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Posted by: skylink.4972

skylink.4972

How exactly has the matchmaking improved because i see no difference between season 1-4 and this one. 10 games in a row i get 2 – 3 thieves + rev + w/e(doesnt matter anymore right?) while enemy team got perfectly META team. Why is the matchmaking like this? You are forcing people to reroll every single match. Would also like to have an explanation why i dropped from rank 110 to gold 3 after 12 lose streak while 80% of matches are 500-100/200. Did my skill level dropped over night from almost legendary to gold 3 because u know i kinda find that hard to believe.

Another thing is why as a gold 3 player am i playing vs TOP 10 players. There is 550 RATING difference. Why does your amazing matchmaking code think I can beat someone 550 rating above me? Why are top players not playing between themselves? Why are they more likely to get placed in the same team vs full gold/low plat team?

This season for me is the WORST one yet, same RNG-fest as other seasons. I was really hoping for something good when solo/duo was announced but it didnt improve a single bit. Same problems over and over and over since the beta you didnt improve.

The last thing; What was the decision making when you added PVE LOOT into PVP MODE and make it literally free loot for everyone? I saw so many PvE players coming to pvp that doesnt care if they win/lose because heeyyyyy they will get the loot anyway. Are you seriously rewarding pve players in pvp mode more than pvp players?

Im leaving spvp for this season and got very little hope that next one will be better.

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Posted by: NoNameNoob.9758

NoNameNoob.9758

Implementing ascended armor was rly bad
The rewardtrack should only be give if you win
Problem solved

(edited by NoNameNoob.9758)

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Posted by: Glael.7643

Glael.7643

Also class stacking should be removed. Add achievements to the asc gear (if you want it to stay available), like 30 wins for the leg piece, 50 for the chest etc.
Would at least reduce afk’ers.

main necro,thief
nerf thief, nerf it all

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Posted by: fishball.7204

fishball.7204

Matchmaking was sorta fine early on due to big population. Then once people stopping playing as much the flaws became more obvious.

The exact same thing happened to my friend as you OP:

https://forum-en.gw2archive.eu/forum/game/pvp/Matchmaking-s-greatest-yet/6466579

Gold 3 and vs top 10 duo/top 50 duo.

It’s a joke, why even bother.

FOR THE GREEEEEEEEEEEEN

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Posted by: skylink.4972

skylink.4972

Matchmaking was sorta fine early on due to big population. Then once people stopping playing as much the flaws became more obvious.

The exact same thing happened to my friend as you OP:

https://forum-en.gw2archive.eu/forum/game/pvp/Matchmaking-s-greatest-yet/6466579

Gold 3 and vs top 10 duo/top 50 duo.

It’s a joke, why even bother.

At 1900 rating i didnt face any of top players but at 1600 i do. I dont even need to tell that when u play vs 1 of the top players they are automatically 2 because they never ever soloQ.

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Posted by: Xillllix.3485

Xillllix.3485

Yeah but apparently this season is better than the previous one because you can’t play with your friends… So everyone can pretend they’re good playing in disorganized teams.

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Posted by: Solstace.2514

Solstace.2514

The worst season was the one where teams were stacked so the outcome was predetermined. This season has its flaws but I still think it’s better than last ones.

If you’re playing in platinum and gold, unlikely that you’d be running into many of the PVE players as they are mostly in bronze.

Placement matches tended to over rank people so you may be dropping down to a more appropriate level.

Matchmaking just as likely to have other team comp crappy as yours.

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Posted by: skylink.4972

skylink.4972

The worst season was the one where teams were stacked so the outcome was predetermined. This season has its flaws but I still think it’s better than last ones.

If you’re playing in platinum and gold, unlikely that you’d be running into many of the PVE players as they are mostly in bronze.

Placement matches tended to over rank people so you may be dropping down to a more appropriate level.

Matchmaking just as likely to have other team comp crappy as yours.

