Volley vs Rapid Fire

Volley vs Rapid Fire

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

The old rapid fire was fairly similar to warrior rifle volley. Rapid fire got a massive buff by having its cast time reduced, so why doesn’t volley get the same treatment since it’s basically the same skill? Might make rifle warrior slightly more useful.

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Posted by: Puck.9612

Puck.9612

The old rapid fire was fairly similar to warrior rifle volley. Rapid fire got a massive buff by having its cast time reduced, so why doesn’t volley get the same treatment since it’s basically the same skill? Might make rifle warrior slightly more useful.

Because volley is already a 2.5 second channel, plus warriors have kill shot. Before they reduced the channel time on rapid fire it was a dps loss for rangers unless they were in point blank range.

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Posted by: ragnarokda.1805

ragnarokda.1805

I honestly +1 this. It’s a QoL thing as well as it just makes more sense. I mean, a bow can shoot out that many in less time than a gun? Please. Lol

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Posted by: nacario.9417

nacario.9417

It would be too much burst going out since rifle f1 is like an instant RF

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Posted by: Terrorsquad.4802

Terrorsquad.4802

It would be too much burst going out since rifle f1 is like an instant RF

A killshot can easily be dodged with one dodge.
RF cannot be dodged with 1-2 dodges, as it damages longer than the evasion time on 1 dodge.

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Posted by: ragnarokda.1805

ragnarokda.1805

It would be too much burst going out since rifle f1 is like an instant RF

Have you ever tried to hit people with kill shot? Man it’s a kitten.

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Posted by: Puck.9612

Puck.9612

It would be too much burst going out since rifle f1 is like an instant RF

A killshot can easily be dodged with one dodge.
RF cannot be dodged with 1-2 dodges, as it damages longer than the evasion time on 1 dodge.

and if they halved the channel on volley like the op is asking for you would be able to dodge it as well……

The problem with rifle has nothing to do with it’s damage. It just doesn’t have some of the tools that help longbow rangers stay alive like the added range, the ranged knockback and the stealth. The problem is you can’t give that stuff to warriors because they have a lot more passive sustain than rangers and with fast hands they could kite you around all day and destroy you from range.

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Posted by: skowcia.8257

skowcia.8257

It would be too much burst going out since rifle f1 is like an instant RF

A killshot can easily be dodged with one dodge.
RF cannot be dodged with 1-2 dodges, as it damages longer than the evasion time on 1 dodge.

and if they halved the channel on volley like the op is asking for you would be able to dodge it as well……

The problem with rifle has nothing to do with it’s damage. It just doesn’t have some of the tools that help longbow rangers stay alive like the added range, the ranged knockback and the stealth. The problem is you can’t give that stuff to warriors because they have a lot more passive sustain than rangers and with fast hands they could kite you around all day and destroy you from range.

A lot more passive sustain..like what? Healing signet? Heal as one has 488hp/s.. I also use signet of the wild which is another 62hp/s regen.

Im not sure if war is even close to that. War cant get so much kiting potential on rifle like ranger, true. But that doesnt justify rifle to remain as totally useless weapon.

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Posted by: Atherakhia.4086

Atherakhia.4086

They have the exact same channel time. I’m not sure what you’re after here?

Are you asking for volley to deal 25% more damage or something?

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Posted by: Puck.9612

Puck.9612

It would be too much burst going out since rifle f1 is like an instant RF

A killshot can easily be dodged with one dodge.
RF cannot be dodged with 1-2 dodges, as it damages longer than the evasion time on 1 dodge.

and if they halved the channel on volley like the op is asking for you would be able to dodge it as well……

The problem with rifle has nothing to do with it’s damage. It just doesn’t have some of the tools that help longbow rangers stay alive like the added range, the ranged knockback and the stealth. The problem is you can’t give that stuff to warriors because they have a lot more passive sustain than rangers and with fast hands they could kite you around all day and destroy you from range.

A lot more passive sustain..like what? Healing signet? Heal as one has 488hp/s.. I also use signet of the wild which is another 62hp/s regen.

Im not sure if war is even close to that. War cant get so much kiting potential on rifle like ranger, true. But that doesnt justify rifle to remain as totally useless weapon.

Higher base health, higher base toughness, adrenal health, traited endure pain, resistance, option for more healing through traited shouts or banners, etc.

Jim Hunter when my other account isn’t suspended

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Posted by: skowcia.8257

skowcia.8257

It would be too much burst going out since rifle f1 is like an instant RF

A killshot can easily be dodged with one dodge.
RF cannot be dodged with 1-2 dodges, as it damages longer than the evasion time on 1 dodge.

and if they halved the channel on volley like the op is asking for you would be able to dodge it as well……

The problem with rifle has nothing to do with it’s damage. It just doesn’t have some of the tools that help longbow rangers stay alive like the added range, the ranged knockback and the stealth. The problem is you can’t give that stuff to warriors because they have a lot more passive sustain than rangers and with fast hands they could kite you around all day and destroy you from range.

A lot more passive sustain..like what? Healing signet? Heal as one has 488hp/s.. I also use signet of the wild which is another 62hp/s regen.

Im not sure if war is even close to that. War cant get so much kiting potential on rifle like ranger, true. But that doesnt justify rifle to remain as totally useless weapon.

Higher base health, higher base toughness, adrenal health, traited endure pain, resistance, option for more healing through traited shouts or banners, etc.

Its not like ranger runs around with 11k hp and light armor. How much difference between 16 and 19k hp is? 2 auto attacks? Same goes for slighty better toughness. 5% reduction as far i rebember in zerk builds.

