Update benefited ranged play and hurt melee.

Update benefited ranged play and hurt melee.

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Posted by: Stochastic.1398

Stochastic.1398

It seems that the increase in DPS has benefited classes which are primarily ranged and in general has hurt melee classes and especially those without stealth/instant gap closer(warrior).

It’s kind of odd that this was not considered during the update. The time it takes to close gaps now has a substantially bigger impact and I don’t feel melee damage has been compensated enough.

Furthermore it’s substantially easier to dodge melee attacks then ranged given that the animations can be easily seen and the dodge itself creates range.

Update benefited ranged play and hurt melee.

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Posted by: Atherakhia.4086

Atherakhia.4086

What changes?

Did they revert the change to movement skills no longer being impacted by movement impairing effects or something?

Cause this whole post makes little sense. Especially coming from a Warrior which is one of the more mobile classes in the game.

Update benefited ranged play and hurt melee.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Furthermore it’s substantially easier to dodge melee attacks then ranged given that the animations can be easily seen and the dodge itself creates range.

This makes no sense at all. Most ranged attacks take time to reach you, try dodging arcing arrow in melee range and at 600 range and see which is easier to dodge.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

Update benefited ranged play and hurt melee.

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Posted by: Zenith.7301

Zenith.7301

Warrior trolling for more buffs, what’s new. They just want a second Healing Signet treatment, as if Rampage wasn’t enough.

Update benefited ranged play and hurt melee.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

@op
How about you 1v1 my gs warrior with a lb ranger? Should be no issue for you since ranged is so OP post patch.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

Update benefited ranged play and hurt melee.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Wait, don’t warriors have a high damage 1500 range attack somewhere in their kitten nal?

Update benefited ranged play and hurt melee.

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Posted by: kdaddy.5431

kdaddy.5431

i only agree with this coming to mesmers. Guardians, eles and thieves have ways of reaching opponents ranging them. On my warrior i can handle them but mesmers i have no chance against good mesmers.

Seriously i run stances and when i play a good mesmer i dont land a hit. Blocks/distortion/blinds/evades/invulnerable/ and just when i think i have forced them to use all those and i can land a kill shot or rampage hit they go invisible and i sit there going oh well i put up a good fight.