Oh you think i placed luckily in plat 3. No. I placed in low gold and climbed to 1900 with about 120 games played. Now i dropped to gold 3 with 12 lose streak. If that is not RNG then i dont know what it is (500-100 matches are obviously not balanced at all), and you think matchmaking is balanced? I played as gold vs top 10 players. But i never had top 10 players in my team vs full gold team. So what is just as likely exactly?

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Posted by: Xillllix.3485

Xillllix.3485

The worst season was the one where teams were stacked so the outcome was predetermined. This season has its flaws but I still think it’s better than last ones.

If you’re playing in platinum and gold, unlikely that you’d be running into many of the PVE players as they are mostly in bronze.

Placement matches tended to over rank people so you may be dropping down to a more appropriate level.

Matchmaking just as likely to have other team comp crappy as yours.

Playing competitive games without voice chat is like figure skating on a pool table. Not going to happen.

This game is just for casuals now.

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Posted by: fishball.7204

fishball.7204

Oh you think i placed luckily in plat 3. No. I placed in low gold and climbed to 1900 with about 120 games played. Now i dropped to gold 3 with 12 lose streak. If that is not RNG then i dont know what it is (500-100 matches are obviously not balanced at all), and you think matchmaking is balanced? I played as gold vs top 10 players. But i never had top 10 players in my team vs full gold team. So what is just as likely exactly?

Should just ignore them, they have no idea what they’re talking about.

Plenty of people have had matchmaking issues around Gold 3 to Plat. I’ve watched EU streams where people like Ajax were Plat 1 and vs’d Misha/Sind duo who were like 400+ rating above him lmao.

Same thing happens here on NA, so many games where high gold/low plat players just get farmed by top 10 duos for no reason.

A while back kdaddy also posted that game where my team had 2 duos, one of which was top 10 (Jeff) and same thing as what we’re all saying now.

Then there’s the thread I posted up above made by my friend with the same stuff happening.

MM is broken on a fundamental level and creates unfun matchups for us quite often in Plat 1-2/Gold 3. I’ve given up having fun/even PvP matches.

FOR THE GREEEEEEEEEEEEN

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Posted by: Solstace.2514

Solstace.2514

The worst season was the one where teams were stacked so the outcome was predetermined. This season has its flaws but I still think it’s better than last ones.

If you’re playing in platinum and gold, unlikely that you’d be running into many of the PVE players as they are mostly in bronze.

Placement matches tended to over rank people so you may be dropping down to a more appropriate level.

Matchmaking just as likely to have other team comp crappy as yours.

Oh you think i placed luckily in plat 3. No. I placed in low gold and climbed to 1900 with about 120 games played. Now i dropped to gold 3 with 12 lose streak. If that is not RNG then i dont know what it is (500-100 matches are obviously not balanced at all), and you think matchmaking is balanced? I played as gold vs top 10 players. But i never had top 10 players in my team vs full gold team. So what is just as likely exactly?

The inherent flaw is that pvp is a team game that’s currently organized as a pug system. The only control you have is to duo with someone you know.
It’s odd that people claim they advance because of their skill but when they lose it’s only because of bad luck and matchmaking.
I don’t believe this season stacks teams. I’ve played against a few top players in gold as well but it’s a rarity and I’ve had just as many bad players on my team as the opposing team.
As for scores determining balance that’s not always true. Matches can snowball quite easily based on a variety of factors not just skill. If you look at a lot of sports series – a lot of the games end up being blow outs despite the series being close and the teams matched.

I’m all for them instituting a team ranked queue again. That would solve a lot of the problems, but until they do this is what it is. A bunch of random pugs trying to play a team based match.

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Posted by: skylink.4972

skylink.4972

The inherent flaw is that pvp is a team game that’s currently organized as a pug system. The only control you have is to duo with someone you know.
It’s odd that people claim they advance because of their skill but when they lose it’s only because of bad luck and matchmaking.
I don’t believe this season stacks teams. I’ve played against a few top players in gold as well but it’s a rarity and I’ve had just as many bad players on my team as the opposing team.
As for scores determining balance that’s not always true. Matches can snowball quite easily based on a variety of factors not just skill. If you look at a lot of sports series – a lot of the games end up being blow outs despite the series being close and the teams matched.

I’m all for them instituting a team ranked queue again. That would solve a lot of the problems, but until they do this is what it is. A bunch of random pugs trying to play a team based match.

I mean you are kinda digging your own grave here. Pretty much what you are admitting now is that me advancing or dropping in rating is purely matter of RNG. I also can tell the difference when i play good/bad and when my team is good/bad. It also kinda look like that u know more about the matches that i played more than me somehow.

EDIT: Contradicting much btw? You say you believe this season doesnt stack teams and in next sentence you say that it happened.

(edited by skylink.4972)

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Posted by: akaCryptic.2389

akaCryptic.2389

10 games in a row i get 2 – 3 thieves + rev + w/e(doesnt matter anymore right?) while enemy team got perfectly META team. Why is the matchmaking like this?

Because the algorithm doesn’t care about your class, if it did queue times would be huge and it would be way too restrictive. People should be rerolling when needed and multiclassing should be encouraged.

Would also like to have an explanation why i dropped from rank 110 to gold 3 after 12 lose streak while 80% of matches are 500-100/200.

Too many possibilities, your skill level definitely hasn’t changed that quickly. Most would just explain it by “luck”. I do think it is harder to climb now though since legendaries s(m)urf in plat waters.

Why does your amazing matchmaking code think I can beat someone 550 rating above me?

The algorithm is limited by the population. If I am queuing and there is nobody is queuing from top 250, it will match me against the next best players. The rating gain/loss sort of tries to balance this (i.e if I beat low plats i get +4, if i lose -30, vice versa for the opponent). I do believe that the queue times can be increased in favor of better matches.

Why are top players not playing between themselves? Why are they more likely to get placed in the same team vs full gold/low plat team?

They ARE playing between themselves if they queue simultaneously. The second answer for your question is basic statistics and probability. 50 people in legend, 500 people in plat. Matchmaking suffers from lack of population once again.

Are you seriously rewarding pve players in pvp mode more than pvp players?

This is indeed amusing. The real pvp’ers don’t care much, if at all about the ascended. It did serve a purposes though:
Encourage PvX ers to spend more time in pvp, this would reflect on their data as “Season 5 has seen a 200% higher participation compared to S4”. So they can make things seem better, how the “competitive scene” is getting bigger.

I believe S5 has overall been successful although there has to many adjustments.

(edited by akaCryptic.2389)

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Posted by: Solstace.2514

Solstace.2514

I think you are making many incorrect inferences about what I said. You claimed that your advancing was not by luck but losing 12 in a row was pure RNG.

When did I say this season stacks teams? I said it doesn’t.

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Posted by: Shaogin.2679

Shaogin.2679

Well actually I’ve been able to show that the system does indeed stack teams by looking up ratings. I posted these results in a thread and Evan has responded saying he is going to be looking in to fixing the team stacking situation.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

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Posted by: skylink.4972

skylink.4972

So GW will never have good matchmaking because there is not enough players to make it balanced enough. Some people are in denial though and think the matchmaking is perfect.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

MM is broken on a fundamental level and creates unfun matchups for us quite often in Plat 1-2/Gold 3. I’ve given up having fun/even PvP matches.

I agree that this is a problem. I just had a match today where I was paired with nobodies vs. three top tier players.

But it’s not a matchmaking problem. It’s a population problem. Most PvErs have gotten their ascended gear, so they’re back to dragonslaying, and a lot of platinum players are letting their accounts decay to try to skip positions toward the top of the leaderboard.

Simple fact is: the season is almost over, and like any seasonal system the number of people playing declines the longer a season continues. And let’s be honest: if the decay system wasn’t in place, population problems would be far more extreme than they currently are.

