Warrior Is OP
Got killed by warri so feels the need to let us all know what an easy class it is to play,..fascinating thread !
LOL….
please don’t even mention WvW in the PvP forum. We all know how some classes are OP as heck in WvW and completely diff in PvP. And not just Warriors.
“Buff my main class, nerf everything else. "
It has been like this for seasons now. Worst part, most use Krait runes that goes through dodges. Avoiding dmg is not viable vs warrior. You can only cleanse/transfer + crapload of heals if you want to win vs them. And to win vs warrior you need absurd amount of time due to passives + zerker stance + endre pain. By that time you probably lost the point anyway because warrior’s teammate showed up.
[Teef] guild :>
Got killed by war yesterday two or three tiems a match. And? He was good at it so look how you can beat him. I will look how i can improve adapt my build after the last losses. Maybe it´s not suited to what i encounter despite me liking it.
(edited by Wolfric.9380)
Plain simple math that anyone can understand.
Look at your average enemy warrior with percentage bars on and you will see that health regen minimum 5% every second. A warrior have a minimum of 19200 hp, but most will have marauder or similar. So the Warrior regen 1000+ health a second. Thats the eqvivalent of any other class popping their active heal on a 4-6s cooldown. While doing almost as much damage as possible. Other classes can come close to that kind of healing yes but they have to sacrifice alot in terms of offensive power.
And thats why the warrior has been OP since release. You notice this now? No one cares anymore. Anet dont care and we dont care. Lets nerf the other classes some more. Oh and buff guardians. They need it.
Plain simple math that anyone can understand.
Look at your average enemy warrior with percentage bars on and you will see that health regen minimum 5% every second. A warrior have a minimum of 19200 hp, but most will have marauder or similar. So the Warrior regen 1000+ health a second. Thats the eqvivalent of any other class popping their active heal on a 4-6s cooldown. While doing almost as much damage as possible. Other classes can come close to that kind of healing yes but they have to sacrifice alot in terms of offensive power.
And thats why the warrior has been OP since release. You notice this now? No one cares anymore. Anet dont care and we dont care. Lets nerf the other classes some more. Oh and buff guardians. They need it.
Its 1000 hp/s MAX not Minimum and they do actually have to land their burst to proc it. With all the blinds and blocks out there its not quite as easy as you think, Its easy in a team fight but try that in a 1v1 vs a DH or a thief with constant blinds/blocks and your F1 burst can miss quite often. And you say War has been OP since release. Did you even play Season 1 or Season 2 where having a war on your team was a guaranteed loss?
“Buff my main class, nerf everything else. "
Yes Warrior OP its kinda balanced for people that still want to have success even with brainless zerg gaming. and most people i play against in solo q they play Guardian Warrior Druid Revenant. After that ele mesmer engi and necro about least played i get a lot matches where the enemy don’t even have necros. Guardians sometimes in a stack of 3 others are stack of 2. Guardian in stack of 3 also means more and more player roll guardian because its also OP for solo/duo q and win more games for players.
(edited by Rolisteel.1375)
Did you even play Season 1 or Season 2 where having a war on your team was a guaranteed loss?
The percieved weakness of classes in sPvP depend on the strength of other classes due to the 5 man limit in a group. That doesnt mean that individual aspects of a class – like the passive heal of a warrior running healing signet – has been any less OP during that time.
Even going into WvW occasionally, Warriors are just cancerous to deal with. It is possible to kite them, but you better not make a single mistake.
In WvW power Rev has advantage vs power Warrior, due the patch nerfed mostly the PvP Rev part. Condi Warrior should win vs power and condi Rev, albeit condi Rev has a chance (was much easier before the butchering of Retribution traitline).
Plain simple math that anyone can understand.
Look at your average enemy warrior with percentage bars on and you will see that health regen minimum 5% every second. A warrior have a minimum of 19200 hp, but most will have marauder or similar. So the Warrior regen 1000+ health a second. Thats the eqvivalent of any other class popping their active heal on a 4-6s cooldown. While doing almost as much damage as possible. Other classes can come close to that kind of healing yes but they have to sacrifice alot in terms of offensive power.
