Ventari on Upcoming Necro Changes

Ventari on Upcoming Necro Changes

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Posted by: MTC.9536

MTC.9536

Hey my name is Ventari, currently r10 teamque leaderboards!

And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless, so nobody would use it anymore, but then you lose 30% condi duration because you wouldn’t take the trait anymore which makes the fears tick only one time because they don’t last 2s anymore which means like 50% dmg nerf to fear dmg as well while not having the bleedings because they got nerfed….don’t know why, they have never been the problem, so either make sure to give back the weakness without bleeding stacks when u enter deathshroud or increase the bleeding stacks on the weapon skills again but don’t change the necro that way you said it in “ready up”. It will destroy the class completely.
And why do you implement a trait, then nerf it, then nerf bleeding stacks and now nerf the trait again without increasing the bleedings??
Idea: Make fear a stun so it is not affected by the condi duration to deny fearchains but still have a counter to berserker stance, AR and Diamond skill. to my mind totally brainless traits and utilities, thx!!
Otherwise I will leave the game like everbody else did, it is not funny anymore how the balance gets destroyed and they destroy a class after another.

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Posted by: azuzephyr.7280

azuzephyr.7280

I ran out of breath reading that in my head

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

+1

Read It Backwards [BooN]

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Posted by: Sensotix.4106

Sensotix.4106

+1 to this thread

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Posted by: saVdoom.2067

saVdoom.2067

I’m a mesmer and i hate necros with a passion. Ever since “Pax patch”.. but I do agree with you buddy.

Its as Helseth said when he gave his opinion about the Ready Up, it is a really big change for necros to be honest, completely goes what they say “shave it down”. In my opinion in the pax patch they overkilled buffed necros when they didn’t need to and with things didn’t really need, and now they’re over killing it.

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Posted by: Nabbo.2845

Nabbo.2845

I ran out of breath reading that in my head

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Posted by: infantrydiv.1620

infantrydiv.1620

Condi necro is already not. that. good. I’d rather have an Engineer on my team to be honest, both in team queue and solo.

This change would be good if we got a new GM trait and Dhuumfire was moved to Adept/Master (so that as a condi necro you could customize your death shroud pretty much). Now it will just be extremely underwhelming and impossible to use against things like spirit ranger/minion necro.

Another suggestion I have would be to move it to Doom rather than Life Blast. It would still have more counterplay than it does now, but you’d also be able to proc it reliably on a target.

Ranger//Necro

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Posted by: cymerdown.4103

cymerdown.4103

This trait will still be viable. Keep in mind, they did mention increasing the burn to 3s as part of this change. You can combo them with fear or immob to help landing the green fireball of doom. I think they should go this direction with traits, rather than the random procs with zero counter play that we currently have. I agree with returning some of those silly “I remove 1 bleed stack from this skill in PvP” changes that have been happening lately to compensate, though.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Punctuation, man.

I command you to be AWESOME.

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Posted by: mini.6018

mini.6018

I came here for necro tears

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Posted by: MTC.9536

MTC.9536

Dhuumfire has always been 3 seconds with only 1.8k dmg, there are a lot of other traits that do far more DPS than this trait but it gets nerfed again, and only with bleedings necro doesn’t do enough dmg, and they even implement more condi remove..

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Posted by: Oblivion.8307

Oblivion.8307

condition necros should never have been given an incentive to go into spite other than the 30% condition duration, unless they wanted to go for hybrid wells build.

Symbolic

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Posted by: infantrydiv.1620

infantrydiv.1620

This trait will still be viable. Keep in mind, they did mention increasing the burn to 3s as part of this change. You can combo them with fear or immob to help landing the green fireball of doom. I think they should go this direction with traits, rather than the random procs with zero counter play that we currently have. I agree with returning some of those silly “I remove 1 bleed stack from this skill in PvP” changes that have been happening lately to compensate, though.

Viable? Maybe, but in a 3v3 or more teamfight it becomes almost impossible to proc on the right target. This was something easily done before using scepter

Ranger//Necro

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Posted by: Sensotix.4106

Sensotix.4106

I came here for necro tears

i came here for guys like you that dont play the game

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Posted by: Sensotix.4106

Sensotix.4106

condition necros should never have been given an incentive to go into spite other than the 30% condition duration, unless they wanted to go for hybrid wells build.

sorry when was the last time you played necro again?

