Stronghold – TLDR – It seems to me that there will be way too much pve oriented elements involved for it to be a “competitive” gametype, and personally that’s fine with me as a casual game mode.
Conquest – TLDR – 5v5 point capture, some pve elements involved depending on the map, the only “competitive” game mode in gw2 by default.
2v2 3v3 Arena – TLDR – A gametype specifically made for 1 round deathmatch, no respawn. Wins by default, why? I’ll explain below
First lets start this debate with numbers shall we? For the example lets say we have a playerbase of 1000 people.
Conquest = 5 people per team = 200 Teams – Low team count, stagnant competition
3v3 DM = 3 people per team = ~ 333 Teams – Med team count, decent competition
2v2 DM = 2 people per team = 500 Teams – High team count, most competition
I’m going to assume that stronghold is going to have 5 people or more, so it’s pointless putting it on the list at this point. The point is, the smaller the team size, the more teams you will have overall with the same amount of people.
So despite having a more competitive community with more teams, lets look at the possible questions I’ll probably get after I post this thread, such as.
Q – Won’t it fragment the playerbase and make conquest matchmaking even worse?
A – With the expansion of heart of thorns, there will more than likely be a huge increase of new players who want to try out the new content and new game modes, therefore leaving the existing community game types already in place unaffected. Not to mention when you want to be competitive the best choice in my eyes is always the most convenient one. Why try to gather 4 players when you can settle with 1 or 2 to be competitive? Not to mention the argument of the more players involved, the more roles that are needed in order to have a successful composition. Less people = less work and less hoops to go through to start playing.
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Q – What happens if all bunkers want to que for 2v2 or 3v3?
Answer 1 – This is a simple answer of adding rules to arena that prohibits having multiple amulets in 2’s and 3’s. For example : You cannot have a team with 2 cele amulets, or any mix and match of amulets that arena net has deemed as a “bunker”.
Answer 2 – Another possible alternative would be to my first answer would be to incorporate a debuff that increases all damage taken by both teams if nobody in the match has died within a certain time limit. Therefore preventing arena from drawing out.
Q – What happens if players run builds that incorporate alout of stealth, preventing combat all together?
Answer 1 – In arena it could be set that if you are in stealth for a long period of time then you get a debuff and you are auto revealed for a duration, preventing you from going back in stealth until the debuff has expired. This will prevent people from running perma stealth builds purely for the sake of trolling, and or prolonging the match for no reason.
Answer 2 – You could incorporate buffs that you capture in the arena that give you increased stealth detection for a short time while the buff is active. Therefore giving side objectives, take the buff in order to give my team mate a solid opener, and or to get the opposing team out of stealth. Something along those lines.
Q – What happens if the “competitive scene” leaves say conquest for example and plays 2v2 arena instead with launch of the expansion?
Answer – Would you honestly complain if you had the existing community not to mention all of the new players consolidated into a smaller game type therefore making more teams and a better competitive scene that guild wars 2 has ever seen?
If I had to choose the lesser of two evils, it would be that the 5 player or more game types would become casual status, so the 3 man or under game types could flourish.
There is no point in gathering more people for a competitive scene just because the game type dictates it to play, let alone competitively
Hopefully this gets the point across, feel free to ask questions concerning anything. And don’t forget to vote.
Countless
http://www.Twitch.tv/BringYourFriends
(edited by Trigr.6481)