Visibility and Mesmers

Visibility and Mesmers

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Posted by: BlackBeard.2873

BlackBeard.2873

So now that some NA games have shown that double mesmer can be a thing…including a game with 4 mesmers where literally nothing was visible

How is Anet going to adjust mesmers so that viewers can actually follow fights in such a case? Between giant pink wells, chaos armors everywhere, portals left and right, and armies of clones due to alacrity-powered clone factories keeping a constant 3-4 illusions at any time, it was literally impossible to follow a single fight.

It makes me laugh that Anet fixes visibility by reducing the effects on fireball, meteor shower, etc….then makes mesmer strong from both a burst/support and bunker/support aspect making a multi-mes meta quite a thing. Perhaps, we could solve the whole “can’t see a single thing b/c there are a billion clones running around the field” by just making them invisible like DH traps seem to be quite often!

(edited by BlackBeard.2873)

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Posted by: Vicko.1204

Vicko.1204

Nerfing visuals just hurts the game in general.The problem lies in the pvp maps.A game has to look beautiful in order to attract players among other things like rich content etc.Nerfing visual effects,not only from mesmers,but from all classes is a bad move.It’s just that the maps arent Esport/spectate friendly.6 ppl fighting in one small circle is gonna be messy with or without clones/meteors.

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Posted by: SteepledHat.1345

SteepledHat.1345

You know what, I’m totally fine if we wanna make clones invisible to everyone. Free shatter spikes for me.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: BlackBeard.2873

BlackBeard.2873

You know what, I’m totally fine if we wanna make clones invisible to everyone. Free shatter spikes for me.

That was obviously tongue-in-cheek as it would be game-breaking. Still…trying to fight with more than 1 mesmer there, either allied or enemy is just miserable. Watching it is hilariously futile. It is unfortunately a major flaw in the design/concept of the class, but something that must be overcome if they want to improve spectatorship of the game.

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Posted by: scarydogie.3024

scarydogie.3024

It is unfortunately a major flaw in the design/concept of the class, but something that must be overcome if they want to improve spectatorship of the game.

So what then is your idea to fix it? It’s all well and good to complain about something, but try actually coming up with a solution. Complaining doesn’t help anybody, constructive ideas and discussion do.

Lyss
Thief

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Posted by: BlackBeard.2873

BlackBeard.2873

It is unfortunately a major flaw in the design/concept of the class, but something that must be overcome if they want to improve spectatorship of the game.

So what then is your idea to fix it? It’s all well and good to complain about something, but try actually coming up with a solution. Complaining doesn’t help anybody, constructive ideas and discussion do.

I’d spend all my time thinking of a fix if I worked for ANet….but I don’t. That is their job. It is players jobs to communicate what they like and what major problems are with the game.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Bigger capture points will greatly reduce the clutter.

Visibility and Mesmers

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Posted by: Crinn.7864

Crinn.7864

Bigger capture points will greatly reduce the clutter.

This, this game is appalling in how little space is utilized.

Sanity is for the weak minded.
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