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Posted by: mini.6018

mini.6018

I came here for necro tears

i came here for guys like you that dont play the game

you came here to agree with anything is bad for the game like you always do aka passive procs and cheese youre not fooling anyone.

(edited by mini.6018)

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Posted by: Pyriall.5027

Pyriall.5027

I’m a mesmer and i hate necros with a passion. Ever since “Pax patch”.. but I do agree with you buddy.

Its as Helseth said when he gave his opinion about the Ready Up, it is a really big change for necros to be honest, completely goes what they say “shave it down”. In my opinion in the pax patch they overkilled buffed necros when they didn’t need to and with things didn’t really need, and now they’re over killing it.

Let me just try to understand your logic here…they “over buffed” with the pax patch. Now, necros are still maintaining an additional TWO conditions they didn’t have before they were “over buffed” and an active tweak to one of those two conditions you felt they were over buffed with…something just doesn’t make sense when you say that it is over killing it.

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Posted by: Dirame.8521

Dirame.8521

A big change for necros that focuses on skill over random luck. I have sympathy for you man and imma let you finish but Dhuumfire rebalance ain’t as bad as you’re making it out to be.

Chains fears will now sync up with burning application meaning that if you can land your DS fear, you can land that first Life Blast hit which will cause burning and you can then continue chain fearing.

Why are we not talking about how the skill would be used more effectively rather than complaining about damage numbers?

And did we forget that DS fear is the hardest thing to dodge in this game?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: cymerdown.4103

cymerdown.4103

Dhuumfire has always been 3 seconds with only 1.8k dmg, there are a lot of other traits that do far more DPS than this trait but it gets nerfed again, and only with bleedings necro doesn’t do enough dmg, and they even implement more condi remove..

No, it’s not. It’s 4 seconds of burning in PvE and WvW, and it later got nerfed down to 2 seconds in PvP. This is before condition duration (most dhuumfire necros have +50% condition duration, making it a total of 3 seconds). After their proposed change, it would become 3 seconds base, or 4.5 seconds with the same +50% condition duration.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
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Posted by: mini.6018

mini.6018

Fear chains that long are as broken as warrior stuns used to be and need a nerf.At least warrior stuns were blockable and had clear animation so i don’t understand why the OP is complaining about.

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Posted by: Oblivion.8307

Oblivion.8307

condition necros should never have been given an incentive to go into spite other than the 30% condition duration, unless they wanted to go for hybrid wells build.

sorry when was the last time you played necro again?

sorry, when was the last time i gave a kitten about your opinion? dhuumfire should be removed or changed completely to not be burning. Just because there’s other kittened kitten in the game doesn’t mean everything should be kittened. If you scale back classes one at a time, sure it’ll suck kitten for that class in specific but in the overall balance spectrum over time things will be toned down into a more or less balanced state that everybody enjoys.

Symbolic

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Posted by: Brando.1374

Brando.1374

I lulz at necro’s who rely on this broken, unblockable, spam promoting trait.

Im actually happy they added some play to this trait, even though I would have preferred they removed it completely

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Serdoc.7261

Serdoc.7261

Putting new lines between paragraphs would really tip the Necro balance scale -_-

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: jmatb.6307

jmatb.6307

If the recent Ready Up is any indication, they seem to be moving toward making the skill required to be effective more important on every class.

If they stick to their guns on that, I might come back to the game.

Dhuumfire Necro requires the attention span of a fish and the reaction speed of a turtle. Anything to make that joke of a build more difficult to play is a good step forward for the game.

I doubt that Necro will be “unplayable” after that change with the sigils and rune changes they’re making simultaneously. I guess the run on sentence expert of the English language didn’t bother to think past the part he got offended by.

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Posted by: Mrbig.8019

Mrbig.8019

Hey my name is Ventari, currently r10 teamque leaderboards!

