Warrior Eviscerate

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Posted by: papaganoosh.7908

papaganoosh.7908

Really love the new changes for Warrior in SPvP.

Check out the Eviscerate testing video below.

http://papaganooshplace.blogspot.co.uk/2013/05/eviscerate-testing.html

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Posted by: Lukin.4061

Lukin.4061

How squishy were the targets? =]

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Posted by: MaXi.3642

MaXi.3642

even if they were the squishiest one, armor doesnt have extreme effect so even on not squishy target it would deal maybe 20-30% less? its still over 8000 thats more than half hp of usuall ele in one hit

edit: i mean difference between low and high, doesnt count player without armor, because that ele obviously were not naked

(edited by MaXi.3642)

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Posted by: papaganoosh.7908

papaganoosh.7908

It was the same target every time. I think about 2.2k armour, but not 100% sure. Will ask my guildmate to come and post the exact stats up.

We did some testing on him with 2.8k armour too and still managed to hit him for 9.3k which was crazy!

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Posted by: chungiee.8764

chungiee.8764

As an Rabid HGH Engineer playing tPvP, there has been times where i get ambushed by a warrior, die and see the damage breakdown… always ~8k from Eviscerate.

Definitely very power.

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Posted by: Kouryuu.4213

Kouryuu.4213

I was the target, my poor face was on the line, for science!

I was wearing a berzerker ammy with no toughness rune/traits (base ele armour just over 1.8k armour).

Forever unranked.

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Posted by: papaganoosh.7908

papaganoosh.7908

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Posted by: Kharr.5746

Kharr.5746

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

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Posted by: shimzor.6057

shimzor.6057

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

This.

Yet another thing, there is no chance to land eviscerate on moving target (no need to dodge just change direction and eviscerate miss).

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Posted by: Brigg.6189

Brigg.6189

Yeah, it’s pretty much backstab thief with no stealth, no steal as a gap closer, a telegraphed backstab, and 2/3 of your utilities are spent on pure dps.

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Posted by: SniffyCube.6107

SniffyCube.6107

Yeah, it’s pretty much backstab thief with no stealth, no steal as a gap closer, a telegraphed backstab, and 2/3 of your utilities are spent on pure dps.

so true… warriors still have no “niche” in spvp and other classes can do what warriors do… only better

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Posted by: Caffynated.5713

Caffynated.5713

This.

Yet another thing, there is no chance to land eviscerate on moving target (no need to dodge just change direction and eviscerate miss).

Take leg specialist. Use axe 3 before eviscerate. No more missed eviscerates.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: papaganoosh.7908

papaganoosh.7908

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

Firstly, can I say this is obviously and clearly marked as testing, nobody is saying this is the same as in a Scenario.

The Vuln is easily stacked. Mace 4 and Axe 2, plus the shout. instantly 18 stacks. Any warrior will tell you a full bar of adrenaline isn’t particularly hard to come by. There’s no scholar armour, just divinity. The might comes from the signet which is on a 48 second cooldown with 30 seconds of might and fury and the shout which gives 25 seconds of might on a 20 seconds cooldown and then of course the weapon swapping sigil.

The quote I chose isn’t remotely true. Whilst a full bunker gets hit for around 6k I have repeatedly hit 12k upwards on glass cannons, even one hitting a thief (who was maybe on 85% already) so it does translate into real scenarios.

That being said I have to agree with everyone who says Eviscerate is impossible to land. There is no stealth, no steal and everyone knows the combat gfx for it.

For those people check out the other post on the Kill Shot testing. That is pretty interesting.

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Posted by: Archaon.6245

Archaon.6245

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

14k backstab…yeah…on which planet?

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Posted by: tarcheg.4872

tarcheg.4872

You do know that you killed the ele with the last eviscerate which leads into some of the dmg (the overdmg) being calculated against 0 armor – which is what you have in DS.
So the damage from skills which are downing the enemy are by no way a reliable source for testing.
And please tell me how the changes from the last patch affected the damage? The ele only has one boon up so you would gain 3% more damage compared to pre patch…

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Posted by: AlBundy.7851

AlBundy.7851

I wish I could use my computer screen as a portal to go through the internet to the OP’s location and vomit all over him.

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Posted by: Ezrael.6859

Ezrael.6859

You do know that you killed the ele with the last eviscerate which leads into some of the dmg (the overdmg) being calculated against 0 armor – which is what you have in DS.
So the damage from skills which are downing the enemy are by no way a reliable source for testing.
And please tell me how the changes from the last patch affected the damage? The ele only has one boon up so you would gain 3% more damage compared to pre patch…

Armour values are retained while in the downed state.
It only changes when are you are defeated.

So what makes you think that a skill hitting someone into downed state would do extra damage?

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Posted by: garethh.3518

garethh.3518

It’s the exact same thing as prepatch.

A good PvE weapon, terrible PvP.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You take more damage in downed state.

And your crits on that ele were much higher then average, like almost 1k more in auto attack then usual.