I can also name;
Signet of stone with 6 sec immunity on 64cd,
Protect me – all damage transfered into pet – 6 sec duration on 46cd.
Decent stability uptime,
Decent stealth uptime,
Decent access to protection,
Decent cc. A taunt which you cant even dodge on a tiny 15cd.
Awesome mobility – swoop alone matches gs+sword warrior.
Best range in game -1800-2100 depending on terrain.

I didnt started this game yesterday and its quite obvious that ranger wreck warriors on a sight as i do it myself while i am on pewpew without trying and running around without armor if i feel good throwing “ez” around.
I mean..you talk about extra healing from traits which also require dropping stances. Doesnt ranger have that tools as well when trained? Lemme see;

Healing on f2
Regen by using warhorn skills
Regen by using shout utilities (with swiftness and its all aoe) and with runes aoe condi cleanse
Aoe 50% uptime vigor on pet swap
Another 60% vigor uptime by evading an attack (so basically perma vigor)

Thats all on top of already 550hp/s with signet of the wild. And i could go on. Sustain wise? Warrior is not even close to ranger. Not. Even. A. Bit. Neither to his kiting abilities. Its easy to write all possibilities.

Rifle is compared to ranger longbow cause both of them serve the same purpose – high single target damage. Rapid fire not olny deal higher damage (higher base+scales better), but takes less time to cast, applies vul. Rifle is a weapon which need help the most on warrior as in current moment its olny good for trolling and some sneaky asura killshots.

Making volley on par with rapid fire is justiced espesially when we consider all other factors in.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Should we be petitioning for rifle to get a stealth skill too?

Anyway, volley is great. There’s pros and cons to having a fast channeled vs slower channeled skill like volley/rapid fire.
https://www.youtube.com/watch?v=nSDdSuehVZA

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Posted by: jcbroe.4329

jcbroe.4329

You are aware the old Rapid Fire, before all the buffs, did nearly the exact same damage as Volley but took twice as long?

I’m in full agreement though that warrior rifle needs improvement, just maybe not Volley. The issue, as far as I’m aware of, is that rifle is only worth bringing for Volley and killshot.

Some skill reworks on everything else would probably be best.

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Posted by: PlagueEphlik.3067

PlagueEphlik.3067

Ok first of all, I play both and can tell you right now that as a 15k zerker ranger i had alot more survivability than my marauder warrior had. But with that out of the way, you guys are missing the real problem here. Rifle is bad for mechanical reasons and theres a giant inconsistency between rapid fire and volley and its not the dmg. It’s the fact that a ranger can stand still and use rapid fire and it will auto track the target full circle even if the target teleports behind you.

volley gets cancelled when this happends. So which one is it? Should they both cancel or should they both track? Rifle is terrible at close range or in the middle of fights mostly because of this reason , the whole weapon gets shut down because of its positional weak spots. No ground target skills and no skills that can be casted backwards is where the rifle on warrior differs to other class weapons that work similar to this mechanically.

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Posted by: Atherakhia.4086

Atherakhia.4086

All channeled skills work the same way. Volley and Rapid Fire track the exact same.

Rapid Fire and Volley channel for the same time.

Rapid Fire has a higher base coefficient.

Longbow Rangers aren’t even meta so what is it exactly you think Warrior needs and why do you think the problem is volley?

The entire point OP is making is wrong. Nearly every point raised since the OP is wrong. What is it you want…

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

why do you think the problem is volley?

At which point in my post did I say the problem with the warrior class is volley? I am simply pointing out that a crucial skill in the Ranger’s arsnal (can’t spell this word right without censor) was buffed, but volley was not buffed. Currently volley deals lower damage in the same period of time, RF also deals 10 vulnerability and triggers twice the number of projectile finishers.

Longbow Rangers aren’t even meta

Maybe not in tournaments, but they are everywhere in ranked queue and in every 1v1 server/tournament (where taunt in combination with Rapid Fire gives it a massive upper hand vs other marauder builds, which is usually every build in a 1v1 tournament).

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Posted by: Atherakhia.4086

Atherakhia.4086

why do you think the problem is volley?

At which point in my post did I say the problem with the warrior class is volley? I am simply pointing out that a crucial skill in the Ranger’s arsnal (can’t spell this word right without censor) was buffed, but volley was not buffed. Currently volley deals lower damage in the same period of time, RF also deals 10 vulnerability and triggers twice the number of projectile finishers.

Longbow Rangers aren’t even meta

Maybe not in tournaments, but they are everywhere in ranked queue and in every 1v1 server/tournament (where taunt in combination with Rapid Fire gives it a massive upper hand vs other marauder builds, which is usually every build in a 1v1 tournament).

In your OP you mention nothing but Volley for Rifle…

Different classes are different. Rapid Fire was changed so using the skill was actually a DPS increase over auto attack at anything but max range. It was changed to function similarly to volley. It’s also worth noting that Longbow originally had the vulnerability on another skill. It was moved to Rapid Fire (which resulted in a DPS loss btw).

It was likely ANet’s laziness as to why it maintained the same number of projectiles. Everyone agrees the skill looks silly as is. Does crackshot still make Warrior projectiles 100% finishers? No idea…

But anyway, RF was buffed because it was awful. Volley wasn’t buffed because, even though Rifle Warrior may suck, Volley is fine.

(edited by Atherakhia.4086)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

If you’re running marauder instead of zerker on a killshot warrior, you’re doing it wrong :D