Warrior Burst Skills Imbalance The Class
Honestly, Ranger has stats that increase the stats of there pet, warriors “special” should just be an increase in all stats.
4 stats per point, 120 if you have all 30 points.
This would give benefits to all builds of a Warrior.
The warrior’s strength is its balance and raw power, having more stats would just go with what the warrior is, raw power.
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(edited by Daecollo.9578)
Something similar to that would be nice, but I don’t like the idea of having to blow your adrenaline for an attack when you’re defensive. That’s why I believe giving us more of a choice would help the class and balance a lot.
You have a problem with Warriors being an “aggressive” class? Understand that its the core thing that distinguishes them from Guardians.
The ability to set up kills for himself and his team mates. This concept shouldn’t really be touched to be honest and its probably going to get buffed anyways so give it time and you might get what you want. Maybe new burst skills (For Warhorn and Shield) should be introduced cause having only an F1 can get old and boring.
If Warriors are designed to be aggressive, ArenaNet needs to provide them with the tools to be aggressive. Shoving a stick into a warrior’s hand and then thrusting them into the middle of an enemy team without survivability options is disastrous. At the very least, give Warriors access to snare-cleansing (reliably cleansing cripples and chills) and perhaps a better heal that promotes aggressive gameplay. Make their heal scale off of the amount of opponents nearby, like Irelia from League of Legends (the more opponents and danger: bigger heal, less opponents: smaller heal).
Defensive/tanky warrior builds should still promote aggressive gameplay to distinguish them from guardians, but right now the warrior’s defensive builds require the warrior to water down their damage to uselessness. At the same time, Warrior’s healing is abysmally weak, and no options for reliable condi removal, so bunker builds are not viable at the moment for warriors. Give bunker builds access to condi removal when doing aggressive plays (F burst skills cleanse a condition, or something).
(edited by zone.1073)
I have no problem with being aggressive. If I had a problem with that I wouldn’t have even mention the condition dmg part.
I have a problem with builds not being worthwhile :/
“Reached the point in which losing as a Warrior is a L2P issue for the most part.”
You obviously understand what I’m getting at.
If Warriors are designed to be aggressive, ArenaNet needs to provide them with the tools to be aggressive. Shoving a stick into a warrior’s hand and then thrusting them into the middle of an enemy team without survivability options is disastrous. At the very least, give Warriors access to snare-cleansing (reliably cleansing cripples and chills) and perhaps a better heal that promotes aggressive gameplay. Make their heal scale off of the amount of opponents nearby, like Irelia from League of Legends (the more opponents and danger: bigger heal, less opponents: smaller heal).
Defensive/tanky warrior builds should still promote aggressive gameplay to distinguish them from guardians, but right now the warrior’s defensive builds require the warrior to water down their damage to uselessness. At the same time, Warrior’s healing is abysmally weak, and no options for reliable condi removal, so bunker builds are not viable at the moment for warriors. Give bunker builds access to condi removal when doing aggressive plays (F burst skills cleanse a condition, or something).
Really really really about to call you out on this one. Ask yourself, why should a well played Tank Initiator Hammer ever HAVE DPS when it can bait out stun breaks on a large scale while being able to peel off really well if you have leg specialist?
You’re not being reasonable with your ideal world of “balance” man. Its like, OMG I AM A ROAMING TANK, I SHOULD ALSO DEAL DPSCOUGHELE. You can’t have everything, take a breather.
Why am I saying it only needs a few tweaks rather than putting it on par with Irelia’s DPS/efficiency? Because being a “tank” also carries in this game if you haven’t noticed. I.E holding a point, a role in which Warriors only really need a few tweaks.
Anyways, a few more days til the update.
Really really really about to call you out on this one. Ask yourself, why should a well played Tank Initiator Hammer ever HAVE DPS when it can bait out stun breaks on a large scale while being able to peel off really well if you have leg specialist?
Because you can bait out stun breaks anyways without devoting your build to “bunker” (I use quotes because bunker warrior is a misnomer, atm). Actually, you can initiate fights better as a damage warrior because of your threat. Enemies want to jump on the damage warrior, not ignore him like they could vs a “bunker/useless” warrior. The damage warrior soaks in the aggro, making it a safer environment for his allies to freely do their jobs as enemies chase the damage warrior around.
If damage warriors can accomplish all these things, then what distinguishes “bunker” warriors then? You like to believe that you are carrying your team by being a “bunker/useless” warrior, but may have not considered that perhaps it is your team that is carrying you. It’s ArenaNet’s fault though, for not making bunker build viable for warriors.
Anyways, warrior needs work. The end. Looking forward to the next update.
(Baiting stun breaker with a 5 second immobilize threat)
(edited by zone.1073)
lol stop posting that video…
Phantaram clearly paniced there and messed things up.
You dont waste mistform for an immobilize.You either go in water and cleanse it or go in air and updraft the warrior the moment he tries to 100blades you…
And what would you do if he had 2 cabtrips instead of 1?? Probably die :P
Warriors burst is very telegraphed and easy to manage in the 100 blades build to use it for baiting stunbreakers.What usually happens is the other way around..you have your allies bait stunbreakers and then come in and burst..imo