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Posted by: JTGuevara.9018

JTGuevara.9018

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

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Posted by: Chaith.8256

Chaith.8256

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

are you kidding? there is a huge difference between paladins and soldiers amulet..
just besides soldier gives 440 more vit and thoughness so it is far more defensiv. Paladin is an rather offensive amulet and provides way highter dps than soldiers..

im fact he was right removing soldier will remove build diversity. it never made any problems or was used for op builds. And soldier wasnt a meta option in the last 3 years..

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Posted by: Angelus.6132

Angelus.6132

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

are you kidding? there is a huge difference between paladins and soldiers amulet..
just besides soldier gives 440 more vit and thoughness so it is far more defensiv. Paladin is an rather offensive amulet and provides way highter dps than soldiers..

im fact he was right removing soldier will remove build diversity. it never made any problems or was used for op builds. And soldier wasnt a meta option in the last 3 years..

While I generally think you’re right, soldier was not the problem, there were some specific healing-centric druid builds that were basically unkillable with soldier. Druid (and many other classes) doesn’t need much if any healing power to heal like crazy, which is a scaling problem with healing power, and not a problem with the amulet itself

Scrapper was another one who fell under this, as it’s healing skills scaled like crap

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Posted by: Loboling.5293

Loboling.5293

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

are you kidding? there is a huge difference between paladins and soldiers amulet..
just besides soldier gives 440 more vit and thoughness so it is far more defensiv. Paladin is an rather offensive amulet and provides way highter dps than soldiers..

im fact he was right removing soldier will remove build diversity. it never made any problems or was used for op builds. And soldier wasnt a meta option in the last 3 years..

Yes,

I would like to request that soldier be left in the game. The build I run on my warrior right now runs with it, and its really fun, and obviously not OP. Soldier’s is for those that want to trade sustain for some decent damage, while maintaining tankyness. You have to secure your crit source outside of your amulet, and possibly find ways of boosting your ferocity (again without your amulet). It has serious trade-offs, and shouldn’t be lumped together with the others amulets being removed. (cele, etc)

Just because it has high levels of toughness and vitality doesn’t mean it should be removed, its highest stat is actually power (which needs precision and ferocity to deal good damage). So the amulet is balanced.

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Posted by: Chaith.8256

Chaith.8256

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

are you kidding? there is a huge difference between paladins and soldiers amulet..
just besides soldier gives 440 more vit and thoughness so it is far more defensiv. Paladin is an rather offensive amulet and provides way highter dps than soldiers..

im fact he was right removing soldier will remove build diversity. it never made any problems or was used for op builds. And soldier wasnt a meta option in the last 3 years..

Soldier has 340 more vit/toughness, not 440.

Forum Lord Chaith
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New Twitter: @chaithhh

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I’m dissapointed about the removal of soldier… Mainly because a soldier guardian was the first build I ever made. I dunno, I think there should still be a place for bunkers in the game, but a full glass build should be able to kill them easily. Risk-reward should be promoted, and not removed

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Posted by: Wolfric.9380

Wolfric.9380

The new amulets are better …. I would have left soldiers. Sentinel and cele removal was good.

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Posted by: robertul.3679

robertul.3679

Mercenary is dire
y u do dis?!
Also maybe you guys should kittening rebalance the old 3stat amulets to be more in line. They give quite less points than the new 4stat ones.

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Posted by: Umncas.6421

Umncas.6421

Pls. Dont quit any amulet. This is not problem in game.

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Posted by: Wolfric.9380

Wolfric.9380

Mercenary will show us some powerful builds. I can imagine druids with it doing great damage while maintaing good sustain. Its the better version of carrion. I am concerned this one overshoots.

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Posted by: Alin.2468

Alin.2468

So far, many people consider Mercenary as the new must-have amulet after balance patch, because the majority of players will be using it.

For now, let’s just thank ArenaNet for their creativity and ingenuity regarding PvP.

This is the best elementalist build: https://www.youtube.com/watch?v=Hh5zjK7ITpQ

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Posted by: Seigfried.5938

Seigfried.5938

The problem did not lie with amulets, but with elite specialisations in particular. Anet broke the system with some classes like druid, with so much healing that it didn’t even need healing power, which rendered an amulet like soldier’s completely OP.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Amulets were not the problem, but the power creep introduced first in June 23 2015 patch (trait rework) and made much worse by the release of HoT. Elite specs > core specs. Now tone down the elite specs to same level as the core specs.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Quadox.7834

Quadox.7834

Good changes, like it!

