Warrior Longbow
Combustive shot is just op. Plain and simple. Huge kitten radius, achieves perma burning, and hard counters melee builds because of that radius.
well, the fire field is stationary. move out of the field to avoid burning.
pin down?
carry condition removers.
or spam dodge.
the recharge time is 25 or 20 seconds anyway.
the long bow is fine, working nicely as intended.
plus, the overall physical damage for the combustion shot is already reduced by 15%
well, the fire field is stationary. move out of the field to avoid burning.
pin down?
carry condition removers.
or spam dodge.
the recharge time is 25 or 20 seconds anyway.the long bow is fine, working nicely as intended.
plus, the overall physical damage for the combustion shot is already reduced by 15%
It’s bad enough I’m addressing somebody who keeps referring to his level of play experience as “casual”, but some of your ideas here are quite simply ridiculous…
1. Unlike Black Powder’s tiny radius (the skill which, btw, warrs always seem to stand in and later complain allows thief to perma blind), Combustion shot easily covers an entire point (or a lot of a point, if we’re talking about the graveyard on LotF). As a result, the debate becomes one of surviving versus holding a point.
2. The skill “Pin Down” already applies two condis, Combustive Shot applies a third on a short CD. Furthermore, not every class or build has the level of condi removal/dampening that warrs can get…
3. Spamming dodge has become increasingly more difficult in recent months, and even when doing so, there’s no reason you won’t get hit by the pulse on Combustive Shot. There’s also the issue of being able to be hit when your dodge cast ends, whereas you have to keep dodging in order to survive and thus can’t stand in place. Furthermore, that burns your dodges, which then can’t be used for the “loleazy” dodges on skills like Eviscerate, Earthshaker, and so forth.
4. You’re extremely wrong as far as what the main source of damage from CS is- you seem to claim it’s the physical damage. That damage was never that high anyways- the real killer is the burning, which, outside of fear (when traited w/ damage), is the most damaging condition in the game, and once you have burn, you certainly can’t “spam dodge” to get it off.
People are really reaching to get everything on the warrior nerfed
[url=https://] [/url]
Pin down needs a telegraph and a unique animation.
It’s bad enough I’m addressing somebody who keeps referring to his level of play experience as “casual”, but some of your ideas here are quite simply ridiculous…
hey, i really am a casual player!
1. Unlike Black Powder’s tiny radius (the skill which, btw, warrs always seem to stand in and later complain allows thief to perma blind), Combustion shot easily covers an entire point (or a lot of a point, if we’re talking about the graveyard on LotF). As a result, the debate becomes one of surviving versus holding a point.
yes, the combustion shot works very nicely at that. i like the large radius. it is working nicely as intended.
2. The skill “Pin Down” already applies two condis, Combustive Shot applies a third on a short CD. Furthermore, not every class or build has the level of condi removal/dampening that warrs can get…
yup! it is a powerful skill! so it has a recharge timer of 25 or 20 seconds!
yes, not every professions have lots of conditions removals. rocks, scissors, paper etc.
mesmers have illusions, necromancers have death shroud, thieves have stealth, etc.
maybe the 0.25 seconds activation time is … too powerful. impossibru to dodge unless the victim got off lucky with a dodge.
consider 0.50 to 1 seconds maybe? and a very big obvious aiming animation. consider flashing effects also? to make it obvious. people have been asking for this.
3. Spamming dodge has become increasingly more difficult in recent months, and even when doing so, there’s no reason you won’t get hit by the pulse on Combustive Shot. There’s also the issue of being able to be hit when your dodge cast ends, whereas you have to keep dodging in order to survive and thus can’t stand in place. Furthermore, that burns your dodges, which then can’t be used for the “loleazy” dodges on skills like Eviscerate, Earthshaker, and so forth.
hmmm perhaps consider increasing the activation time of 0.25 seconds? make it 0.50 seconds – 1.00 seconds?