And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless, so nobody would use it anymore, but then you lose 30% condi duration because you wouldn’t take the trait anymore which makes the fears tick only one time because they don’t last 2s anymore which means like 50% dmg nerf to fear dmg as well while not having the bleedings because they got nerfed….don’t know why, they have never been the problem, so either make sure to give back the weakness without bleeding stacks when u enter deathshroud or increase the bleeding stacks on the weapon skills again but don’t change the necro that way you said it in “ready up”. It will destroy the class completely.
And why do you implement a trait, then nerf it, then nerf bleeding stacks and now nerf the trait again without increasing the bleedings??
Idea: Make fear a stun so it is not affected by the condi duration to deny fearchains but still have a counter to berserker stance, AR and Diamond skill. to my mind totally brainless traits and utilities, thx!!
Otherwise I will leave the game like everbody else did, it is not funny anymore how the balance gets destroyed and they destroy a class after another.

Necro has been a joke prof for months.

No necro build ( aside hybrid wells or power necros) would have EVER pur 30 points in spite before dumbfire patch.

Time to learn to play again for our dear necros.

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Posted by: Coulter.2315

Coulter.2315

Its a good direction for the game to be going in, reducing proc damage. It may require a few iterations and other tweaks to make sure condi necro doesnt get completely wiped from the game.

I think Necro should be viable but I support moves away from unblockable, undodgeable, unblindable damage.

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Posted by: HPLT.7132

HPLT.7132

Current Necro Gameplay:
http://www.youtube.com/watch?v=A--5dhngMWY

Enough said.

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Posted by: Eri.8560

Eri.8560

snip

What this guy said. ^

I mean honestly if you can’t figure out how to actively time hitting F1 and 3 simultaneously to reliably get off a Dhuumfire proc you might as well switch to the Minion Mancer build or another class in general…
Might I suggest Sprit ranger or Hambow warr? I hear they have a playstyle similar to what you’re looking for.

(edited by Eri.8560)

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Posted by: Ninski.5680

Ninski.5680

Current Necro Gameplay:
http://www.youtube.com/watch?v=A--5dhngMWY

Enough said.

I think you mean current everything gameplay.

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Posted by: saVdoom.2067

saVdoom.2067

I’m a mesmer and i hate necros with a passion. Ever since “Pax patch”.. but I do agree with you buddy.

Its as Helseth said when he gave his opinion about the Ready Up, it is a really big change for necros to be honest, completely goes what they say “shave it down”. In my opinion in the pax patch they overkilled buffed necros when they didn’t need to and with things didn’t really need, and now they’re over killing it.

Let me just try to understand your logic here…they “over buffed” with the pax patch. Now, necros are still maintaining an additional TWO conditions they didn’t have before they were “over buffed” and an active tweak to one of those two conditions you felt they were over buffed with…something just doesn’t make sense when you say that it is over killing it.

Yes. Because back then warriors weren’t as kittened as they are now.

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Posted by: laquito.5269

laquito.5269

Essentially this is how Necros currently play

Retired GW2 Player

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hey my name is Ventari, currently r10 teamque leaderboards!

And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless, so nobody would use it anymore, but then you lose 30% condi duration because you wouldn’t take the trait anymore which makes the fears tick only one time because they don’t last 2s anymore which means like 50% dmg nerf to fear dmg as well while not having the bleedings because they got nerfed….don’t know why, they have never been the problem, so either make sure to give back the weakness without bleeding stacks when u enter deathshroud or increase the bleeding stacks on the weapon skills again but don’t change the necro that way you said it in “ready up”. It will destroy the class completely.
And why do you implement a trait, then nerf it, then nerf bleeding stacks and now nerf the trait again without increasing the bleedings??
Idea: Make fear a stun so it is not affected by the condi duration to deny fearchains but still have a counter to berserker stance, AR and Diamond skill. to my mind totally brainless traits and utilities, thx!!
Otherwise I will leave the game like everbody else did, it is not funny anymore how the balance gets destroyed and they destroy a class after another.

