeasonedBro.3849)
TLDR: If the problem is ‘overwhelmed new players’, the solution is NOT ‘unlocks’. Unlocks do not help new players, they only hurt all pvp’ers and hamper build diversity.
I think Anet believes that new players to spvp feel overwhelmed and ‘minor speedbumps and unlocks’ will go unnoticed. This can be argued, but I can see where they’re coming from. When you first start pvping, you’re terrible and your focus is on trying to survive and kill stuff. OR if you’re feeling clever, you attempt to build-craft and will most likely fail.
So fine, in reality, unlocks won’t make a difference for the newbies because they’re still learning pvp basics. Still, people should have the freedom to pick any gear/stats/skills. To learn the entirety of the calss, to experience different play styles, etc… even if they end up becoming confused or hurting themselves by picking a terrible build. That’s the only downfall that can come out of it, and these can be remedied with better solutions.
Fix the actual problem of _helping new players get oriented to spvp. _
1) Give a meta starter build and explain (in game or even a youtube link) the reasoning/playstyle of the build. E.g. A)Bunker Guardian = Stands on point, supports allies, does little damage, etc.. DPS Guardian = Sustain, does lots of damage, etc..
2) If you want unlockable skills or stats, make it a ‘soft lock’. It’s faded out, but when you go to unlock it, a warning message pops up saying ‘this is an advanced skill/stat combo. Not recommended for new players’, or something along those lines. I don’t really agre with this explanation, but put whatever you want.
3) Not necessary imo, but another option is a minimum number of spvp hotjoins to unlock everything. Let’s say 10 or 20. Or Rank 5. Something really minimal. This is easily implementable since there are already rank vendors that sell based on ranks. Make this ACCOUNT bound, not character bound.
The STUPIDEST thing right now is that even experienced pvp’ers can only create kitten characters that don’t have the final healing skill. WHY does this cost skill points? This is a totally arbitrary gate. Based on their comments, more unlocks are coming like this.The only reason I can fathom is that they consider a new character = a new (overwhelmed) spvp player that can’t handle access to everything.
Please make the distinction between a new pvp player and a competent player making a new character by implementing #3) above.
We spvp’ers all have that one character slot that we delete/recreate to test alt classes. This was one of the best things about gw2 since we didn’t need to grind any aspect to have access to everything.
Not everyone has enough character slots to try out every class. If I want to try an engi, I might not find the play style I wanted because the new heal skill and certain stats were gated. As an example, maybe an experienced player would have figured out a new meta bunker build using AED and a certain tanky stat set that was gated. Too bad no one wants to invest 25 skill points and overcome whatever ‘speedbump’ they’re going to implement because that’s their ‘free character slot’ that they delete/recreate to try different classes. Keep in mind, almost all the new heal skills are non-meta and considered bad, so the likelihood of investing 25 skill points to test it out is even less. This is hurting build diversity.
(edited by SeasonedBro.3849)
The problem with explanations is that the meta changes. After three months, the explanation will be worthless. It is a waste of time and money for Anet to put ingame.
I do honestly wonder what feedback they base these types of changes on.
Because it’s clearly not based on community feedback.
In fact, more often than not, ANet does the exact opposite of what community feedback demands. The more I hear about their balance plans the more I get the impression that their entire balance ideas come from a handful of guys in the office and are based on their personal experience instead of that of thousands of players.
Anet just baffles me to no end.
I do honestly wonder what feedback they base these types of changes on.
People on private server who are essentially yes-men to any suggestions.
Not everyone has enough character slots to try out every class. If I want to try an engi, I might not find the play style I wanted because the new heal skill and certain stats were gated. As an example, maybe an experienced player would have figured out a new meta bunker build using AED and a certain tanky stat set that was gated. Too bad no one wants to invest 25 skill points and overcome whatever ‘speedbump’ they’re going to implement because that’s their ‘free character slot’ that they delete/recreate to try different classes. Keep in mind, almost all the new heal skills are non-meta and considered bad, so the likelihood of investing 25 skill points to test it out is even less. This is hurting build diversity.
You are basically validating their design choices. They add unlocks and refuse to add templates because it makes people pay to unlock character slots. They would never approve changes that might lead to $$ loss
I do honestly wonder what feedback they base these types of changes on.
Anet just baffles me to no end.
I think the way they implemented unlocks was more like this:
ANet Guy A: “Hey, why dont we make them to unlock Skills for PvP?”
ANet Guy B: “Sure”.
[ some times later]
ANet Guy B: “Hm, they dont seem to like it. Why did we implement this?”
ANet Guy A: “Dunno. Was just an idea I had.”
ANet Guy B: “Ok, kitten. Lets try to find an argument why we did this”
ANet Guy A: “How about: ‘We made it, so that new players arent overwhelmed with the skills’”
ANet Guy B: “Could work.”
~ The End ~
I do honestly wonder what feedback they base these types of changes on.
Anet just baffles me to no end.
I think the way they implemented unlocks was more like this:
ANet Guy A: “Hey, why dont we make them to unlock Skills for PvP?”
ANet Guy B: “Sure”.[ some times later]
ANet Guy B: “Hm, they dont seem to like it. Why did we implement this?”
ANet Guy A: “Dunno. Was just an idea I had.”
ANet Guy B: “Ok, kitten. Lets try to find an argument why we did this”
ANet Guy A: “How about: ‘We made it, so that new players arent overwhelmed with the skills’”
ANet Guy B: “Could work.”~ The End ~
this game is getting worst and worst.
I do honestly wonder what feedback they base these types of changes on.
Sometimes good decisions are made without our input. It’s up to us to tell them when it’s a bad decision.
I do honestly wonder what feedback they base these types of changes on.
Because it’s clearly not based on community feedback.
In fact, more often than not, ANet does the exact opposite of what community feedback demands. The more I hear about their balance plans the more I get the impression that their entire balance ideas come from a handful of guys in the office and are based on their personal experience instead of that of thousands of players.
Anet just baffles me to no end.
You mean like when everyone was against ascended gear, and now they are having to nerf core game stats because the damage is out of hand. a;; because they ignore the community warnings and now they have to fix stuff.
There will be no end to ANets mental choices, I suspect that in a few years time, this game will quietly wander off the scene into the bargin bin. Only mentioned when people say “remember that free mmo? yeah Guild Wars! didnt they do a number 2 as well? oh yeah, it was a huge mess and the staff appeared to not have a clue how to make games”
Plus the only way ANet knows how to engage the playerbase is with grind. YOu look at any process in this game, and its always a grind. They cannot do anything better than simple grind out systems. Pretty pathetic really.
Making people have to unlock skills in SPVP feels like it goes against the whole purpose of it since we’re used to being able to test anything in the Mists and just jump into battle w/o wasting time. You should never force pure PVPers to PVE either~ to gain these Skillpoints for example, it a big no-no. Like how I used to play DCUO strictly for PVP in the past and once they split the game to require PVE raids for PVP gear I quit forever~ I’m not pure PVP in GW2 but it feels like a dangerous idea you may go too far with for others who’re like that when we end up with tons of stuff we’re unable to use on nub chars.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.