4. You’re extremely wrong as far as what the main source of damage from CS is- you seem to claim it’s the physical damage. That damage was never that high anyways- the real killer is the burning, which, outside of fear (when traited w/ damage), is the most damaging condition in the game, and once you have burn, you certainly can’t “spam dodge” to get it off.
ehehehh i did not claim that. i just said the overall physical damage is reduced by 15%
the burning is meant to be powerful. if professions do not equip enough condition removals, then they are supposed to die by conditions.
by the way, how does the burning from combustion shot works? does it applies burning every second during the 9 seconds (level 3) or once on impact and every 3 seconds?
it pulses once on impact, and another pulse every 3 seconds right?
total 4 pulse on level 3, 9 seconds duration.
Pin down needs a telegraph and a unique animation.
i can accept that. but the activation time is 0.25 seconds so i dun think adding telegraph or unique animation matters since the only time pin down misses is when the target has a lucky dodge roll.
It’s bad enough I’m addressing somebody who keeps referring to his level of play experience as “casual”, but some of your ideas here are quite simply ridiculous…
hey, i really am a casual player!
1. Unlike Black Powder’s tiny radius (the skill which, btw, warrs always seem to stand in and later complain allows thief to perma blind), Combustion shot easily covers an entire point (or a lot of a point, if we’re talking about the graveyard on LotF). As a result, the debate becomes one of surviving versus holding a point.
yes, the combustion shot works very nicely at that. i like the large radius. it is working nicely as intended.
2. The skill “Pin Down” already applies two condis, Combustive Shot applies a third on a short CD. Furthermore, not every class or build has the level of condi removal/dampening that warrs can get…
yup! it is a powerful skill! so it has a recharge timer of 25 or 20 seconds!
yes, not every professions have lots of conditions removals. rocks, scissors, paper etc.
mesmers have illusions, necromancers have death shroud, thieves have stealth, etc.maybe the 0.25 seconds activation time is … too powerful. impossibru to dodge unless the victim got off lucky with a dodge.
consider 0.50 to 1 seconds maybe? and a very big obvious aiming animation. consider flashing effects also? to make it obvious. people have been asking for this.3. Spamming dodge has become increasingly more difficult in recent months, and even when doing so, there’s no reason you won’t get hit by the pulse on Combustive Shot. There’s also the issue of being able to be hit when your dodge cast ends, whereas you have to keep dodging in order to survive and thus can’t stand in place. Furthermore, that burns your dodges, which then can’t be used for the “loleazy” dodges on skills like Eviscerate, Earthshaker, and so forth.
hmmm perhaps consider increasing the activation time of 0.25 seconds? make it 0.50 seconds – 1.00 seconds?
4. You’re extremely wrong as far as what the main source of damage from CS is- you seem to claim it’s the physical damage. That damage was never that high anyways- the real killer is the burning, which, outside of fear (when traited w/ damage), is the most damaging condition in the game, and once you have burn, you certainly can’t “spam dodge” to get it off.
ehehehh i did not claim that. i just said the overall physical damage is reduced by 15%
the burning is meant to be powerful. if professions do not equip enough condition removals, then they are supposed to die by conditions.
by the way, how does the burning from combustion shot works? does it applies burning every second during the 9 seconds (level 3) or once on impact and every 3 seconds?
it pulses once on impact, and another pulse every 3 seconds right?
total 4 pulse on level 3, 9 seconds duration.Pin down needs a telegraph and a unique animation.
i can accept that. but the activation time is 0.25 seconds so i dun think adding telegraph or unique animation matters since the only time pin down misses is when the target has a lucky dodge roll.
No skill should ever be like combustive shot radius is.
On zerker gear, 3rd level combustive shot deals about 1 k damage per tick ( crit) on top of 4 k of burning. That’s 8k damage YOU CAN’T DODGE in any way. By simply pressing a button you get a free 8 k damage on the whole point ( even bigger), unless you spam dodge like a mad SIMPLY TO AVOID THIS SKILL PASSIVE EFFECT, whilst not caring about the war unleashing hell on you meanwhile.