Dhuumfire change is good. But like you say they should:
1, Reverse all the immunities they added
2, Maybe add necro some bleeds back

Edit: also fear will tick twice on 1 and 3/4 second or 1 and 1/2 second at least some of the time.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

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Posted by: DanPowers.1096

DanPowers.1096

now we’ll finally see more necros spamming 1 in DS for 4k, yus

Champs: Grim Icekiller-Legionnaire;
Coelia Sunspear-Genius; Caudecus Manor-Phantom;
We Are My Eyes-Hunter; I Am Unicron-Paragon.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

condition necros should never have been given an incentive to go into spite other than the 30% condition duration, unless they wanted to go for hybrid wells build.

sorry when was the last time you played necro again?

sorry, when was the last time i gave a kitten about your opinion? dhuumfire should be removed or changed completely to not be burning. Just because there’s other kittened kitten in the game doesn’t mean everything should be kittened. If you scale back classes one at a time, sure it’ll suck kitten for that class in specific but in the overall balance spectrum over time things will be toned down into a more or less balanced state that everybody enjoys.

In bold is my view and why this change is good

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Noc.2459

Noc.2459

Hey my name is Ventari, currently r10 teamque leaderboards!

Otherwise I will leave the game like everbody else did, it is not funny anymore how the balance gets destroyed and they destroy a class after another.

The most important parts of his post. Remember his words!


Thought they experiment with Dhuumfire in the second trait line.
I dont find it comfortable to put points into Spite just for longer Fear and higher damage due to burning.

Noc Noc Noc Noc Noc Noc Noc Noc Noc Noc

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Posted by: Adanion.4615

Adanion.4615

Okay, nerfing passive procs is a step in the right direction for the game.
However necros aren’t in a good spot right now even with dhuumfire unnerfed, i can’t imagine after… in the previous months they tryied to balance our class to make space for this trait leaving us even in a worse situation than before. If they’re going to nerf our damage they should improve our survivability in some way.
Right now necros can put a lot of pressure in team fight if they aren’t focused… however if they are they have no ways to escape (outside the wurm ofc).
Now, since the game mode is conquest we’ve to split the party members through the map and 1v1 situations are very common but necros aren’t so good at it despite someone thinks because:
- warriors hardcounter you pretty hard unless totally braindead
- s/d thiefs: good luck catching one (d/p are pretty easy to deal)
- spirit rangers: very difficult to deal too, even more if they have their elite up
- bunker/decap engi: there’s no class that can beat them alone (condi ones are eaten alive by necros)
- mesmer interrupter (helseth’s way): despite shatter mesmers which are pretty easy to kill as a necro, the interrupters can be a pain in the kitten to deal with… because they’ve plenty of dazes and they keep mantra of distraction for every time you try to heal.
- eles: a joke to kill, but they’re non-existant in teamq

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

Okay, maybe i’m not as good as Ventari (i’m around 100-150), but please… if you’re going to nerf our damage even more, consider to buff our survivability.

Thanks for reading!

Askarot R45
Champion Genius & Phantom
~No Stomp No Glory [PWND]

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Posted by: mini.6018

mini.6018

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.

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Posted by: Adanion.4615

Adanion.4615

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.

Read my post again, then answer…
i’m not saying that, i’m just saying necros really have a bad time fighting any class right now…

Askarot R45
Champion Genius & Phantom
~No Stomp No Glory [PWND]

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Posted by: infantrydiv.1620

infantrydiv.1620

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.

I’d like to quote another gem of a post by mini.6018:

“When will players stop being so bad ?Warriors die like flies arround necros,engies and mesmers and they still keep moaning warrior is op.Newsflash if it dies in 1v1 then it’s not OP.Bye now and l2p already.”

He’s a warrior who dies like a fly around necros, engis and mesmers. Lol

Nothing a hambow warrior can do against a necro guys. Necro destroys hambow warriors.

Ranger//Necro

(edited by infantrydiv.1620)

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Posted by: mini.6018

mini.6018

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.

I’d like to quote another gem of a post by mini.6018:

“When will players stop being so bad ?Warriors die like flies arround necros,engies and mesmers and they still keep moaning warrior is op.Newsflash if it dies in 1v1 then it’s not OP.Bye now and l2p already.”

He’s a warrior who dies like a fly around necros, engis and mesmers. Lol

Nothing a hambow warrior can do against a necro guys. Necro destroys hambow warriors.