The best solution to the problem, then, is overhauling the decay system so that it keeps people honest. Get rid of the +100 per game played when you return, get rid of the inflated rating gain/loss upon return, and make people actually lose progress if they AFK for more than a few days. It would probably be a good idea to adjust it so players aren’t dropping two full divisions after a week of not playing, but decay absolutely has to be more penalizing than it is in its current form if it’s to remain for season six.

The other solution is to simply get rid of it. Ditch the decay system, and allow people to simply play out as many games as they want to so long as it satisfies what they’re looking for like things were previously. It’ll exacerbate the population problems toward the end of the season, but people won’t feel so obligated to keep playing just so they keep their rank.

The top 250 would still be jockeyed for, and in an ideal system, if someone simply AFK’d the rest of the season after landing in the top 10, they’d eventually get overtaken by those that kept playing (and winning). They could also prevent this as a problem by requiring a set number of games to be played before placing on the leaderboard.

In any case, as someone that’s recently returned to the game I’m having a ton of fun this season—even though I’m exactly the type of person you talk about getting farmed by duos. It helps me improve as a player to regularly face against them, and at least the system makes a point to recognize imbalanced match-ups and readjust gains/losses accordingly. The example match I had today resulted in only a loss of 8 points on my rating, and I imagine they didn’t gain much from that win either.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

i dont think this is the worst season but the Matchmaking aspect probably is the worst.

Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend

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Posted by: rennlc.7346

rennlc.7346

Someone says this every season…

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Posted by: skylink.4972

skylink.4972

Someone says this every season…

Some people even give you the arguments from their experience with the season but you can just ignore those and type that instead. If i wanted RNG game i would go to casino but heyyyyy GW2 is doing the job just fine.

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Posted by: Siren.2843

Siren.2843

Pro about this season: I get equal matches, and since the teammates/opponents you get are pretty much a gamble, I consider this to be OK. Add to this that every class is viable (some a little TOO viable) this season which has been different before.

Con about this season: Don’t try to think about climbing from low tier, because there’s a 50/50 chance you’ll win or lose, and that’s because the teammates/opponents you get are a gamble. In low tier people NEVER reroll making teamcomps often lopsided in either one’s favour.

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Posted by: Sinmir.6504

Sinmir.6504

Someone says this every season…

This one though. I liked the way season 4 was. I would have called it perfect. Mathmaking was allright and Stronghold was allowed for people who didn’t like Conquest.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Stronghold was allowed for people who didn’t like Conquest.

Allowing people to play Stronghold in ranked seasonal play was the biggest mistake ArenaNet ever made. Even ignoring the issue of rampant win-trading, you can’t have players hiding in Stronghold earning the same titles and rewards players get queuing Conquest. They’re completely different game modes with completely different levels of competition. Most of the hardcore PvPers avoided Stronghold, so hitting Legendary queuing for Stronghold alone was substantially easier than queuing for Conquest.

I don’t oppose bringing Stronghold back in some capacity, perhaps with a separate leaderboard (or some form of automated tournaments), but it should never be mixed together with Conquest in seasonal play.

[EG] Ethereal Guardians

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Posted by: Sinmir.6504

Sinmir.6504

Stronghold was allowed for people who didn’t like Conquest.

Allowing people to play Stronghold in ranked seasonal play was the biggest mistake ArenaNet ever made. Even ignoring the issue of rampant win-trading, you can’t have players hiding in Stronghold earning the same titles and rewards players get queuing Conquest. They’re completely different game modes with completely different levels of competition. Most of the hardcore PvPers avoided Stronghold, so hitting Legendary queuing for Stronghold alone was substantially easier than queuing for Conquest.

I don’t oppose bringing Stronghold back in some capacity, perhaps with a separate leaderboard (or some form of automated tournaments), but it should never be mixed together with Conquest in seasonal play.

