Necromancer Main
Taking a break from GW2 to play various
Nintendo games..
Taking a break from GW2 to play various
Nintendo games..
Per Reddit, the PvE stat combination of this new stat combination is 1050 Power/Toughness 560 Vitality/Concentration (which seems to be roughly 40% boon duration).
In sPvP the Wanderer’s amulet gives 1050 Condition Damage/Precision 560 Toughness/Expertise (roughly 40% condition duration).
So my question to the devs who balance pvp is, why is there this disparity between the PvE stat set and the PvP stat set? I thought since the June 23rd update, your goal was to unify the names of stat combos between PvE and PvP so the stats would be consistent between the two, yet you introduce wanderer’s stats that have blatantly different stats between the two game modes. Why is this?
Also on a related note, the PvE wander’s stat combination would be much more useful for PvP than the current sPvP amulet implementation. It’d be very similar to soldiers for sure, but I’d gladly trade a bit of vitality for boon duration with some of the new might stacking build ideas I’ve come up with since HoT launch (ie dragonhunter runes mightstacking could be a very strong build with this amulet, but fairly average without it).
1050 Power/Toughness 560 Vitality/Concentration
15 points per 1% boon duration so 37.33% boon duration, almost 40% aye.
as usual, the reds refuse to say anything when it comes to amulets.
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