Unviable Heals
The moment you said anything should be “unviable” is the moment I stopped reading. Nothing in the game should be “unviable”. There’s nothing wrong with builds that are easier to play because they often have big downsides to have that easy of play.
Healing signet- very weak against burst damage
MM Necros – No on demand condi removal, or very little, no CC breaks, hard to control damage, often incredibly vulnerable to aoe and weak without pets.
Thiefs – Pretty much any thief if they screw up gets steamrolled, even though they’re all considered “cheesy”.
Nothing should be unviable, some stuff should be better balanced, but that’s the line. Stop crying about imbalance then say things shouldn’t be viable…
Warlord Sikari (80 Scrapper)
im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.
jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.
im not crying abount imbalance, im trying to be constructive
im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.
jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.
im not crying abount imbalance, im trying to be constructive
Well, don’t say unviable. It should be viable for zerkers just fine, but ALSO useful (more useful) for bunkers, and yes Mending needs help. Surge honestly just needs its lower healing portions raised so the jump per ardren bar isn’t so much. The 0 adren heal is the biggest drawback of that heal, otherwise I think it’d be fine. Just note; nothing should ever be unviable. That’s like asking for imbalances. Some people don’t like the idea of useful builds that aren’t strenuous but its a game, some people like to play and play well without having to jump hoops, that’s not a bad thing. Most builds that have REALLY high risk and high reward are typically called “gimmicky”, which isn’t much better. Too many gimmicks are just as bad as too much simplicity.
Warlord Sikari (80 Scrapper)
You said “Many healing skills are useless. what are your ideas to fix this?” and then all you do is talk about the three warrior healing abilities. Good post. Sarcasm.
I used to run the Academy Gaming tournaments for GW2.
Save your breath OP. They will nerf everything on warrior except healing signet. Healing signet will stay insanely OP until the end of time meaning that less and less builds are viable because all builds are bad and only propped up by the ridiculous opness of healing signet. See necro dhuumfire for how anet work. They just nerf everything which takes skill to balance out the no-skill passive traits/skills
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
yes, what are YOUR ideas
because i main warrior, i know most about that class and less about others. ur supposed to post ur ideas on the class u play, because my ideas on classes i do not play wouldnt be very balanced?
get the kitten outta here bruh
only reason Heal As One is not used, is because it doesnt cleanse conditions and is too easy to interrupt. That being said, i still use it quite often on zerker builds, as more often then not, TU doesnt stop bursts, and healing spring has too long a cooldown
Currently @ some T1 server in EU
im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.
jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.
im not crying abount imbalance, im trying to be constructive
So how do you make healing signet unviable with 300 healing and deem it overpowered with 700-800?
Do people really think the difference between unviable and completely overpowered is 30 HP/s?
Spread that rumor, perhaps people will start using Dolyak runes and become game-breakingly OP from one day to another.
im saying healing signet should not be viable ONLY to zerker warriors, but great for bunkers.
jus like how a mm necro may use summon blood fiend, but it would be unviable for a condi necro.
im not crying abount imbalance, im trying to be constructive
So how do you make healing signet unviable with 300 healing and deem it overpowered with 700-800?
Do people really think the difference between unviable and completely overpowered is 30 HP/s?
Spread that rumor, perhaps people will start using Dolyak runes and become game-breakingly OP from one day to another.
Read it again. This isn’t what he said at all.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Read it again. This isn’t what he said at all.
Healing Signet
currently the only heal being used by warriors. why? because its the best. this need to be nerfed for anyone using zerker amulet lke was originally intended. with 300 healing power or less (300 is easily acheivable going for cleansing ire, merciless hammer) this skill should be TOTALLY unviable.
I suggest you read it again, because that is clearly what he stated. If healing signet was to heal as much with 700-800 healing power as it is now with 300, then it would be as overpowered as it is considered now when adding 400-500 healing power.
If the healing scaled tremendously well with healing power, so that the heal was to become unviable at 300 healing power, it would be healing for exorbitant amounts by these forums’s standards if you go up to 1300+ healing power.