1.I am not hambow warrior
2.Necros and engies are faceroll type OP and everyone is complaining about their mindless zero risk condition spam not just warriors.
3.L2p if your class viability consists in a random free skilless proc
4.Name a server and ishow you how i die like a fly arround bad necros like yourself

(edited by mini.6018)

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Posted by: infantrydiv.1620

infantrydiv.1620

so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now

So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.

I’d like to quote another gem of a post by mini.6018:

“When will players stop being so bad ?Warriors die like flies arround necros,engies and mesmers and they still keep moaning warrior is op.Newsflash if it dies in 1v1 then it’s not OP.Bye now and l2p already.”

He’s a warrior who dies like a fly around necros, engis and mesmers. Lol

Nothing a hambow warrior can do against a necro guys. Necro destroys hambow warriors.

1.I am not hambow warrior
2.Necros and engies are faceroll type OP and everyone is complaining about their mindless zero risk condition spam not just warriors.
4.L2p if your class viability consists in a random free skilless proc

What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?

Also if necros and engies are ‘faceroll OP’ why dont we see teams beating the double warrior, thief, ranger, guardian comp cheese mode runs? Please, explain to me.

Ranger//Necro

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Posted by: mini.6018

mini.6018

What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?

Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?

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Posted by: infantrydiv.1620

infantrydiv.1620

What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?

Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?

Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?

Ranger//Necro

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Posted by: mini.6018

mini.6018

What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?

Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?

Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?

They still use double guard,double thief,double whatever what’s your point again ?

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Posted by: infantrydiv.1620

infantrydiv.1620

What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?

Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?

Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?

They still use double guard,double thief,double whatever what’s your point again ?

Do you need a dictionary? Face-roll over-powered means that that class wins overwhelmingly against the majority of other classes with almost no effort. So please, where are all these necros and engies who are ready to roflstomp double warrior comps?

Ranger//Necro

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Posted by: Zenith.7301

Zenith.7301

What a stupid change. So necros have to blow their only line of defense just to take advantage of the trait?

Lifeblast and Life Drain should be good baseline for condi necros without requiring a trait, period. Its damage should scale with condi damage and power stats.

Change Dhuumfire to instead transfer a condition to surrounding foes from the necromancer and grant the necromancer 7 stacks of might for 10 seconds whenever burning, bleeding, or poison is applied to them. 20-25 sec ICD.

The problem with necromancer is that none of them can run without a staff, because staff, offhand dagger, and consume conditions is their only form of condi removal on a power build. What is a condi trait doing on a power line, I don’t even get.

Power necros need serious help.

(edited by Zenith.7301)

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Posted by: Mrbig.8019

Mrbig.8019

What a stupid change. So necros have to blow their only line of defense just to take advantage of the trait?

Lifeblast and Life Drain should be good baseline for condi necros without requiring a trait, period. Its damage should scale with condi damage and power stats.

Change Dhuumfire to instead transfer a condition to surrounding foes from the necromancer and grant the necromancer 7 stacks of might for 10 seconds whenever burning, bleeding, or poison is applied to them. 20-25 sec ICD.

The problem with necromancer is that none of them can run without a staff, because staff, offhand dagger, and consume conditions is their only form of condi removal on a power build. What is a condi trait doing on a power line, I don’t even get.

Power necros need serious help.

Power necros are ridicolously strong, they just need help from teammates and skil to be played.

Source: power necro from dumbfire patch.

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Posted by: reedju.5786

reedju.5786

Remove Dhuumfire

Add Spite XI Hungering Death:
*Siphons can now heal through Deathshroud. While in Deathshroud the damage of siphons is increased by 100%.

Revert Condi nerfs to compensate, swap weakness on corrosive poison field with torment, and you now have a proper necro as opposed to the PAX patch fiasco.

https://forum-en.gw2archive.eu/forum/professions/balance/PvX-Necro-Balance-Changes-PvP-View/first#post3531661

Black Avarice

(edited by reedju.5786)

Ventari on Upcoming Necro Changes

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Posted by: Stand The Wall.6987

Stand The Wall.6987

If CPC was changed only for pvp, sure.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Ventari on Upcoming Necro Changes

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Posted by: bubberducky.3420

bubberducky.3420

Engineers already do more than Necromancer in condition damage. What’s the point of Necromancer once they nerf dhuumfire and reduce fear effectiveness?