I think it is a fact that everybody doesn’t really like the condition meta and I have to agree, although I play necro. A lot of things went wrong in the balancing and the meta became a button-spamming one. Back to the good old times when people actually needed to show how skilled they are using backstab thieves, eles and mesmers where you could really see the talent, even the necros which where pretty weak were fun to play because it was all about right skill usage. Now I will dive more deeply into the matter.
Guardian:
To my mind this class is in a very good and solide state because it has always been a good bunker for mid which isn’t a problem at all. It gives the tournaments more strategies than without having any bunker in this game
Necromancer:
Even though this is my main class which I play since the beta I really have to say that the class became really horrible after the last patch. Torment should deal damage if the enemy stands still instead, because why do you get punished for having a good movement? And why does deathshroud #5 immbolizes at the end, that doesn’t make sense, furthermore the enemy would have to go out of this skills range to not get immoblized and get (I would say) tripple dmg by torment which would give it more skill. The dmg of torment itself when moving should be reduced a bit.
Thief:
I think the best fix for the class to make s/d thief viable, strong AND fair would be “making the port of the sword to be horizontal” like the mesmers illusionary leap. Because then good positioning or blinking away would pay off against it. If we look at the state of this build now it is just ridiculous. Whenever the necro for example disengages and gets in a perfect position on top of the hill on graveyard on foefire for example the thief ports there with only one skill. And necro as a pretty immobile class has not got a high chance to flee from the thief if he is on cooldown a bit. The rest of the thief is kind of O.K…some say it is too strong but I think if you know how to dodge it it is fair enough to be countered.
Warrior:
Warrior seems to be the most played class in this meta at the moment. I think to make it fair that warris with bersercer amulett don’t do incredibly high amounts of dmg while being pretty sustain and having a lot of stuns, I would suggest to reduce the amount of healing by the signet a bit, because the ele signet got nerfed as well and ele actually had to do smth to get the healing and warriors get the healing just for having it equipped. Furthermore they should reduce the dmg done by mace and the hammer skills, because even warriors with only defensive traits deal like 3-4k dmg with hammer skills for example. So they have to decide either to spend more points in the last trait to reduce the cooldown of the F1 skills or do more dmg spending more points in the offensive traits. Right now they have an easy access to stuns while dealing a lot of dmg. Furthermore they should reduce the stun duration about 20% because a stun should be something that a whole team should use to kill and enemy and not to be spammed randomly. I am sure warrior won’t be too weak then because with the thief and necro nerf warrior should be in a good state.
Elementalist:
I think the nerf of the thief port and the necro fear duration and torment and warrior dmg would give the elementalist a good chance to find back in the meta maybe with offhand focus for extra condition remove instead of dagger which won’t be fine for everyone but it is possible. Furthermore the dmg of the air weapon skills of scepter should be reduced because otherwise otherwise double ele with oneshots without any animations would be the daily problem after all nerfs.
Mesmer:
For mesmer a bonus should be introduced for the F4 skill. I think it should remove 2 conditions or at least one, so shatter mesmer would have a chance against condition classes and in bigger teamfights. I think they should reduce either the dmg of the the shatter or the phantasm a bit so they don’t do an overkill against the now a bit weaker necros etc.
(edited by MTC.9536)