Viability of toughness and vitality
Vit may have some usage, but toughness is near useless now.
I play an rabid engi and still got instant gab from 16k -> 2k by a scepter ele in less than 2 seconds, as if my toughness is not there to begin with.
Personally I think people will adjust. Right now it feels like everyone is still playing as if the stats they got from traits are still there and not compensating with amulets that provide the missing toughness/vitality.
Nightspecter – Necromancer / Night**** all others
Personally I think people will adjust. Right now it feels like everyone is still playing as if the stats they got from traits are still there and not compensating with amulets that provide the missing toughness/vitality.
You’re forgetting that some classes never played with tough/vit. Right now it’s more like an FPS, ping is EXTREMELY important and can determine fights. It’s not that great when an MMO punishes people so much for not having 40 ping.
For thief I think Marauder with Vit is better than zerk personally. If the only point of PvP was to down someone then sure zerk all the way. But as it is zerks can’t sustain to actually stomp or waste too many resources in doing so (again just my opinion) Esp. since thief loses nearly every 1v1 downed state fight which happens enough to be a problem with zerker builds.
On other classes though I think the burst from full zerk is interesting.
Toughness is totally useless against conditions btw, ohh and vitality is also a huge “lol” with classes like guardian who still have base 11k HP