Warrior Burst Skills Imbalance The Class

Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

Burst Skill Problem 1: Defensive Builds.

The way burst skills have been set up are completely offensive. The warrior is forced to focus on dps with them no matter what. While all other classes have the ability to use their F1-4 skills on defensive/offensive/supportive skills.

There are several dmg bonuses for having higher adrenaline levels. But only one for defensive builds (Adrenal Health)? Unbalanced. One thing that has always had me confused is why a defensive shouts warrior would want to use Inspiring Shouts while using shouts for heals? So we are forced to blow our heals just to use an attack that get’s rid of your Adrenal Health ? The abilities for adrenaline are completely counter-productive for a defensive warrior.

Solution: Why not give us a multitude of choices for burst skills?
Instead of just giving us one skill that’s offensive, give us the option to choose something more supportive or defensive.
It would not be OP considering the skills would have cool downs of course.

If that would be done, then you could adjust the discipline trait line to where you are not investing in to burst dmg but burst skill recharge rate and up the recharge rate for the attack burst skill.

^Promoting balance to the game and class.

Problem 2: Condition Builds

I think it is slightly unfair you can get a dmg bonus but not a condition dmg bonus from adrenaline. Nowadays people laugh when they see condition warrior’s in PvP. This is a good reason why. Investing in burst skills while using a condition build counters yourself. When running a condi build, you must focus on critical hits for applying bleeds(Considering that’s all we can apply through traits, besides the occasional immobilize.) It’s not helpful to get a damage bonus for Burst skills from investing in Discipline if your using a primarily condition build.

Solution: You could add a way to gain condition dmg through adrenaline.
And as I said before -
“you could adjust the discipline trait line to where you are not investing in to burst dmg but burst skill recharge rate”

Another option would be to remove condition related burst skills, converting them to Immediate dmg attacks. Therefore the dmg bonus would actually be worth it.

^Promoting balance to the game and class.

That’s all I could think of for now. Please feel free to share your thoughts on this matter.

-Bam Bam

Bam Bam

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Posted by: Daecollo.9578

Daecollo.9578

Honestly, Ranger has stats that increase the stats of there pet, warriors “special” should just be an increase in all stats.

4 stats per point, 120 if you have all 30 points.

This would give benefits to all builds of a Warrior.

The warrior’s strength is its balance and raw power, having more stats would just go with what the warrior is, raw power.

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(edited by Daecollo.9578)

Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

Something similar to that would be nice, but I don’t like the idea of having to blow your adrenaline for an attack when you’re defensive. That’s why I believe giving us more of a choice would help the class and balance a lot.

Bam Bam

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Posted by: Schwahrheit.4203

Schwahrheit.4203

You have a problem with Warriors being an “aggressive” class? Understand that its the core thing that distinguishes them from Guardians.

The ability to set up kills for himself and his team mates. This concept shouldn’t really be touched to be honest and its probably going to get buffed anyways so give it time and you might get what you want. Maybe new burst skills (For Warhorn and Shield) should be introduced cause having only an F1 can get old and boring.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: zone.1073

zone.1073

If Warriors are designed to be aggressive, ArenaNet needs to provide them with the tools to be aggressive. Shoving a stick into a warrior’s hand and then thrusting them into the middle of an enemy team without survivability options is disastrous. At the very least, give Warriors access to snare-cleansing (reliably cleansing cripples and chills) and perhaps a better heal that promotes aggressive gameplay. Make their heal scale off of the amount of opponents nearby, like Irelia from League of Legends (the more opponents and danger: bigger heal, less opponents: smaller heal).

Defensive/tanky warrior builds should still promote aggressive gameplay to distinguish them from guardians, but right now the warrior’s defensive builds require the warrior to water down their damage to uselessness. At the same time, Warrior’s healing is abysmally weak, and no options for reliable condi removal, so bunker builds are not viable at the moment for warriors. Give bunker builds access to condi removal when doing aggressive plays (F burst skills cleanse a condition, or something).

(edited by zone.1073)

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Posted by: King James.2659

King James.2659

I have no problem with being aggressive. If I had a problem with that I wouldn’t have even mention the condition dmg part.

I have a problem with builds not being worthwhile :/

Bam Bam

Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

“Reached the point in which losing as a Warrior is a L2P issue for the most part.”

You obviously understand what I’m getting at.

Bam Bam

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Posted by: Schwahrheit.4203

Schwahrheit.4203

If Warriors are designed to be aggressive, ArenaNet needs to provide them with the tools to be aggressive. Shoving a stick into a warrior’s hand and then thrusting them into the middle of an enemy team without survivability options is disastrous. At the very least, give Warriors access to snare-cleansing (reliably cleansing cripples and chills) and perhaps a better heal that promotes aggressive gameplay. Make their heal scale off of the amount of opponents nearby, like Irelia from League of Legends (the more opponents and danger: bigger heal, less opponents: smaller heal).

Defensive/tanky warrior builds should still promote aggressive gameplay to distinguish them from guardians, but right now the warrior’s defensive builds require the warrior to water down their damage to uselessness. At the same time, Warrior’s healing is abysmally weak, and no options for reliable condi removal, so bunker builds are not viable at the moment for warriors. Give bunker builds access to condi removal when doing aggressive plays (F burst skills cleanse a condition, or something).

Really really really about to call you out on this one. Ask yourself, why should a well played Tank Initiator Hammer ever HAVE DPS when it can bait out stun breaks on a large scale while being able to peel off really well if you have leg specialist?

You’re not being reasonable with your ideal world of “balance” man. Its like, OMG I AM A ROAMING TANK, I SHOULD ALSO DEAL DPSCOUGHELE. You can’t have everything, take a breather.

Why am I saying it only needs a few tweaks rather than putting it on par with Irelia’s DPS/efficiency? Because being a “tank” also carries in this game if you haven’t noticed. I.E holding a point, a role in which Warriors only really need a few tweaks.

Anyways, a few more days til the update.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: zone.1073

zone.1073

Really really really about to call you out on this one. Ask yourself, why should a well played Tank Initiator Hammer ever HAVE DPS when it can bait out stun breaks on a large scale while being able to peel off really well if you have leg specialist?

Because you can bait out stun breaks anyways without devoting your build to “bunker” (I use quotes because bunker warrior is a misnomer, atm). Actually, you can initiate fights better as a damage warrior because of your threat. Enemies want to jump on the damage warrior, not ignore him like they could vs a “bunker/useless” warrior. The damage warrior soaks in the aggro, making it a safer environment for his allies to freely do their jobs as enemies chase the damage warrior around.

If damage warriors can accomplish all these things, then what distinguishes “bunker” warriors then? You like to believe that you are carrying your team by being a “bunker/useless” warrior, but may have not considered that perhaps it is your team that is carrying you. It’s ArenaNet’s fault though, for not making bunker build viable for warriors.

Anyways, warrior needs work. The end. Looking forward to the next update.

(Baiting stun breaker with a 5 second immobilize threat)

(edited by zone.1073)

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Posted by: Avead.5760

Avead.5760

lol stop posting that video…
Phantaram clearly paniced there and messed things up.
You dont waste mistform for an immobilize.You either go in water and cleanse it or go in air and updraft the warrior the moment he tries to 100blades you…
And what would you do if he had 2 cabtrips instead of 1?? Probably die :P
Warriors burst is very telegraphed and easy to manage in the 100 blades build to use it for baiting stunbreakers.What usually happens is the other way around..you have your allies bait stunbreakers and then come in and burst..imo