Pin down needs a longer and more obvious animation.
Arcing arrow is the perfect example of a balanced skill: slow, obvious, high hitting.
Arcing arrow could have even be able to deal 20k damage, it woud have been balanced.
Combustive shot and pin down are not.
No skill should ever be like combustive shot radius is.
hmmm i think there needs to be more skills with such radius.
On zerker gear, 3rd level combustive shot deals about 1 k damage per tick ( crit) on top of 4 k of burning. That’s 8k damage YOU CAN’T DODGE in any way. By simply pressing a button you get a free 8 k damage on the whole point ( even bigger), unless you spam dodge like a mad SIMPLY TO AVOID THIS SKILL PASSIVE EFFECT, whilst not caring about the war unleashing hell on you meanwhile.
i dunno since i dun really use zerker amulet in sPvP.
i thought they already reduced the overall physical pulse damage by 15% and made it only pulse 4 times over 9 seconds?
and zerker warriors have lower health and armor compared against rabid / soldiers warriors.
it is a level 3 burst skill, it is suppose to feel powerful.
Pin down needs a longer and more obvious animation.
i can agree on this. maybe consider 0.50 – 1.00 seconds and very obvious aiming for the knees animation.
i.e. the victim took an arrow to the knee
Arcing arrow is the perfect example of a balanced skill: slow, obvious, high hitting.
well it is not a burst skill.
i use it for might stacking myself mainly.
bonus if they happen to hit anyone.
Arcing arrow could have even be able to deal 20k damage, it woud have been balanced.
what? it could deal 20k damage?
Combustive shot and pin down are not.
combustive shot’s damage has been reduced. the rest are working as intended.
pin down needs a longer activation time and obvious animation.
I’m pretty sure that power rangers, engis and eles in earth have aoe that size. There is also a reason it is a strong move – it costs ALL of a warriors adrenaline, weakening him in most cases (he will lose regen). It also takes a long time to generate 3 bars. It is the warrior’s ‘special’ move for that weapon – its f1.
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
(edited by Muchacho.2390)
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.
consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.
if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132
fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.
with lung capacity, fear me is 48 seconds recharge time now.
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.
consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.
if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.with lung capacity, fear me is 48 seconds recharge time now.
while i would like if they buffed dark pact, i think its in a better place balance wise then pin down. Immobilize is in my opinion one of the best conditions if not the best, so it should be hard to hit.
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.
consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.
if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.with lung capacity, fear me is 48 seconds recharge time now.
while i would like if they buffed dark pact, i think its in a better place balance wise then pin down. Immobilize is in my opinion one of the best conditions if not the best, so it should be hard to hit.
increasing the activation time a bit (0.50 to 1.00 seconds up from 0.25 seconds) and adding unique obvious animation would be good. nothing more than that.
No skill should ever be like combustive shot radius is.
Oh, looks like you are new player, and not know GW2 skills very well. I will be happy to help a beginner!
Here you go:
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Symbol_of_Protection + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Concussion_Bomb + http://wiki.guildwars2.com/wiki/Forceful_Explosives
http://wiki.guildwars2.com/wiki/Big_Ol'_Bomb
http://wiki.guildwars2.com/wiki/Barrage
http://wiki.guildwars2.com/wiki/Meteor_Shower
http://wiki.guildwars2.com/wiki/Flame_Burst + http://wiki.guildwars2.com/wiki/Blasting_Staff
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_ + http://wiki.guildwars2.com/wiki/Blasting_Staff
http://wiki.guildwars2.com/wiki/Eruption
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Frozen_Burst
http://wiki.guildwars2.com/wiki/Ring_of_Earth
http://wiki.guildwars2.com/wiki/Earthquake
http://wiki.guildwars2.com/wiki/Churning_Earth
http://wiki.guildwars2.com/wiki/Arcane_Wave
http://wiki.guildwars2.com/wiki/Ring_of_Fire_
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Lightning_Storm_
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Tornado
http://wiki.guildwars2.com/wiki/Chaos_Storm
http://wiki.guildwars2.com/wiki/Life_Transfer
http://wiki.guildwars2.com/wiki/Unholy_Feast
http://wiki.guildwars2.com/wiki/Grasping_Dead
http://wiki.guildwars2.com/wiki/Enfeebling_Blood
http://wiki.guildwars2.com/wiki/Putrid_Explosion
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Plague
http://wiki.guildwars2.com/wiki/Marked_for_Death
http://wiki.guildwars2.com/wiki/Mark_of_Horror
And remember, our friendly forum community always glad to help and educate new players.
