Visibility in pvp...

Visibility in pvp...

in PvP

Posted by: MalikiaJenkins.2071

MalikiaJenkins.2071

Hello Arenanet! I appreciate your listening of the players a lot, this change of FOV is a very good idea, the experience e-sport will be better. However it would be possible to insert an option which allows the player to adjust degrees of FOV? Too I find binding for the player PvP but also PvE it is the softening of the camera which slowed down considerably the vision of the player in spite of the increase of the rotation speed. So we could, maybe, add an option activating or deactivating this effect. Another problem saddens me at the level of the camera; when that we approach too much near an element (as a wall for example) of decorations the camera makes collision with this and the vision become very inferior, or when this visibility element of decorations ( As a palm tree, not I speak by a map in particular:D), masks the fight. Let us take an example of “crazy” camera when a character is " bump " against a wall the camera crashes against this wall and the visibility becomes bad and it is very difficult to estimate the situation and to respond. Maybe by allowing the camera “to cross” certain decorations or to make them transparent for the others it would make the experience pvp more pleasant. These problem for me Handicaps strongly the E-sport in guild wars 2 seen the lack of visibility of the fights in certain contexts. However I am satisfied of your change of the FOV which is a step furthermore towards a better E-Sport.

Sorry for my bad english ^^’
-Malikia