And thats why the warrior has been OP since release. You notice this now? No one cares anymore. Anet dont care and we dont care. Lets nerf the other classes some more. Oh and buff guardians. They need it.
Its 1000 hp/s MAX not Minimum and they do actually have to land their burst to proc it. With all the blinds and blocks out there its not quite as easy as you think, Its easy in a team fight but try that in a 1v1 vs a DH or a thief with constant blinds/blocks and your F1 burst can miss quite often. And you say War has been OP since release. Did you even play Season 1 or Season 2 where having a war on your team was a guaranteed loss?
Blinds don’t do too much to Warrior due to their stupid amount of Resistance they can apply, which 100% nullifies Blind just throwing that tidbit out there.
Blinds don’t do too much to Warrior due to their stupid amount of Resistance they can apply, which 100% nullifies Blind just throwing that tidbit out there.
You have approx 12 sec of resistance every 60 sec. And if you use Heal Sig for resistance then you lose that lovely 380 Hp/S healing signet passive. You cant have it both ways. Either you have high uptime on resistance or you have high regen.
“Buff my main class, nerf everything else. "
This is funny because Rev, while having a damage shave, is still fundamentally broken due to mechanical design.
XD
This is funny because Rev, while having a damage shave, is still fundamentally broken due to mechanical design.
XD
Rev was initialy desingned to have no weapon swap, then Anet gave wapon swap w/o changing/balance the tools ReV had to compensate the weapon swap lacking…
OP means balance to GW2 class design standards, deal with it :} that is all the game is about, play what carries the most, when one gets shaved moe to another one.
(edited by Aeolus.3615)
LOL….
please don’t even mention WvW in the PvP forum. We all know how some classes are OP as heck in WvW and completely diff in PvP. And not just Warriors.
You took the words out of my mouth. On power Berserker and Vanilla War in WvW with food/oil, Dura runes and all the things you can’t get in PvP it’s really a roaming/havoking Beast. In PvP, it’s really not great at all. Other than Vaans, are there any other Warrior mains in EU or NA ESL? A great player can do some work against the right enemy team, but there are MANY other stronger/better picks for Conquest.
Maguuma & A Few alts on other NA/EU servers
Of all of the classes to cry about you pick arguably one of the three weakest in the game in sPvP simply because it can be difficult in 1v1’s .
Warrior is very far from OP. Try using blinds/blocks/dodges and you’ll find you have a much easier time dealing with warrior. Turtle up during their berserker, burst when it drops. You win. It’s literally that easy.
It’s the same than against Guardians : you wait for their defensive cooldowns to be used to do anything meaningful, unless you can kill them before they react, which should not happen unless they have pretty low reflexes.
Warriors are very forgiving as a class, but while they’re strong, I must say that bunker elementalist builds are more annoying right now, especially if your build is based off condition damage or crit (depending on which elementalist you’re facing). They’ll kill you slowly and unless you can CC them at the right moment, they’ll stay full, wash, rince and repeat their rotation until you die or you give up.
The same goes for warrior, but to a lower extent : they’ll be really strong against conditions, or against power builds, or maybe both. Sure, they’ll be able to defend or capture the point with their defensive abilities up, but once they’re down, you’ve got between 40 and 50 seconds to kill them which is more than plenty if you didn’t wasted your CD.
Still, I’m not in the legendary division so I can’t talk for you guys.
Yesterday I started aiming to do some achievements and started playing Warrior instead of my engineer.
I made a quick look at metabattle and choose Condiwarrior (Mace/shield warrior).
I can usually beat those Warriors on my engie but it is a though battle and I though that those Warrior players are good… I… I take that back.
I havent played warrior much and not very used to it and I defeat everyone except players who play warriors better than me. And in teamfights I just run around charging my adrenaline and go berserk weapon swap powpowpow weaponswap powpowpow, block block block (Gaining might) resistance when I get to much condi to cleance with F1 and Weaponswap and if I get to much power damage I go invincible. Whahahaaa! Most of the time I go down is when I get focused by two or more players long enough to get all my defencive skills on CD. But even when that happens my attacks i made to heal myself while focused has, if not downed one or more players it has atleast hurt them alot so that my teammates can take them out (If they get there in time).
I am so supriced now why Engineers got so many nerfs the latest patches to defencives and stuns/dazes… While Warrior has it all.
I am a Silver tier 2-3 player (Going back and forth).
Guild Leader of Alpha Sgc [ASGC]
More classes need to be like warrior.
Huge wide animations that are easy to track and counter dodge.
How about, you go and play that profession exclusively now for the next two weeks and then tell us your “progress”.
Testing something like that on a weekend, with still very inaccurate ratings of the majority of players, for only a couple of hours max. and then making a post about crowing how easy it is … Im not even commenting on that…
Heard about sufficient sample size?
Im playing warrior today, too… why? Because its thief/mesmer daily. Doesnt mean warrior is braindead, just very good at countering badly played thieves and mesmers.
Had one pewpew thief today unload into shield repeatedly and kill himself…. is shield reflect now OP and thief needs a buff? That would be the same as your conclusion.
So burnguard is op? Wait until people learn to not stand in aoes. It already started, Im seeing less and less players die to burnguards. At least in gold t3. Where according to your very premature prediction the majority of the players will be.
Apropos burnguard… one guard today used sword 3 into shield reflect… nearly as funny as that pewpew thief.
(edited by Yasi.9065)
L2p, kite a warrior and its dead.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
my glass power ele tears average warrs to pieces
How about, you go and play that profession exclusively now for the next two weeks and then tell us your “progress”.
Testing something like that on a weekend, with still very inaccurate ratings of the majority of players, for only a couple of hours max. and then making a post about crowing how easy it is … Im not even commenting on that…
Heard about sufficient sample size?
Im playing warrior today, too… why? Because its thief/mesmer daily. Doesnt mean warrior is braindead, just very good at countering badly played thieves and mesmers.
Had one pewpew thief today unload into shield repeatedly and kill himself…. is shield reflect now OP and thief needs a buff? That would be the same as your conclusion.
So burnguard is op? Wait until people learn to not stand in aoes. It already started, Im seeing less and less players die to burnguards. At least in gold t3. Where according to your very premature prediction the majority of the players will be.
Apropos burnguard… one guard today used sword 3 into shield reflect… nearly as funny as that pewpew thief.
I have played engineer as main since game started. I am pretty sure I know that Warrior is easier to play even if it is a weekend or not. Also both me and Aurora never claimed that niether Warrior or Guard was OP in higher tiers.
I also mentioned that I can beat warriors on my engineer. The skill level and requirement to do good with a warrior is very low in my opinion and I can not understand how Engineer got so many nerfs to defence and healing while Warrior heal so much that I usually have top healer (From healing myself) in the end of the match.
Guild Leader of Alpha Sgc [ASGC]
I also mentioned that I can beat warriors on my engineer. The skill level and requirement to do good with a warrior is very low in my opinion and I can not understand how Engineer got so many nerfs to defence and healing while Warrior heal so much that I usually have top healer (From healing myself) in the end of the match.
I play warrior, and I think I can explain why you can get top healing – it’s because a warrior takes a lot of damage by nature. You cannot teleport nor stealth, so are always visible to determined attackers. You don’t have access to protection, so get the full part of physical damage each time. The mobility of a warrior is very low in the meta build, and barely passable with a GS (power build), so you can get pursued efficiently. So all in all, a warrior is bound to take damage, and his high base regen is here to offset that unfavorable start situation.
This is also why warrior is easy to play as a beginner – you can endure a few hits before you go down, so if the opponent makes as many mistakes as you do, you still stand a chance, because a warrior hits hard. At higher level, a warrior is very readable and kitable, so it becomes harder to play. You’ll never die fast – that’s an impossible thing – but you’ll never kill fast either, unless your opponent makes foolish tactical decisions. Fortunately, the game is full of players that make such decisions every second.