Only targets in current meta that seem to take 10k eviscerates are hgh engis, mesmers, and thieves due to their builds
All others average around 6-8k.

Eviscerate doesnt miss moving targets. It will change direction actually if a person teleports. It is an amazing skill.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: garethh.3518

garethh.3518

Eviscerate doesnt miss moving targets. It will change direction actually if a person teleports. It is an amazing skill.

If they teleport…. within a 300~ range… while you have swiftness up….

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If you have someone walk out of eviscerate range then you are casting from too far away.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: papaganoosh.7908

papaganoosh.7908

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

14k backstab…yeah…on which planet?

I missed that. have to agree on never having seen a 14k backstab as an opener. Maybe after the target has dropped below 50% health at a push.

I’ll say again though, this is just for testing purposes. This is clearly the very very top end of what is possible, but wanted to highlight that it is obviously stuff like this that other abilities are being balanced against, despite the fact (as has been mentioned numerous times) that it is incredibly difficult to land in SPvP, let alone get such a high crit.

I just liked the fact that a Warr with around 24k HP could still hit this hard.

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Posted by: jcbroe.4329

jcbroe.4329

You take more damage in downed state.

And your crits on that ele were much higher then average, like almost 1k more in auto attack then usual.

Only targets in current meta that seem to take 10k eviscerates are hgh engis, mesmers, and thieves due to their builds
All others average around 6-8k.

Eviscerate doesnt miss moving targets. It will change direction actually if a person teleports. It is an amazing skill.

I’d like to verify this. On my ranger in my BM build (somewhere around 3200+ armor), Evis consistently hits me for 6-8k.

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Posted by: Zodian.6597

Zodian.6597

Someone should test this build and let me know how it goes, I’ve been having some success with it, but I’d like to know how it works for others.
http://intothemists.com/calc/?build=-s777w;0VK-N0d4BL-60;9;4J-99T49;20;00;059ARN-6C;1qNYCqNYC6Bd (gw2 forums suck with ITM, copy and paste if bad link)

I’ve learned that soldiers is pretty much essential for an evis build, the damage trade off for zerkers isn’t worth getting 3 shot over, and knights damage dips a bit too low without providing that much more survivability (only against condis rely).

The monk runes give you an added aegis to go with your elite, this helps to give you the opener in 1v1s. Intelligence sigils let you negate crit chance.

I chose axe off hand over mace after a lot of testing. Since the build uses axe as a double mainhand, you become bottleknecked by OH cooldowns, the axe 5 works as a “filler skill” -being that it’s channeled for 3.5 seconds, this adds to the overall fluidity of your dps output and adrenaline generation. Axe 4 gives you a bit of fury (in a build with 8% crit chance) and can hit for decent damage sometimes as well. Overall, axe OH over mace because mace will bottleneck your constant DPS and bogg down the your pacing of combat. -This is a personal preference though, you’re welcome to try mace if you’d like (plus I suck at landing tremors lol).

Utilities: Bolas because you have no gap closer, signet of stamina because condis are imba, greater justice for the fury and might (which outlasts the cooldown so it’s pretty much passive). I was using endure pain over signet of stamina for awhile, but I died way too much to condis.

If you happen to try it let me know how it works out, It’s loads of fun and pretty easy to get the hang of if you’re just starting out on warrior.

Neglekt

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Posted by: Invision.1307

Invision.1307

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

Please show me some proof of thieves backstabbing 14k on “real scenario enemies” in spvp?…

“Heart Of The [MIST” – Guild Leader

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Someone should test this build and let me know how it goes, I’ve been having some success with it, but I’d like to know how it works for others.
http://intothemists.com/calc/?build=-s777w;0VK-N0d4BL-60;9;4J-99T49;20;00;059ARN-6C;1qNYCqNYC6Bd (gw2 forums suck with ITM, copy and paste if bad link)

I’ve learned that soldiers is pretty much essential for an evis build, the damage trade off for zerkers isn’t worth getting 3 shot over, and knights damage dips a bit too low without providing that much more survivability (only against condis rely).

The monk runes give you an added aegis to go with your elite, this helps to give you the opener in 1v1s. Intelligence sigils let you negate crit chance.

I chose axe off hand over mace after a lot of testing. Since the build uses axe as a double mainhand, you become bottleknecked by OH cooldowns, the axe 5 works as a “filler skill” -being that it’s channeled for 3.5 seconds, this adds to the overall fluidity of your dps output and adrenaline generation. Axe 4 gives you a bit of fury (in a build with 8% crit chance) and can hit for decent damage sometimes as well. Overall, axe OH over mace because mace will bottleneck your constant DPS and bogg down the your pacing of combat. -This is a personal preference though, you’re welcome to try mace if you’d like (plus I suck at landing tremors lol).

Utilities: Bolas because you have no gap closer, signet of stamina because condis are imba, greater justice for the fury and might (which outlasts the cooldown so it’s pretty much passive). I was using endure pain over signet of stamina for awhile, but I died way too much to condis.

If you happen to try it let me know how it works out, It’s loads of fun and pretty easy to get the hang of if you’re just starting out on warrior.