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Rekt.5360

Rekt.5360

They’re seriously removing cele? Is there any direction or is this all just firing from the hip with your eyes closed? There is no hope here

Statistics show many of these amulets dominate the meta for a long time now. When a few amulets are a large proportion of the meta for years they should be fixed. Statistics prove anet correct

An ele with no vitality healing power or toughness would get face rolled which is why this ammy exists in the first place.

Metabattle.com is not statistical research about which ammys are used anyway so we can realistically establish that these stats don’t show anything if they don’t exist to my knowledge.

If you’d like to talk real stats base warrior has 69% more starting health and takes 25% less direct damage than an ele…. Base damage factors in no way offset these factors or which is why the game has so much trouble being balanced. Ele needs some more health and toughness to not get one shot because warriors also need to be killable and healing signet is already insane.

Warriors need to be killable? Yes pliz, go on reaper or rev, or scrapper or druid or mesmer and its gg. Healing sig op? Its ~360 HPS, put poison and RIP healing sig. Do I even need to talk about boon kittenting tempests who can stack prot for 20+seconds and regen too? Pliz, warrior is not the class to whine about, especially not on ele, you’ve been kittenting on warr with d/d for as long as I remember, tempest pooped on them too, in the worst case go fresh air and you can nearly kill the warr before he gets to you. You’re just gonna have to run something that focuses more on healing and toughness if you want to be tanky, not cele which allows u to be good at everything.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

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Posted by: Cynar Valdyr.7854

Cynar Valdyr.7854

What this update does…

1. Limit diversity in a single build. As of the change, you can only pick up to 4 stats, not 7. That way every player is pigeonholed in some way, and every build has a weakness. The Jack-of-all-trades era is over.

2. Lower maximum sustain and force a defensive weakness. As of this update there will be no way to get both 900+ Toughness and 900+ Vitality, only one can be that high at the cost of the other, or both can be 560. Toughness is better against direct damage, Vitality is better against conditions, so now you must be completely vulnerable to one, the other, or somewhat vulnerable to both.

3. Make having a decent, balanced defense viable in EVERY build. All new amulets have 2 offensive and 2 defensive stats. And while you can no longer go crazy with defensive stats like Soldier’s or Sentinel’s , you now can add balanced defense while still having 2 strong offensive stats.

All of the balance changes seem aimed at weakening every form of bunker build while giving more non-bunker options. I don’t know about the rest of you, but I was getting bored and annoyed with this season’s bunker meta. The PvP season’s theme has been that of the Highlander soundtrack – “Who wants to live forever?”. The only viable builds have been those that can survive seemingly indefinitely or extreme glass cannons who’s main purpose is to kill players that are otherwise unkillable. By removing the key strengths and stat options of bunkers while giving decent defensive stat options to offensive builds, we should be seeing far more viable options from all classes.

Between the 9 classes in PvP, I use in some way nearly ever amulet, rune, and sigil they’re removing or destroying , and honestly I’m extremely pleased overall to see these changes. As much as it’ll hurt most of my builds, it’ll make the game far more enjoyable while making more than 1 style of all 9 classes usable again.

Kudos ANet.

P.S. I do have one gripe about the new balance changes that I’d love a response to from ANet, and it’s about keeping, but destroying, the Sigil of Energy. Yes I did say destroying… Sigil of Energy is not being debuffed or having it’s functionality “changed slightly” it’s being rendered entirely unusable to ALL builds, so it would actually be better to delete it. It will now give 12.5 endurance over 5 seconds instead of 50 endurance instantly. A 75% drop in endurance gain, with a 5 seconds delay on even getting that. Long story short it goes from giving an extra dodge every 10 seconds to an extra dodge every 45 seconds assuming SoE on BOTH weapon sets. With everlasting bunker builds soon to be a thing of the past, most fights will be over long before a player will get their extra dodge. Then finally taking into account that most, if not all, classes have a better way of getting Vigor AND the fact that vigor can be removed or corrupted, virtually every other sigil in the game gives better benefit in ANY build than SoE will post update. So while I still agree that it was too powerful, if you’re going to be that extreme in it’s debuff, just delete it from PvP. Remember, some people don’t keep up on the boards/ news, and those people will keep using it for months not realizing it’s entirely worthless.

