Vault & Bounding Dodger Animation
I’d rather see either a Vault damage nerf or larger windows of opportunity between the ridiculous rate of evasion between each leap, I understand the design behind them but atm they’re nothing but frogs jumping about like clowns.
Completely obvious animation difference, try it yourself. Warriors already have a minor trait for similar damage and it does less than basic attacks.
Aside from the very obvious animation difference…you could check for the staff in the thief’s hand. Bounding Dodger involves the thief flipping up in the air with their legs in-front of them slamming into the ground, vault they stay in the flip for pretty much the entire animation with the staff out. Also it does not need a damage nerf it’s the only attack on staff that does any reasonable damage.
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief