Warrior Longbow

Warrior Longbow

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Posted by: Rarnark.5623

Rarnark.5623

I mean from a visual pov, a warrior switching to a long range weapon, setting the ground beneath his feet on fire and proceeding to continue his melee with the bow is also a bit funny.

What about engineers setting bombs and spamming grenades on themselves?

Spirit Bae
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Posted by: clint.5681

clint.5681

People are really reaching to get everything on the warrior nerfed

That’s because it deserves to be.

The amount of nerfs you receive has no merit. It’s the results that count and Combustion shot is ridiculous. People have every right to complain about, just like they have every right to complain about Healing Singet or the new Mesmer Heal.

Ahh of course, how could we be so silly and not see this

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
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Posted by: TheGuy.3568

TheGuy.3568

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Treborlavok.3504

Treborlavok.3504

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: Mrbig.8019

Mrbig.8019

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

This is not about hard counters, this is about a single skil forcing people of the point for 9 secs by simply pressing a button.

it’s either “lose the point” or “die in it” for almost all professions aside a guardian.

At least an engi needs to HIT YOU with its CCs, the war simply spams it on CD and if you go off point, you have a nice NO ANIMATION pin down which roots you for another 3 secs followed by a 5-6 k arcing arrow.

But well, whatevr, i’m done with this discussion, there’s no way to make people understand.

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Posted by: Treborlavok.3504

Treborlavok.3504

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

This is not about hard counters, this is about a single skil forcing people of the point for 9 secs by simply pressing a button.

it’s either “lose the point” or “die in it” for almost all professions aside a guardian.

At least an engi needs to HIT YOU with its CCs, the war simply spams it on CD and if you go off point, you have a nice NO ANIMATION pin down which roots you for another 3 secs followed by a 5-6 k arcing arrow.

But well, whatevr, i’m done with this discussion, there’s no way to make people understand.

Meteor.. marks… barrage… Churning earth… dragons tooth….bomb/nade spam…

Stability, condi cleanse, reflect/block… pull/push him from point with skills like scorpion wire or magnet or gs 5 on guard focus 4 on mes etc etc etc…. counter him dont sit there with your thumb up your bum.

Shall i keep going?… counter them.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: jportell.2197

jportell.2197

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

I play warr in tpvp right now and I’m not defending them. the damage i can do with a soldiers ammy is ridiculous compared to other classes trying to run the same stats… Then the amount of sustain that i can have in a healing banner build is also just completely ridiculous.

Lets take a hammer build x/x/30/x/30 with healing signet. Now all other bogusness aside… for 15 points they are getting a nice buff to their heal.
Take something like engineers elixir infused bombs… 30 points for roughly the same healing from the trait… with the same healing coeffecient (0.15)… now yes there are other things engis might have like the recharge on the heal skill at 25% health. But it has a huge ICD.

Then lets take guardians 15 point trait the dodge on heal. Guardian dodges are not spammable perma vigor or not. In fact to even match the passive healing that a non-bunker warrior can get a guardian has to go 30 points into one trait line and 20 points into another while actively applying boons and laying out symbols so they have no choice but to be bunkerish unless running meditations but even then they are still a free kill because lawls scepter. And to get his “passive” heal to mean anything he has to spend 20 more trait points.

Then lets move on to condition removal… And for the sake of argument lets compare a bunker warrior to a bunker guardian.

So a bunker warrior running warhorn+cleansing ire both traited. Can effectively clear all conditions almost all conditions in the game every 12s. Cleansing ire takes care of 3 considering that you can never miss with bow f1 since its ground targeted pulse. Charge clears 2 conditions if the warrior has cripple chill or immob on them, call to arms.

Then lets move on to guardians condi clear in comparison to warrior… A trait which removes ONE every 10s… How many can a warrior remove every 10s with cleansing ire? Oh yeah three Now the guardian can also take the signet of resolve but then it takes up his healing slot without you know…. healing him…hence why no guardians run that in tourneys anymore… in any build.
Then after that we have pure of voice… now this used to be bugged to turn two condis into boons and all guards were jumping for joy. It was promptly fixed… so now guardians self condi clear is nothing compared to warriors…

TLDR: Warriors don’t give up that much to be tanky while dishing out above average damage, warriors can bunker better than a class that has less than half their base vitality and was sort of designed to do the bunkering job.

My solution: Nerf healing signet base healing… However up the coeffecient so that those who spec healing power can still get some use from it. As for the condi clear, the condi meta is still ridiculous so other classes ability to remove conditions should be bumped up to be on par with warriors. And make traits that deal with clearing conditions somewhat balanced across the classes. The class with the highest armor, highest damage, and highest vitality should not also have the most rapid rate of condi clear.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: jportell.2197

jportell.2197

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

This is not about hard counters, this is about a single skil forcing people of the point for 9 secs by simply pressing a button.

it’s either “lose the point” or “die in it” for almost all professions aside a guardian.

At least an engi needs to HIT YOU with its CCs, the war simply spams it on CD and if you go off point, you have a nice NO ANIMATION pin down which roots you for another 3 secs followed by a 5-6 k arcing arrow.

But well, whatevr, i’m done with this discussion, there’s no way to make people understand.

Meteor.. marks… barrage… Churning earth… dragons tooth….bomb/nade spam…

Stability, condi cleanse, reflect/block… pull/push him from point with skills like scorpion wire or magnet or gs 5 on guard focus 4 on mes etc etc etc…. counter him dont sit there with your thumb up your bum.

