Variety and Change vs Balance

Variety and Change vs Balance

in PvP

Posted by: infantrydiv.1620

infantrydiv.1620

I don’t consider Guild Wars 2 to be terribly imbalanced. Yes, there are specs which are over the top, and specs which are very annoying to play against.

What I really think is killing the game is lack of variety and lack of change. When League of Legends first released, the creators were releasing new champions every 2 weeks. Now, this would obviously create some imbalance in the game, but it also kept the game exciting.

The meta in Guild Wars 2 has been the same (or extremely similar now) for at least 4 months. There were new skills added but it was clear Arenanet was too scared to make them even close to being decent.

If Arenanet started adding new skills to each class every two weeks or one month while doing basic balance tweaks as well, the game might actually become less balanced, but it would actually make the game feel alive and progressing rather than dead/stagnant.

If you look at the Ranger CDI thread, it has tons of views and posts, and many of them are PvErs as well. People from all sectors of the game would be happy and excited for new skills and weapons.

When I hear Jonathan Sharp say “Oh, that wouldn’t give enough time to let the meta settle” it makes me cringe. NO! Don’t let the meta settle, make the game in a constant state of change where people are always looking for the best things on their classes.

[TL;DR] Basically what I’m saying is:

Everyone is interested and excited in new skills/weapons
Flavor of the Month is OK. Flavor of the past 6 months is NOT.
Changing it up frequently isn’t bad
A metagame that is constantly changing makes things interesting

Ranger//Necro