Your traits do not really enhance your build here. You have cripple on immob but 1 source of cripple. Movement break immob but only shield bash and evis for movement.
Off hand axe I tried maybe first week and it just doesn’t cut it for dps or survivability.
Considering fast swaps, I suggest using non shared weapons.
Reckless dodge will consume your crit swap.
Without critical chance, Eviscerate is a wet napkin from my experience, 3k is not a show stopper.
The runes you chose I do not understand what the role is in the build? Mending and healing power don’t really scale all that much.

No offense, just my two cents

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Zodian.6597

Zodian.6597

Someone should test this build and let me know how it goes, I’ve been having some success with it, but I’d like to know how it works for others.
http://intothemists.com/calc/?build=-s777w;0VK-N0d4BL-60;9;4J-99T49;20;00;059ARN-6C;1qNYCqNYC6Bd (gw2 forums suck with ITM, copy and paste if bad link)

I’ve learned that soldiers is pretty much essential for an evis build, the damage trade off for zerkers isn’t worth getting 3 shot over, and knights damage dips a bit too low without providing that much more survivability (only against condis rely).

The monk runes give you an added aegis to go with your elite, this helps to give you the opener in 1v1s. Intelligence sigils let you negate crit chance.

I chose axe off hand over mace after a lot of testing. Since the build uses axe as a double mainhand, you become bottleknecked by OH cooldowns, the axe 5 works as a “filler skill” -being that it’s channeled for 3.5 seconds, this adds to the overall fluidity of your dps output and adrenaline generation. Axe 4 gives you a bit of fury (in a build with 8% crit chance) and can hit for decent damage sometimes as well. Overall, axe OH over mace because mace will bottleneck your constant DPS and bogg down the your pacing of combat. -This is a personal preference though, you’re welcome to try mace if you’d like (plus I suck at landing tremors lol).

Utilities: Bolas because you have no gap closer, signet of stamina because condis are imba, greater justice for the fury and might (which outlasts the cooldown so it’s pretty much passive). I was using endure pain over signet of stamina for awhile, but I died way too much to condis.

If you happen to try it let me know how it works out, It’s loads of fun and pretty easy to get the hang of if you’re just starting out on warrior.

Your traits do not really enhance your build here. You have cripple on immob but 1 source of cripple. Movement break immob but only shield bash and evis for movement.
Off hand axe I tried maybe first week and it just doesn’t cut it for dps or survivability.
Considering fast swaps, I suggest using non shared weapons.
Reckless dodge will consume your crit swap.
Without critical chance, Eviscerate is a wet napkin from my experience, 3k is not a show stopper.
The runes you chose I do not understand what the role is in the build? Mending and healing power don’t really scale all that much.

No offense, just my two cents

Thanks for your input K pop! -I haven’t had an issue with reckless dodge yet, but that’s definitely something to keep in mind.
I chose monk runes for the aegis proc on elite activation (30s aegis) + boon duration to get a tad bit more out of greater justice and sig of rage. The aegis is there to counter potential imobs/burst openers when roaming between points (block a bunker guards hammer 3 while approaching point for example), I suppose you could go with rock dog or something more offensive here, but I felt like the build needed a bit more survivability when I chose these runes.

I tried non-shared weps for a bit today, it sort of punishes you for staying in your axe set though as you need to swap back to x+shield and wait another 4s to get the crit proc for evis -which is on an 8s CD, if you look at the timing on wep swap; x+shield -> axe+x – evis (wep swap now on 4 sec CD, evis now on 8s cd) you can see that in order to achieve an eviscerate every 8s you must consciously limit yourself to 4 seconds in your axe main-hand set. So if you’re only spending 4 seconds in Axe at a time, the cooldowns of your other wep set start to bog you down (since shield already anchors you at a 25s and 30s cd) and you’ll find yourself getting kited and spamming auto attack.

Which brings me to the trait choice of imob on cripple, yes it only has 1 source of cripple, but that is on a 10 second CD, and featured in both wep sets, so it’s going to be up pretty much whenever you get chilled or crippled.

I appreciate your feedback, you definitely have MUCH more experience than me with this class. I just put this build together after the patch and have been having a great time playing it

PS: I heard hman’s running something new, any idea what that might be?

Neglekt

(edited by Zodian.6597)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

New since when?

If your looking for boon duration, perhaps you can try a combination of rune sets. I say I prolly spend an average of 5 seconds in a weapon set unless I am looking for a specific opening.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: papaganoosh.7908

papaganoosh.7908

How about you try it in a real scenario? You had 18 stacks vulnerability + full adrenaline bar + berserker armor + scholar runes + might stacking using a full glass build against a non-moving target with 1800 armor.

Honestly, that damage is terrible for such a scenario when thieves can open with a 14k backstab from stealth. Your real eviscerates wouldn’t break 8k in combat against glass cannons, and probably 4-5k against bunkers.

Please show me some proof of thieves backstabbing 14k on “real scenario enemies” in spvp?…

This