I’ve never seen win trading before when playing. Never offered it or been offered. Was it done between groups? I think with team queuing removed it would be different. i always solo q’d. Enjoyed season 4 even though me and the team I got were sometimes up against premades, then sometimes we beat the teams. They did have an advantage, everyone knows what part they will play. Who runs supplies, who attacks, who defends. Solo you don’t even know if they know the map. I just had a game, we won but anyway, I went on defence, my team kept going for supplies and making doorbreakers. I told them they need to kill the guards or the DBs go like moths to a flame but they continued to spam dbs. In fact most of that match was a battle royale in the supplies area. I had to go on offence and kill the guards. Funny,some people call arches useless, I actually disagree, if you have supplies, guards are still alive but for some reason you aren’t going for them, either mist essence appears by your spawn point or you are going on defense. In this case my team spamming supplies if there were some archers in there it would have been good.
I’d be happy for a separate leaderboard. Or even no leaderboard for stronghold, just a stronghold rating. maybe allow players to choose between showing the stronghold rating badge, conquest badge or hide.
About rewards though, most rewards you get doing ranked PvP are account bound. Is it really important to other players if somebody gets a reward for doing Stronghold that they earned through Conquest?

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Posted by: Solstace.2514

Solstace.2514

Someone says this every season…

Some people even give you the arguments from their experience with the season but you can just ignore those and type that instead. If i wanted RNG game i would go to casino but heyyyyy GW2 is doing the job just fine.

I’m switching my tune. After my latest series of games, something is off. It’s not RNG, i think the system is stacking games. There’s no way you would lose a ton in a row, unless I suddenly became brain dead and a terrible player or the system is doing it. At least with RNG, you’d have just as likely a chance to get bad players on the other team as yours. But sometimes, it seems pre ordained.

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Posted by: Azukas.1426

Azukas.1426

I disagree with this being the worst season yet.

I honestly think it has been the best season compared to the last 4 seasons. Do some tweaks still need to be made? Hell yeah, but the ship is pointed in the right direction now so it should be pretty easy.

I think they need to focus on correctly identifying player skill levels, and clean up their placement matches. I will concede on those arguments as they are true.

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Posted by: RlyOsim.2497

RlyOsim.2497

There are 5 leagues.

That this system has to match people a full 2 leagues of difference against eachother speaks, for me at least, volumes about the population of the gamemode.

How can the matches be anything but rng when the population is this low?

All that aside, this kitten is literally build wars at this stage, build wars you have to guess at the start of each match.

zzzzzzzzzzz

The Ghost of Christmas Past

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I’ve never seen win trading before when playing. Never offered it or been offered. Was it done between groups?

It was between full groups queuing at the same time during off-peak hours. Because of the relatively small player base that actually queued for Stronghold, it was common to face the same teams quite a lot. It was a gigantic problem, and is just another reason why I stopped playing the game and moved over to Black Desert then Legion for a time.

If ArenaNet didn’t force the solo/duo-queue system and if they didn’t separate Conquest progression from Stronghold, I simply wouldn’t have come back. I’d still be spamming RBGs.

About rewards though, most rewards you get doing ranked PvP are account bound. Is it really important to other players if somebody gets a reward for doing Stronghold that they earned through Conquest?

It’s less an issue of people getting rewards for winning in Stronghold so much as that they simply got rewarded for avoiding Conquest. While there’s a number of players that prefer Stronghold, there was a pretty noticeable population of players that queued Stronghold-only simply because they avoided having to fight pro league players to reach Legendary.

It was a substantially easier road to Legendary queuing for Stronghold, and yet the end reward was the same. That’s what we generally took exception to. I’m not sure I agree with the decision to remove Stronghold entirely from ranked PvP, but I absolutely am grateful that we’re headed in the right direction, even with all the alt/decay shenanigans this season.

Anyone who calls this the “worst” season has short-term memory or wasn’t around when Heart of Thorns actually launched. Season one and two were both absolute disasters.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Famine.3164

Famine.3164

Nope, best season yet no question.