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Posted by: Phaeton.9582

Phaeton.9582

big thanks to Josh for fighting the good fight

heavy handed but clear results

the only thing left is what to do about elite specs vs regular specs


Phaatonn, London UK

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Posted by: Morwath.9817

Morwath.9817

kittening love you guys, great change.

+ over 9000

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Posted by: daLira.6078

daLira.6078

There is NO reason to have any 3-stat amulets, you should just make every amulet hold 4 stats.

https://youtu.be/zzPLYGWyeE0

That is why.

I guess it’s too hard to understand that more stats equals more anything… but oh well.

Nevertheless, this is no balance patch, it’s just “we can’t fix it, so we’re going to remove it” slap in the face. Instead of being able to choose between a wide variety of stats. But then again, this would imply to fix builds and different overall values on amulets.

And why the heck are so much runes and sigils getting removed. The only one that has been OP was vamp.

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Posted by: Arddyn.7683

Arddyn.7683

I personally think Mender is gonna be one of the stronger choices out of all these amulets. It’s a guardians or dragonhunter’s wet dream. I’ll be running a dragonhunter with decent aoe pressure, condi removal which is now extra due to the smite condition buff, good amount of stability, a ton of healing most of which is group healing, 20k hp and almost permanent 50% critical chance. You can even build in some good mobility if you want. Might make some other classes that work well with healing power really strong too.

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Posted by: mPascoal.4258

mPascoal.4258

We all know the cancer Dire is on WvW.. so let’s make a amulet that is just Dire but give it Power too so it’s more cancer…

Celestial come back! You are forgiven..
Just now, that I was thinking of maining my Ele again, he will go away from the meta

But I guess Burning Guardian is going to be a thing again.. Even more Strong now

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

(edited by mPascoal.4258)

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Posted by: Daishi.6027

Daishi.6027

Calling it now. Mender’s and/or Sage’s will be to strong, or dominate the meta in some significant way.

We’ll see though, I’m glad cele is gone.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Wolfric.9380

Wolfric.9380

This one would please me. Wanderer swaping toughness and precision.

1050 Condition
1050 Toughness
560 Precision
560 Expertise

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Posted by: Ara.4569

Ara.4569

This one would please me. Wanderer swaping toughness and precision.

1050 Condition
1050 Toughness
560 Precision
560 Expertise

I wholeheartedly agree. It doesn’t even need to be a new amulet, just a swap of stats on Wanderer.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Alekt.5803

Alekt.5803

What if Sigil or Energy also granted 3 seconds of regeneration in addition to the 5 seconds of vigor? Seems to be a thematic with the “energy” thingy. And, it is also helpful to elementalists running cleansing water.

What about sigil of interrupting? Of course, it is not popular in the community due to the interrupt mesmer, but, from what I hear, Mesmer won’t have much either when balance lands and thieves are buffed.

Alerie Despins

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Posted by: Dezuel.4519

Dezuel.4519

Well, the change to sigils of energy is a very unpleasant surprise. No more triple dodge to avoid follow up moves after initial one. Now it will be reduced into nothing and be replaced by some damage sigil instead. More brainless damage bombing I guess. The removal of rune of mercy is understandable, but removing durability rune? I really was quite fond of that one, and I’m sure alot of others loved it aswell. Guess most people who were using it is now going back to Rune of the pack or the traveller runes, or some other rune. So in other words… more damage possibly.

The removal of the amulets however, I like seeing celestial and settler going, the other two being taken away doesn’t make much sense though. I’d welcome the addition of the new four amulets though.

“With these wings of fiery destruction, I shall smash everything into dust!”

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Posted by: Alekt.5803

Alekt.5803

Can we expect buff on Sigil of Nullification (Boon removal sigil on crit) with a shorter ICD?

Alerie Despins

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Posted by: levelmakerguru.7210

levelmakerguru.7210

PVP is geared for Necro’s and Theives now, i think that the majority of all anet employee’s play these classes, that’s why they do this, the other classes are getting weaker and weaker, when a class like the Mesmer gets a good build i.e. Bunker Mesmer they nerf it.
What they need to do is get rid of the invisibility from all classes, this makes them a chicken class, the people that play heavy classes don’t get that, so these invisibility classes are cowards and cannot have a proper hand to hand combat, also the skill fear
me needs to be nerfed as well, another chicken kitten skill.

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Posted by: Rodzynald.5897

Rodzynald.5897

Good… goood…. elementalists had their fun.
It’s time to try a little bit harder and raise the skill cap.

