With so many ppl complaining about a lack of valid Builds and a stagnant Metagame, I wanted to give some food for thought and experimentation.
I’ve been Theorycrafting and toying around with various Builds a lot in GW2 and here are some of them, I’ve actually deemed worthy of playing in sPvP and tPvP and that have actually worked well.
Somehow the Links dont seem to work if you just click on them, so you need to just copy them into your browser
[Ranger] Combofield Teamfight-Build
http://intothemists.com/calc/?build=-FV-g;1wEFy-u2JEk-0;9k2I;2TT44;137A29A;4K-F4;28ZF18ZF10Zt
Equipment: Yepp – Celestial-Amu: You get decent Condi-Damage, but can do effective DMG on the Greatword as well and again: You actually can use all the stats on this build! Rune of the Ele works great and you get very high stacks of chilled and burning on targets on small points and in Teamfights. You can also run the build more tanky with Shaman-Amu and/or use more than 2 Traps, if you feel you don’t need the stunbreaker.
Playstyle: It’s more or less not a roamer, you do as little roaming as possible but try to search Teamfights on smaller Points and run with Players that can actually utilize your combo-fields. Most of my Quickness I get from petswapping, I try to use for Quickness-Rezzes – it’s amazing to have a Quickness-Rezz every 20 Seconds and it’s a huge part of why this build is so good in Teamfights.
[Ranger] Cleric-Amu Bunker/Pointguard
http://intothemists.com/calc/?build=-Fg-o;1wEFu-q2JEV-0;9F5E;2ETJ4;13;029A52;2X-V7;2Rk06Rk063NV
Equipment: Since one of the big Aspects that make this Build work is constant reg, going for the Cleric-Amu is a good choice. It’s also a valid option to run this build with other Weapons and Shaman-Amu (I’d at least keep the Greatsword though, cuz the Leap-Finisher and the Block+Knockback are just too amazing), but getting either the Shortbow or Axe/Sword and a Torch works well. I really like the Knockback on the Longbow though – it’s actually one of the best in the game and with Greatsword 4, your Immobilize on Muddy Terrain and the Spider and the fear of the Wolf, you actually have more ways of getting a cap or a decap than any other class.
For the runes, I use the Runes of the Forge, cuz even if you have no Burning whatsoever, it’s IMHO the best for Bunker-builds. I also don’t really need to go for Dwayna, because I have constant reg anyways. I’ve also experimented around with rune of the Guardian (if the opposing team has lots of ranged attackers you can stack up the burning quite a lot and if you use an Offhad-Axe, which works pretty well on this build because of the very long whirl-finisher, you get an insane amount of blocking-time against ranged Attackers).
Skills: Nothing set in stone here – the skills selected work well for me, but there are good alternatives as well: Like the Selfrezz on the Elite, „Protect Me“ or even Quickness for stomping/rezzing.
Traits: If your Team plays Teamfight-oriented, it would maybe be a good Idea to get the pet-swapping down to 15 Seconds, because Quickness-Rezzes on a Tank are just amazing in Teamfights. What’s really important though is the Empathic Bond (all conditions go to your Pet every 10 seconds!) and the 33% longer reg-duration, which enables you to have reg up at pretty much all times, if you are able to stand in your Healing Spring for the whole duration.
Playstyle: Like any other Bunker….. ^^’
(edited by PowerBottom.5796)