[Warrior] Berserker's Stance: little tweak
Something is definitely off with the new Berserker’s Stance. I tried it out and didn’t notice any benefits in terms of coping with conditions. At least before it was useful as an adrenaline source for burst-skill builds (due to the low cooldown).
Use it to pre-emptively stop conditions from comming in.
Example:
Perform hammer stuns.
Necro is about to be able to attack.
Pop Berserkers Stance
Necro condi’s have no effect.
Yea Defektive, but compared to Endure Pain, EP is way more useful. Imho its duration should lengthen and it has to remove all conditions and activations, otherwise I prefer SoS.
Yea Defektive, but compared to Endure Pain, EP is way more useful. Imho its duration should lengthen and it has to remove all conditions and activations, otherwise I prefer SoS.
I’ve been using both EP / Serker Stance (depending on enemy comp, more condi heavy then I dump endure pain). as well as SoS.
The only gripe I have with serker stance is that it was originally intended to be a stun break as well.
IDK, what I usually do in a tight situation is use SoS to wipe all condis and then immediately activate serker stance to give me breathing room to apply pressure again.
I like the changes to BS too, and agree that it could be a stun break and last a bit longer (without having to trait it for 1 extra second of benefit).
The skill then would actually be on par with EP.
EP prevents physical spikes while BS prevents condi stacking bursts. You just need to use it pro-actively.
EP does not generate two bars of adrenaline.
http://wiki.guildwars2.com/wiki/Signet_of_Stamina
36/45s cool down, End regen.
Removes all conditions
Vs.
berserker stance:
http://wiki.guildwars2.com/wiki/Berserker_Stance
4sec duration, 60 sec cool down and reduces condition duration but does not prevent them from landing or affecting you if the applier has condition duration buffed.
I fail to see how berserker stance is useful..sounds to me like they need to hire someone who actually uses his/her brain cells for war class balance.
It lasts for 4 secs on a 60 sec cool down..I’m sure condi based classes can still rip you a new one if you are using it.
This useless patch and the one before it just shifted things around. It never came close to addressing the crappy warrior class.
(edited by XII.9401)
EP does not generate two bars of adrenaline.
Because we all know that 2 stacks of adrenaline every 60 sec is a game changer..