Guardian is meant for jolly crusading.

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Posted by: Aenaos.8160

Aenaos.8160

So instead of balancing PvP around a variety of stats.
Lets just remove the stats.

Seems legit, good job ANet.
10/10.

Reminds me of balancing water combat.
Nahh, lets just remove it from PvP.

Hey,it’s balanced now.Isn’kitten

I can’t believe that isn’t !t is getting kittenized because of t !t.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Ara.4569

Ara.4569

Worst part is: we can’t even get high on catnip. ;_;

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Aenaos.8160

Aenaos.8160

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: shion.2084

shion.2084

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.

Well you could always combo it with like pack or strength rune and then throw in the intelligence sigil….. I mean there are ways to use it to do quite high damage.

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Posted by: Aenaos.8160

Aenaos.8160

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.

Well you could always combo it with like pack or strength rune and then throw in the intelligence sigil….. I mean there are ways to use it to do quite high damage.

Maybe in the fog of war,in a fur ball situation you could make a slight difference,but 1v1 you don’t kill anything.I would take a very persistent and mindless glass spec player for you to kill 1v1.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Cynar Valdyr.7854

Cynar Valdyr.7854

Most Soldiers amulet builds weren’t designed for 1v1, they were designed to survive in a tank role, whether holding a point in conquest or escorting breakers in stronghold, while still being able to do some damage.

A warrior who puts himself in the front line with knockdowns soldiers is an option, he’s still doing good damage, but his team could easily take out the prone target for him to stomp and he can survive even without endure pain under heavy fire.

It is also a solid choice of bunker Mesmers, so even when their plethora of blocks are down they can handle a beating or they elect to use their block/ evades to guard their teammates from a distance without dying immediately themselves.

Of course Necromancers are king of abusing the Soldiers amulet. They can trait into nearly everything they do applying vulnerability to opponents and might to themselves. Add that with strength runes and traits giving 2% critical chance per stack of Vulnerability on opponent and 50% critical in shroud and you’ve got a Necro running around with a near permanent 25 stacks of Might they end up with well over 3k power, 90% crit (while in shroud which they can keep up 80% of the time), 2700 armor, and 28k health. Played right they hit extremely hard and survive almost indefinitely.

These are just a few of the many builds that can truly benefit from Soldiers. The one thing they all have in common is a primary goal of survivability. And while I will agree survivability over offense is very situational, with the right team properly played survivability is what wins games right now.

ANet is trying to make this about trying to get kills, not trying to live forever. As of the 26th, you are either running an offensive build or you are a healer; there is no true tank.

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Posted by: Cynar Valdyr.7854

Cynar Valdyr.7854

big thanks to Josh for fighting the good fight

heavy handed but clear results

the only thing left is what to do about elite specs vs regular specs

As much as I’ll agree that they’re far more powerful than the average specialization line, they’re supposed to be ELITE Specializations, not just another specialization… Elite specializations should be the meta for their class across the board, much like using an elite skill in GW1 was meta, even though you could opt not to… When there’s more than one choice of elite specialization things will diversify a lot.

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Posted by: Spartacus.3192

Spartacus.3192

big thanks to Josh for fighting the good fight

heavy handed but clear results

the only thing left is what to do about elite specs vs regular specs

As much as I’ll agree that they’re far more powerful than the average specialization line, they’re supposed to be ELITE Specializations, not just another specialization… Elite specializations should be the meta for their class across the board, much like using an elite skill in GW1 was meta, even though you could opt not to… When there’s more than one choice of elite specialization things will diversify a lot.

Thats not what ANET said when they announced the specs. They said it would be an alternative way of playing the class.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Astralporing.1957

Astralporing.1957

As much as I’ll agree that they’re far more powerful than the average specialization line, they’re supposed to be ELITE Specializations, not just another specialization… Elite specializations should be the meta for their class across the board, much like using an elite skill in GW1 was meta, even though you could opt not to… When there’s more than one choice of elite specialization things will diversify a lot.

That’s not what they were supposed to be. They were meant to advance classes sideways, not up. Give you more options, not stronger options.
This is rather obviously not what has happened.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Cynar Valdyr.7854

Cynar Valdyr.7854

big thanks to Josh for fighting the good fight

heavy handed but clear results

the only thing left is what to do about elite specs vs regular specs

As much as I’ll agree that they’re far more powerful than the average specialization line, they’re supposed to be ELITE Specializations, not just another specialization… Elite specializations should be the meta for their class across the board, much like using an elite skill in GW1 was meta, even though you could opt not to… When there’s more than one choice of elite specialization things will diversify a lot.

