https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Can you please change these skills to what Guardian and Elementalist get?
Thief:
Vigorous Recovery
Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.
Ranger:
Vigorous Renewal
Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.
(edited by Daecollo.9578)
Don’t see why a Guardian should be more slippery then a Thief/Ranger anyways.
both Thief and Ranger have multiple easy ways to gain vigor. thumbs down, learn to play.
I would delete that thief trait which gives them 1/3 their dodge back after a dodge. It is broken and OP.
Rangers have 50% vigor as a constant effect with 5 in Wilderness Survival. They need more relevant effects. Please reanalyze the professions you are trying to pick apart.
Rangers have 50% vigor as a constant effect with 5 in Wilderness Survival. They need more relevant effects. Please reanalyze the professions you are trying to pick apart.
100% doesn’t stack with 50%. 5 points for 50%, 10 points for 100%.
5 points for being able to dodge more sounds relevant to me.
Rangers have 50% vigor as a constant effect with 5 in Wilderness Survival. They need more relevant effects. Please reanalyze the professions you are trying to pick apart.
100% doesn’t stack with 50%. 5 points for 50%, 10 points for 100%.
5 points for an effect that cannot be stripped, and is not reliant on hitting your foe, on a class that has evasion skills on four weapons, increasing the overall potential damage you can avoid by staggering evasion skills with dodges. 5 points for not having to choose between more endurance and a damage enhancing trait.
5 points for being able to dodge more sounds relevant to me.
I was referring to vigor. It’s not as important, so prioritizing it over effects that are more relevant to the ranger’s needs would be more beneficial to the class. Of course constant 50% vigor is relevant; I’m sorry for not being clear.
(edited by Leuca.5732)
Imho this game need a global tone down on Vigor, dodges and evade frames. Too many classes can avoid/dodge/block so many attacks, that there is no point for them to time dodges: just spam them, you’ll never be out of them.
Of course, if dodges/evades get toned down, then a global cooldown/aftercast increase should be applied.
To make this game more satisfying/nice to watch/nice to play there should be a focus on risk/reward and fail/penalty mechanics.
Current state:
Wasted a dodge? Don’t worry, you have lots of them.
Missed a skill? Don’t worry, the aftercast is short so you can keep going and its cooldown is short too, soon you’ll be able to use it again.
Got hit? Don’t worry, you self-heal soon, just spam dodges/evades meanwhile.
And this is basically why everyone is complaining that skill floor is low. They are right. There is still difference between good and bad players, obviously. But it’s too small to be called “skill gap”.
SPvP main problem is not class balance, 4v5 solo queue, glory farm, reward system, game modes or whatever.
SPvP main problem is that it is absurdly easy.
End.
Imho this game need a global tone down on Vigor, dodges and evade frames. Too many classes can avoid/dodge/block so many attacks, that there is no point for them to time dodges: just spam them, you’ll never be out of them.
Of course, if dodges/evades get toned down, then a global cooldown/aftercast increase should be applied.
To make this game more satisfying/nice to watch/nice to play there should be a focus on risk/reward and fail/penalty mechanics.Current state:
Wasted a dodge? Don’t worry, you have lots of them.
Missed a skill? Don’t worry, the aftercast is short so you can keep going and its cooldown is short too, soon you’ll be able to use it again.
Got hit? Don’t worry, you self-heal soon, just spam dodges/evades meanwhile.And this is basically why everyone is complaining that skill floor is low. They are right. There is still difference between good and bad players, obviously. But it’s too small to be called “skill gap”.
SPvP main problem is not class balance, 4v5 solo queue, glory farm, reward system, game modes or whatever.
SPvP main problem is that it is absurdly easy.
End.
You wanna nerf Guardian/Elementalist?
Can you please change these skills to what Guardian and Elementalist get?
Thief:
Vigorous Recovery
Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.
No thanks – I don’t want my meager defensive boons locked behind a spec specific barrier. Thief already has plenty of design choices to incentivize crit, no need to add vigor to it.
dont forget mesmer also has the trait for 5 secs of vigor on crit hit
The point is that Guardians and Eles don’t usually spec for high precision (outside PVE). While rangers and thieves do. It was a deliberate choice to not make those classes have perma-vigor quite as easily as they already do.
You wanna nerf Guardian/Elementalist?
I never said that. I said a global tone down to dodges, evades and blocks.
If you tone down evades blocks and dodges for guardians they just become weak squishy boon dispensing warriors. Oh, and those OP eles, don’t get me started lol.
You wanna nerf Guardian/Elementalist?
I never said that. I said a global tone down to dodges, evades and blocks.
That would be a nerf there vigor traits.
And this is basically why everyone is complaining that skill floor is low. They are right. There is still difference between good and bad players, obviously. But it’s too small to be called “skill gap”.
SPvP main problem is not class balance, 4v5 solo queue, glory farm, reward system, game modes or whatever.
SPvP main problem is that it is absurdly easy.
End.
yes, sPvP is absurdly easy, but try go into WvW, where there is no gimping of your characters full power. Where the power cap is much higher. That is when you see HOW huge a difference skill makes. This game is a whole lot harder when you are in open world.
PvP is like fighting in a bathtub wearing nothing but half thickness armor.
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