Using TwitchTV for sPvP
In my mind, that level of micromanagement is overkill. You shouldn’t be trying to keep track of your teammates movements for them.
People should just learn to work together and more importantly, trust each other.
You end up spending to much time not only doing your duties, but trying to interpret everyone elses.
if you have 10 eyes and 5 brains, ok it is op.
Well i meant it might be able to augment your communication, and not used for watching everyone’s screen at all times. For instance you might be able to use all 5 screens together to map out the enemy team’s location more easily.
What if you are a bunker guardian and you dont have anyone at your point currently, so you watch your teammate’s screens and by deductive reasoning determine where each enemy player is and who is likely to attack you. Another example could be to have your bunker guardian on keep always looking out over the map or something. It might augment a roamer’s ability as well.
Those are just examples, and probably not good ones. I am sure some pro’s will have much better ideas.
Also, you can process visual information more quickly than auditory, so it should be useful in some way. Even if you could discern 4 other people talking at the same time, it would take longer to process that information.
Think: Text → Audio → Visual
(edited by Sand Beagle.9867)
Too much micromanagement and not truely needed with a good team and team speaks. Also, if I’m correct, you’ll be hogging a lot of download speed from your ISP which could theoretically lag your game, especially with family members using their computers.
As for enemy teams, the really lucky or serious ones will buy a service that can use a delay server.
Interesting idea but I think this is a work around to a design problem. The real problem is outside directly communicating the game does not supply information about what is happening elsewhere and is very harsh on organizing solo que players. The map UI just needs to be drastically improved along with the 101 other things.
Too much micromanagement and not truely needed with a good team and team speaks. Also, if I’m correct, you’ll be hogging a lot of download speed from your ISP which could theoretically lag your game, especially with family members using their computers.
As for enemy teams, the really lucky or serious ones will buy a service that can use a delay server.
Well i calculated it out to being around the same network bandwidth as one 1080p stream, if all 5 streams are in 360p (it should be one outgoing 360p upload, and 4 incoming 360p download streams).
I thought it may have some specific use, perhaps even just having one person stream his screen, like a bunker or roamer or something. I just figured it might be a good idea, and it feels to me like it would be the natural progression of competitive play.
I am sure someone could find a competitive advantage in streaming to teammates.
For me, on twitch.tv there was around a 3-5 second lag, but i dont know how to use/optimize it, and there may be other programs or dedicated servers that could result in a more instant stream time.
Interesting idea but I think this is a work around to a design problem. The real problem is outside directly communicating the game does not supply information about what is happening elsewhere and is very harsh on organizing solo que players. The map UI just needs to be drastically improved along with the 101 other things.
Yeah i agree, i’d like it if there was some way to distinguish the teammate location dots on the minimap, perhaps by color coding by class or by assignment. I’d also like them to fix the minimap region, as i like to be zoomed out to see all 3 nodes, but at that distance they are too transparent to easily see, or not visible at all. I havent found a way to fix that. I also feel that the minimap maximum size is too small sometimes, and i would like to be able to expand it since my resolution is so high.