Thats not what ANET said when they announced the specs. They said it would be an alternative way of playing the class.

And it is. Every class can still be decent without the elite specialization. Shoutbow and hambow warrior, d/d ele, fear necro, turret bunker engie, medi guard, RtW survival ranger, and shatter mesmer are all still viable, and in some cases could be argued are better, in PvP without the elite specialization.

The reason the elite specializations feel so much more powerful is not because of the traits themselves, it’s because the elite specializations cause overlap in one or more existing specialization, and the overlap causes crazy powerful synergy…

Take a Necro for example:

  • Spite – boosts power and direct damage
  • Curses – boosts conditions
  • Death Magic – boosts minions and toughness/ damage reduction
  • Blood Magic – boosts healing and life steal
  • Soul Reaping – boosts shroud and spectral abilities
  • Reaper – changes shroud to melee, adds shouts and greatsword, can benefit shroud, damage, conditions, minions, life steal, or healing.

The Reaper trait line doesn’t boost shroud as much as Soul Reaping, it doesn’t boost it’s might stacking and power potential as much as Spite, it doesn’t help conditions as much as Curses, nor help damage reduction or minionmancy as much as Death Magic, or even help life steal and healing as much as Soul Reaping; however Reaper can be the second best trait line in pretty much every category. This creates overlap between specializations which never were there before allowing a Reaper to be better at any one focus than a standard Necromancer was.

That is why they seem so powerful, when by raw traits the really aren’t. If you’re going for build diversity and utility, often times the elite specialization is actually not your best choice; however most people prefer to min-max making it an easy top 3 specialization.

A few of the new skills are admittedly OP (Sneak Gyro, Well of Precognition, etc), and those are getting weakened to balance; but overall the new elite specializations are perfect for what they were intended to be; an average trait line with new mechanics and skills to create new styles of play, while also introducing a method synergy that was never before possible…

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Posted by: Axialbloom.8109

Axialbloom.8109

Shatter Mesmer uses the Chronomancer tree. The other builds are nowhere close to the elites, except maybe the necro.

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Posted by: Tman.6349

Tman.6349

Shatter Mesmer uses the Chronomancer tree. The other builds are nowhere close to the elites, except maybe the necro.

Notice that, so far, nerfs are directed at ‘elite specs’ and almost every single buff is relegated to the 5 core lines. This isn’t an accident. Personally, I don’t think ‘Elite’ spec should have ever been mentioned or considered, b/c of obvious P2W implications (right now with only one per profession)., but, with a bit of foresight, they have left themselves wildly open to the idea of ‘sub-classes’. Colin seemed to embrace this idea about two years ago (just hit up Orpheal if you’d like a 78 page explanation on his ideas of GW2 ‘sub-classes’).

The point is, right now, with only one released per profession, these ‘elite specs’ have no other option than to be OP. Idk how they didn’t see this coming tbh. We need either, new BALANCED specs OR ‘Elite Specs’ should have been/need to be cranked out in rapid succession. This should have been obvious from the beginning imo, but here we are, nerfing OP ‘elite specs’ before the next wave comes out. It’s stupid really.

(edited by Tman.6349)

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Posted by: Axialbloom.8109

Axialbloom.8109

Ele nerfs always smash every other build as well.

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Posted by: Orangensaft.7139

Orangensaft.7139

Wow the sigil of energy nerf is just making it 100% useless

this is no exaggeration !!!

most classes have high uptime vigor anyway so vigor is useless especially since its only 50% more endurance gain now

the sigil of energy dodge was crucial for builds like staff ele who switches elements (—>gets the extra dodge back) and then uses his dodge combos

this is just such a bad and totally unnecessary nerf

especially since ele will be much weaker after the removal of celestial
also other classes like hot spec thief or shatter mesmer need the energy sigil

and seeing clever use of dodge is one of the things that makes this game interesting
not just bunker builds with bunker stats or power creep without people dodging but just spamming and hoping the enemy dies first…

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

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Posted by: Loboling.5293

Loboling.5293

I think that sigil of energy should be left viable, and not removed completely. (Which it will be with this change) The fun in making builds is trying to maximize your role, it happens that dodging is super useful and anyone trying to maximize survivability (with dodges) will take energy. Please just reduce its return from 50 energy to 30 energy. Enough of a nerf, but still useful for some builds.