LOL….
please don’t even mention WvW in the PvP forum. We all know how some classes are OP as heck in WvW and completely diff in PvP. And not just Warriors.
You took the words out of my mouth. On power Berserker and Vanilla War in WvW with food/oil, Dura runes and all the things you can’t get in PvP it’s really a roaming/havoking Beast. In PvP, it’s really not great at all. Other than Vaans, are there any other Warrior mains in EU or NA ESL? A great player can do some work against the right enemy team, but there are MANY other stronger/better picks for Conquest.
Vaans is not ESL lol
Balance proposal as I sit around wondering why Anet has not done anything about a lot of the issues with classes. Damage wise warrior is spot on.. but stances are a big issue and I don’t know a lot of people who don’t run all stances (reason for that.. they too good)
Im sure this won’t go anywhere but my example is how easily warriors can be fixed from them being simply immune bots to proper class which requires actual attention. If this breaks any builds then something is wrong with that build in the first place as they should not rely on ridiculous broken stuff to even last.
Fix Adrenaline: Actually be able to build this when attacking targets. intervals of 2 to 3 per hitting target instead of the 1 that it is now (Reason for this…. not needing Berserker Stance to build adrenaline which is a 50% use of it now and the other 50% being resistance of course)
Rework Stances to replace each other. This way you can then make them reactionary instead of just passive brain dead skills which is how 75% of warriors treat them now. Of course balances of cooldowns can then be address perhaps lowering them to 45 to 30 seconds. Basically making sure they are used at right moments…. you know like any pvp should.
Then Fix skills:
1] Berserker Stance: Make it last only 4 seconds… of course tweak the resistance/adrenaline pulsing intervals to make it still effective for what it is… condition resistance and adrenaline gain however a proper duration instead of let ramped for 9 seconds (9 seconds even without Last Stand mind you….)
2] Balance Stance: Reduce to 4 or even 5 seconds, improve or change the passive boons durations to match current. This should be used in a heavy cc moment and not just for swiftness when not using and just basically used randomly for a 12 second swiftness
3] Last Stand (warrior trait): Remove the balance stance when CCed, instead simply Break Stun and give boons stability and vigor. (I could be being generous but basically balance stance needs to go) Keep the Stance duration bonus and vigorwhen using stances.. those are fine.
4] Defy Pain (warrior trait): If they truly want to keep this trait make it not a stance but a trait skill (Which appears on the effects area of UI) which for 5 seconds is activated on the threshold that reduces both Condition Damage and regular damage by perhaps 50%. This is to give it some damage reduction without making it over the top. Cooldown of this trait 90 to 120 seconds (So people don’t rely on it)
5] Outrage needs to be nerfed…. 10 second cooldown on a break stun and then additional Adrenaline is way over the top. This is what causes the issue with Rousing Resiliencealways being active. This not being increased in cooldown is absurd and should be at least 25 seconds.
L2p, kite a warrior and its dead.
How do you kite someone when you are forced to stay on a circle 3m wide where you are pretty much always in melee range?
Just curious, you seem to have found a solution to this.
Does anyone else feel like Warrior has way too much sustainability, offensive output, mobility, and simplicity all in one package.
I don’t understand why Revs were hit so hard, when they actually had some weakness to their design, that being conditions. Now Warriors are hitting extremely hard like Revs were, however they don’t seem to have much weaknesses.
The performance variation between some of the classes is really atrocious, like the monstrous performance difference between fresh air elementalist, and a macebow warrior.
Even going into WvW occasionally, Warriors are just cancerous to deal with. It is possible to kite them, but you better not make a single mistake. Meanwhile Warr is over drooling on the keyboard letting the weight of the slobber mash down the keys, while hammering out single hits that can one shot most players, with the skill requirement of lacing your shoes.
Warrior has just few skills you need to avoid, it’s not op. It has huge bursting dmg, that’s it. Have you ever looked and DH’s? Huge dmg, conditions, defense. When I play warrior I have to take power signet just to counter guardian for 6 seconds….and still. You play vs 3 guardians, you done only from traps.