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Posted by: dday.9532

dday.9532

TLDR; Many healing skills are useless. what are your ideas to fix this?

So anet is trying to increase build variety, but one of the factors in this is your heal skill. Nearly every class has one heal skill that 90% of players use (healing signet, consume conditions, healing spring, shelter, etc).!10% of players may use an alternate healing skill, but still there are many that absolutely no one uses (mending, heal as one, signet of mailice)

So what are your ideas to fix this??
I’ll start with the class i play.
these are my ideas, just ideas.

Warrior

Healing Signet
currently the only heal being used by warriors. why? because its the best. this need to be nerfed for anyone using zerker amulet lke was originally intended. with 300 healing power or less (300 is easily acheivable going for cleansing ire, merciless hammer) this skill should be TOTALLY unviable. it should scale with healing power way more, so it becomes as good as it is now with like maybe seven or eight hundred healing power, making it only useful for bunkers.

Healing Surge
currently second best warrior heal. used to be the only one used before healing sig.
still could use a little work. base heal at the moment is stage 0, 5.8k, stage 1 is 6.5k, stage 2 is 8.1k, and stage 3 is 9.8k
i would propose a small buff to the heals, making it more on par with healing signet, but still being an active heal skill that takes a little thought and can be interrupted.
i would say 6.5k, 7.5k, 9k, 11k. with those buffs, a zerker warrior is still getting less heals than the current healing sig zerker warrior, gaining about 12k every 30 sec, opposed to the 11k you would get from my proposal. (and thats only if u pop it exactly ever 30 sec unlike healing sig which is passive

Mending
the condition clear is nice but heal is still not enough. currently 5.5 every 20 sec, making around 8.3k every 30 sec.by far least amount of heals / sec. my propasal would be reducing cast time to 15 sec, and reverting it back to 2 condis instead of 3 ( would be way too much with cleansing ire) and nerfing base heal to 5k with that change it would be 10k every 30 sec. a little less healing than the others (not much) but you get a short cooldown and more condi clear ( ud think this skill got more use w/ condi meta, but doesnt bcuz it sucks)

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Posted by: ronpierce.2760

ronpierce.2760

The moment you said anything should be “unviable” is the moment I stopped reading. Nothing in the game should be “unviable”. There’s nothing wrong with builds that are easier to play because they often have big downsides to have that easy of play.

Healing signet- very weak against burst damage

MM Necros – No on demand condi removal, or very little, no CC breaks, hard to control damage, often incredibly vulnerable to aoe and weak without pets.

Thiefs – Pretty much any thief if they screw up gets steamrolled, even though they’re all considered “cheesy”.

Nothing should be unviable, some stuff should be better balanced, but that’s the line. Stop crying about imbalance then say things shouldn’t be viable…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: dday.9532

dday.9532

im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.

jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.

im not crying abount imbalance, im trying to be constructive

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Posted by: ronpierce.2760

ronpierce.2760

im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.

jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.

im not crying abount imbalance, im trying to be constructive

Well, don’t say unviable. It should be viable for zerkers just fine, but ALSO useful (more useful) for bunkers, and yes Mending needs help. Surge honestly just needs its lower healing portions raised so the jump per ardren bar isn’t so much. The 0 adren heal is the biggest drawback of that heal, otherwise I think it’d be fine. Just note; nothing should ever be unviable. That’s like asking for imbalances. Some people don’t like the idea of useful builds that aren’t strenuous but its a game, some people like to play and play well without having to jump hoops, that’s not a bad thing. Most builds that have REALLY high risk and high reward are typically called “gimmicky”, which isn’t much better. Too many gimmicks are just as bad as too much simplicity.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: tichorum.2415

tichorum.2415

You said “Many healing skills are useless. what are your ideas to fix this?” and then all you do is talk about the three warrior healing abilities. Good post. Sarcasm.

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Save your breath OP. They will nerf everything on warrior except healing signet. Healing signet will stay insanely OP until the end of time meaning that less and less builds are viable because all builds are bad and only propped up by the ridiculous opness of healing signet. See necro dhuumfire for how anet work. They just nerf everything which takes skill to balance out the no-skill passive traits/skills

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: dday.9532

dday.9532

yes, what are YOUR ideas

because i main warrior, i know most about that class and less about others. ur supposed to post ur ideas on the class u play, because my ideas on classes i do not play wouldnt be very balanced?

get the kitten outta here bruh

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Posted by: Prysin.8542

Prysin.8542

only reason Heal As One is not used, is because it doesnt cleanse conditions and is too easy to interrupt. That being said, i still use it quite often on zerker builds, as more often then not, TU doesnt stop bursts, and healing spring has too long a cooldown

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Slim.3024

Slim.3024

im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.

jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.

im not crying abount imbalance, im trying to be constructive

So how do you make healing signet unviable with 300 healing and deem it overpowered with 700-800?

Do people really think the difference between unviable and completely overpowered is 30 HP/s?

Spread that rumor, perhaps people will start using Dolyak runes and become game-breakingly OP from one day to another.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.

jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.

im not crying abount imbalance, im trying to be constructive

So how do you make healing signet unviable with 300 healing and deem it overpowered with 700-800?

Do people really think the difference between unviable and completely overpowered is 30 HP/s?

Spread that rumor, perhaps people will start using Dolyak runes and become game-breakingly OP from one day to another.

Read it again. This isn’t what he said at all.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Slim.3024

Slim.3024

Read it again. This isn’t what he said at all.

Healing Signet
currently the only heal being used by warriors. why? because its the best. this need to be nerfed for anyone using zerker amulet lke was originally intended. with 300 healing power or less (300 is easily acheivable going for cleansing ire, merciless hammer) this skill should be TOTALLY unviable.

I suggest you read it again, because that is clearly what he stated. If healing signet was to heal as much with 700-800 healing power as it is now with 300, then it would be as overpowered as it is considered now when adding 400-500 healing power.

If the healing scaled tremendously well with healing power, so that the heal was to become unviable at 300 healing power, it would be healing for exorbitant amounts by these forums’s standards if you go up to 1300+ healing power.