Also, please reconsider removing soldier amulet! This thing is really awesome with some builds. My warrior build:
http://gw2skills.net/editor/?vJAQNAS8enMdAlki9kCGeAElilrADJAkASdvj2U7rVJH06WAA-TZBCQBDc/BA8AAuwFBgCHBAxUGAA

This build uses soldiers, and while it doesn’t do amazing damage, I catch a lot of people off guard with a 4.4-6.6k final thrust. The control is amazing, but I can only do it cause I don’t die right away usingm y soldier amulet. I can sustain on a point with both my healing and cc. I have great mobility to rotations, and while I can’t handle all 1v1, I can hold a point against a bunker forever, and stall for a long enough time against even 2 opponents. I have even many times decapped a point with this build by knnocking enemies off the point with 4 in hammer, followed into a stun to see how they respond and finally a wild blow to decap.

Honestly, if you want warriors to lose any sustain builds, go ahead. But you’ll only leave us with damage, which is not terrible, but I just don’t see how soldier is OP and should be removed. I’ve made a great build, but it is definitely not too strong. (Although my win-rate with it has been pretty high so far, and has carried me through ruby)

I know with the upcoming changes to warriors, they should improve sustain, but that won’t really matter when they are forced to wear silly amulets like paladins or some damage focused amulets.

Soldiers is not as annoying to deal with as cele or sentinel. Those two should be removed. (don’t really care much about last one) Soldiers just lets you stay in the fight long enough to do something meaningful, not tank a point 3v1 or even 2v1. Don’t get rid of our ability to stay in fights.

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Posted by: Quadox.7834

Quadox.7834

Sigil of energy was changed to promote counting dodges etc.

Back when vigor was at 100% effectiveness there was a big problem in that everyone except necro was dodging 24/7.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Yashuoa.9527

Yashuoa.9527

Can we also get amulets that give:

Amulet 1.
Power.
Healing power.
Precision.
and something else except vit or no 4th stat.

and

Amulet 2.
Condition dmg 900.
Healing power 1200.
A 3rd stat that is no vit or precision.
It could be toughness for example for 900.

There is no condition dmg + healing power amulet yet,
because of the removal of settlers.
In the new amulets you can make toughness the smallest stat, unlike in settlers, where it was the highest stat and probably therefore a reason for you to remove it.

Amulet 3.
Condition dmg 1050.
Healing power 1050.
Toughnes 560.
Vit 560.

There is a lack of big healing power options in general
These amulets would complement the others.

Edit: Added a 3rd amulet.

(edited by Yashuoa.9527)

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Posted by: ronpierce.2760

ronpierce.2760

Can we also get amulets that give:

Amulet 1.
Power.
Healing power.
Precision.
and something else except vit or no 4th stat.

and

Amulet 2.
Condition dmg.
Healing power.
A 3rd stat that is no vit or precision.
A 4th that is no vit or precision (or just only 3 stats).

?

I like Amulet 2, we could give it Toughness and call it something that has to do with settling down, since it’d be pretty tanky… Something basic, really, like Settlers.
+1

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Ithilwen.1529

Ithilwen.1529

NO Sigil of energy was nerfed for the express purpose of slowing down Mesmer clone production and therefore DPS/Healing.

One more Ninja Nerf/Cheapshot at Mesmer.

Mesmerising Girl

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Posted by: Chip Skylark.2367

Chip Skylark.2367

These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

There’s a PVT amulet to replace it, Paladin.

1050 Power, 1050 Precision, 560 Toughness, 560 Vitality.

are you kidding? there is a huge difference between paladins and soldiers amulet..
just besides soldier gives 440 more vit and thoughness so it is far more defensiv. Paladin is an rather offensive amulet and provides way highter dps than soldiers..

im fact he was right removing soldier will remove build diversity. it never made any problems or was used for op builds. And soldier wasnt a meta option in the last 3 years..

Soldier has 340 more vit/toughness, not 440.

Soldier’s was a great amulet and I also wish it stayed in the game. It suited some classes exceptionally well without making them too tanky.

For example, power necro receives a 50% increased chance to crit from Death Perception. Along with fury provided by your team mates, this pretty much eliminated the need for a precision amulet. Soldier’s was always my amulet of choice back when power necro was a thing.