Unpopular Runes/Sigils need rework.

Unpopular Runes/Sigils need rework.

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Posted by: Copenhagen.7015

Copenhagen.7015

Do any of you see a rune choice that you really wish you could make work, but know you’d just be gimping yourself? Some runes are too situational and could really use some changes. While others are flat out boring.

Same for Sigils. I’m looking at you Nullification and Purity. What if they removed 2 conditions or 2 boons every 10 seconds, instead of 1. Would they be viable? A Warrior struggling with condition removal could benefit from Superior Sigil of Purity. But in it’s current state, it won’t do the job.

Sigil of Rage – CD is way too long for the nerfed frenzy effect.
Sigil of Water – This heal is weak,. I don’t know any bunkers that run this.
Sigil of Might – You might get 3 stacks of might during a fight if you’re lucky. CD too long for 1 stack of might.
Superior Speed – That Swiftness proc will do you a lot of good when you need to cap that point after you kill someone.
Demon Summoning – This would benefit Minion Masters, but there are far better choices. 26 stacks to summon a minion? Outrageous
Sanctuary – I guarantee if you ever do hit 26 stacks, the invuln will be wasted MOST of the time.
Debility – Might be useful when Weakness gets buffed, we’ll see.
Peril – You need a lot of vulnerability for this to be a viable choice. There are much better options. Wouldn’t mind seeing this buffed to 15% at least.

I know Arena Net has their hands full at the moment, and would get around to this eventually, but I wanted to throw it out there.

Unpopular Runes/Sigils need rework.

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Posted by: waka.9826

waka.9826

I honestly don’t know how ANET guys could have a sigil meeting and think of “Oh let’s give the player invuln after he just killed everything”

DAT ANET LOGIC

Unpopular Runes/Sigils need rework.

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Posted by: Liewec.2896

Liewec.2896

alot of them i wish had no ICD (or atleast lower ICD)
and i wish the “on crit life steal” rune was reworked to be similar to the old vampiric rune from GW (constant dot but life steal on hit)

also dolyak runes i’d like to see the heal increased

Unpopular Runes/Sigils need rework.

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Posted by: Paradoxine.8192

Paradoxine.8192

I honestly don’t know how ANET guys could have a sigil meeting and think of “Oh let’s give the player invuln after he just killed everything”

DAT ANET LOGIC

It doesn’t help that invulnerability is a really really cheap mechanic in the first place. I’d honestly prefer it if it was out of the game. Change it to a 80% reduction in damage during the duration or something(compared to the 33% of protection), I don’t care, but complete god mode is just so lame.

Unpopular Runes/Sigils need rework.

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Posted by: Alissah.9281

Alissah.9281

I think the siil of might alreay gives 3 stacks of might. As an ele or engi you proc it each time you swap kit or attunement!

Sigil of sanctuary – at 26 stacks: makes you invulnerable the next time you go down, and heals you for 5% hp.

Sigil of rage – quicknes in general is kind of useless to me, the proc is also ery unteliable and disables other sigils from proccing.
Maybe hange it to: gain quickness when attacking an enemy below 25% health?

Sigil of debility and other condition duraction sigils – chosen condition lasts 10% longer and has a chance to be applied on critical hits.

I think there should be sigils that improve boon duration! A permanent one and a stacking one, maybe a sigil for condioon duration too.

Sigil of generosity has the effect of purity and nulificayion combined, and even better. I wish they would add generosity and new sigils to spvp aswell :/.

Sigil of water – its a very simple and useless effect thats just not fun/unique. I would never notice healing in gw2, unless its alot like when im on my ele. No idea hoe to buf this one, except for making it alot of healing or judt hangig the effect.

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