Shall i keep going?… counter them.

Meteor shower lolol. If you get hit by two of them yeah maybe your dead…
Barrage… that damage is sooo good lemme tell you not to mention the ranger is rooted while doing it making him susceptible to interrupts.
Marks may be the only instance where you have a case here
Churning earth… yeah because it doesn’t have one of the longest cast times ever…. same for dat dragons tooth.
Engi-bombs the none of them come close to the DOT that can be procced from combustive shot plus pindown.
Nades take a 30 point trait to even be useful really so it is a huge investment for them to work.

As for your remarks on CC warriors have the best CC while having the best immunity to CC… If they took the traits for it they could have a stability up time of 20s at least.

So yes warriors can be countered… But the hambow build usually requires a 2v1 to kill the warrior and a 0/0/30/30/x bunker build the warrior needs 3 people to kill him and even then it takes quite a bit of effort…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Rednik.3809

Rednik.3809

So yes warriors can be countered… But the hambow build usually requires a 2v1 to kill the warrior and a 0/0/30/30/x bunker build the warrior needs 3 people to kill him and even then it takes quite a bit of effort…

This thread becomes more and more fatter and greener with every post.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: mini.6018

mini.6018

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

This is not about hard counters, this is about a single skil forcing people of the point for 9 secs by simply pressing a button.

it’s either “lose the point” or “die in it” for almost all professions aside a guardian.

At least an engi needs to HIT YOU with its CCs, the war simply spams it on CD and if you go off point, you have a nice NO ANIMATION pin down which roots you for another 3 secs followed by a 5-6 k arcing arrow.

But well, whatevr, i’m done with this discussion, there’s no way to make people understand.

Meteor.. marks… barrage… Churning earth… dragons tooth….bomb/nade spam…

Stability, condi cleanse, reflect/block… pull/push him from point with skills like scorpion wire or magnet or gs 5 on guard focus 4 on mes etc etc etc…. counter him dont sit there with your thumb up your bum.

Shall i keep going?… counter them.

Meteor shower lolol. If you get hit by two of them yeah maybe your dead…
Barrage… that damage is sooo good lemme tell you not to mention the ranger is rooted while doing it making him susceptible to interrupts.
Marks may be the only instance where you have a case here
Churning earth… yeah because it doesn’t have one of the longest cast times ever…. same for dat dragons tooth.
Engi-bombs the none of them come close to the DOT that can be procced from combustive shot plus pindown.
Nades take a 30 point trait to even be useful really so it is a huge investment for them to work.

As for your remarks on CC warriors have the best CC while having the best immunity to CC… If they took the traits for it they could have a stability up time of 20s at least.

So yes warriors can be countered… But the hambow build usually requires a 2v1 to kill the warrior and a 0/0/30/30/x bunker build the warrior needs 3 people to kill him and even then it takes quite a bit of effort…

So bunker guards can’t be killed alone, bunker engies cannot be killed and if warrior doesn’t die in 1v1 while bunker is OP.My presumption is that logic and good sense are lacking.
0/0/30/30/10 build is just terrible, has zero damage and bad andrenaline regen.How are you guys doing it? I actually kill all these warriors by using sword/axe/lb or mace/sword lb in zerker gear in matter of seconds.

The ammount of ridiculous is getting out of control.

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Posted by: Archaon.6245

Archaon.6245

So let me understand…time ago berserker stance had shorter duration and was supposed to reduce condition’s duration by 100% allowing “traited” ones (Let’s say +20% bleeding duration) to still hit and deal damage but it was bugged so it removed all conditions giving total condition immunity to incoming ones too….and instead of fixing the bug you decided to give it longer duration and change the description to match the bugged effect as you can read on wiki http://wiki.guildwars2.com/wiki/Berserker_Stance

On this incoming livestream can you please explain why you actually don’t fix those kind of bugs “fixing” descriptions instead? Would be nice to have a reasonable explanation why you turned a gamebreaking bug into a legit effect also increasing its duration…

Just copy-pasted this from livestream’s topic…let’s see if someone can give an answer about this..

(edited by Archaon.6245)

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Posted by: mini.6018

mini.6018

So let me understand…time ago berserker stance had shorter duration and was supposed to reduce condition’s duration by 100% allowing “traited” ones (Let’s say +20% bleeding duration) to still hit and deal damage but it was bugged so it removed all conditions giving total condition immunity to incoming ones too….and instead of fixing the bug you decided to give it longer duration and change the description to match the bugged effect as you can read on wiki http://wiki.guildwars2.com/wiki/Berserker_Stance

On this incoming livestream can you please explain why you actually don’t fix those kind of bugs “fixing” descriptions instead? Would be nice to have a reasonable explanation why you turned a gamebreaking bug into a legit effect also increasing its duration…

Just copy-pasted this from livestream’s topic…let’s see if someone can give an answer about this..

Wiki was wrong in the 1st place.Whoever wrote it was misslead by the tooltip.Tooltip was “harder to understand” .10 seconds bleed = 100% 30 se c bleed is still 100% from the receiving side.Guard purging flames works in exactly the same way.Thestance was initially released with 6 seconds uptime but that was too low so it got a buff to 8.Condi spam meta is to blame for this only.Every counter to mindless condispam gets a+1.

Tldr working as intended, prolly needs lower cd too

(edited by mini.6018)