Voting for Dishonor?

Voting for Dishonor?

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Posted by: Rieselle.5079

Rieselle.5079

Regarding the new dishonor on disconnect system….

How about if we make it up to your teammates?

- If you disconnect, you will get Dishonor.
- However, at the end of the match, your teammates get a popup box that allows them to vote to end your dishonor (acquired during this match) instantly, if the majority choose to do so.

—> At the very least, you’re dishonoured until the match ends. So there’s no time saved by quitting under any circumstance.

—> You’re playing with friends. They know that you wouldn’t abandon them deliberately. They want you back in their party and ready to fight the next match, so they vote to end your dishonor.

—> You’re playing with randoms. However, you manage to log back in and play well enough that they forgive you for DC’ing. They vote for you.

—> You’re playing with a bad net connection. You find a group of nice people and explain your situation to them, and PVP with them. They vote for you.

—> You’re a jerk and people hate you. You DC, possibly deliberately, possibly accidentally. Your teammates feel you deserve it, so they don’t vote for you. Commence abusive PMs.

So I think letting the teammates decide is a good thing. They are they ones best placed to decide whether your DC has ruined their game or not.

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Posted by: Zaxares.5419

Zaxares.5419

This is a nice idea that I think has promise. However, what happens if you join a match with 1 or 2 friends, and the other two are strangers? Your friends vote to clear you, but the strangers don’t know your story and thus don’t.

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Posted by: Rieselle.5079

Rieselle.5079

Well, the non-friends are entitled to their opinion as well. If they feel like your DC has ruined their game, and you didn’t manage to change their mind with your performance afterwards, then they’re justified in not voting for you.

If you know that you are prone to unwanted DC’s, best to find a group of understanding people to pre-join as a party, I think.

I’m undecided whether the decision to forgive you should be a majority or unanimous vote.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this is a good idea, i support this.

I’m undecided whether the decision to forgive you should be a majority or unanimous vote.

what about majority and plus dice roll?

if 4 people vote yes to forgive, then 100% the dishonor is invalidated due to genuine d/c problem.

if
3 people vote yes to forgive
1 person vote don’t care
then 3/3
100% dishonor invalidated

if
3 people vote yes to forgive
1 person vote no do not forgive
then 3/4
75% dishonor invalidated,
25% dishonor will remain

if
2 people vote yes to forgive
2 person vote no do not forgive
then 2/4
50% dishonor invalidated,
50% dishonor will remain

if
2 people vote yes to forgive
2 person vote don’t care
then 2/2
100% dishonor invalidated

etc.

how that sound?

by the way, how many choices do you intend to let them vote?
yes, forgive.
no, do not forgive.
do not care, null vote.

just 2 choices? yes and no? or a 3rd choice, to null vote?

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Posted by: Rieselle.5079

Rieselle.5079

I dont think anyone likes RNG, especially for something as important as whether you can play the game or not.

Having a Yes/No option with a timeout (timeout = dont care) probably makes sense to me.

I’d personally go with majority rules rather than unanimous vote… I’d rather protect the majority from trolling No-voters rather than protect the minority solo players from trolling DC 4-player groups :P

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Posted by: Saiyan.1704

Saiyan.1704

The main issue is knowing if a person DC’s and if that lost in time effects your match in a small way, or greatly. People wont know it’s a 4v5 until after the fact. I’ve DC’d mid game defending a node, only to come back 30s later (back at my respawn mind you) to find mid being taken. In a team oriented game, people were wondering why it was being taken with out notice. We lost by 50 pnts, directly because of my DC.

No one knows for sure how costly a DC truly is unless a notification such as “Player X has disconnected”, notifying the whole team so they could react appropriately. But no one truly knows the extent of damage a DC can do.

A vote will only be time consuming and slowing things down. An in-game timer, tracking your in game play would be more suited. Where a certain number of time lost (character out of game) directly effects that player’s accumulated points for that game.

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(edited by Saiyan.1704)