Update benefited ranged play and hurt melee.
What changes?
Did they revert the change to movement skills no longer being impacted by movement impairing effects or something?
Cause this whole post makes little sense. Especially coming from a Warrior which is one of the more mobile classes in the game.
Furthermore it’s substantially easier to dodge melee attacks then ranged given that the animations can be easily seen and the dodge itself creates range.
This makes no sense at all. Most ranged attacks take time to reach you, try dodging arcing arrow in melee range and at 600 range and see which is easier to dodge.
Svanir Appreciation Society [SAS]
Warrior trolling for more buffs, what’s new. They just want a second Healing Signet treatment, as if Rampage wasn’t enough.
@op
How about you 1v1 my gs warrior with a lb ranger? Should be no issue for you since ranged is so OP post patch.
Svanir Appreciation Society [SAS]
Wait, don’t warriors have a high damage 1500 range attack somewhere in their kitten nal?
i only agree with this coming to mesmers. Guardians, eles and thieves have ways of reaching opponents ranging them. On my warrior i can handle them but mesmers i have no chance against good mesmers.
Seriously i run stances and when i play a good mesmer i dont land a hit. Blocks/distortion/blinds/evades/invulnerable/ and just when i think i have forced them to use all those and i can land a kill shot or rampage hit they go invisible and i sit there going oh well i put up a good fight.