Feel free to ask and have a nice day!
25 charracters
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.
consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.
if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.with lung capacity, fear me is 48 seconds recharge time now.
while i would like if they buffed dark pact, i think its in a better place balance wise then pin down. Immobilize is in my opinion one of the best conditions if not the best, so it should be hard to hit.
increasing the activation time a bit (0.50 to 1.00 seconds up from 0.25 seconds) and adding unique obvious animation would be good. nothing more than that.
Please name other classes with long telegraphed skills likw war.Warrior alone has more easy to dodge highly telegraphed, low range obvious animation skills than all the other classes combined together.Longbow and warrior heals/ sudtain needs a huge buff, especially power on combustive shot and speed increase on aa/arcing arrow.Considering most complainers only use rabid tanky gear and play easymode don’t have the right to complain and really need to l2p if they get killed by the easiest most avoidable class in the game (by far).I only need 3 blocks and two evades to win a fight against war at 100% health.
(edited by mini.6018)
but mini. i dunno!
i dun play other professions other than my precious warrior!
well, the fire field is stationary. move out of the field to avoid burning.
pin down?
carry condition removers.
or spam dodge.
the recharge time is 25 or 20 seconds anyway.the long bow is fine, working nicely as intended.
plus, the overall physical damage for the combustion shot is already reduced by 15%
- that aoe covers entire point… if i walk out of it my team loses points
- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?
- of course longbow is nice, for warriors who are using it…not so nice on receiving side
Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.
So yeah pin down needs a nerf…
Edit: Combustive shot is strong but i dont think it needs to be nerfed
but you are comparing a skill 3 versus a skill 5 oooo.
i thought skill 5 are supposed to be more powerful than skill 3 ?
Well they also have normally a higher cooldown/casttime, which isnt the case with pin down
pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.
consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.
if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.with lung capacity, fear me is 48 seconds recharge time now.
while i would like if they buffed dark pact, i think its in a better place balance wise then pin down. Immobilize is in my opinion one of the best conditions if not the best, so it should be hard to hit.
increasing the activation time a bit (0.50 to 1.00 seconds up from 0.25 seconds) and adding unique obvious animation would be good. nothing more than that.
Please name other classes with long telegraphed skills likw war.Warrior alone has more easy to dodge highly telegraphed, low range obvious animation skills than all the other classes combined together.Longbow and warrior heals/ sudtain needs a huge buff, especially power on combustive shot and speed increase on aa/arcing arrow.Considering most complainers only use rabid tanky gear and play easymode don’t have the right to complain and really need to l2p if they get killed by the easiest most avoidable class in the game (by far).I only need 3 blocks and two evades to win a fight against war at 100% health.
heals are usually well telegraphed
those telegraphed warrior skills also hit hard like truck and have long lasting CCs
longbow and warrior heal needs a buff? nice joke
i don’t use rabid gera and i find warriors kittened atm due to little trade off for max effectivness
what if my class doesn’t have block? besides you actually have to outdps warrior HS
i had warrior in our guild that played condi build with HS, you can burst him all you want, his health wouldn’t even budge
[Teef] guild :>
(edited by Cynz.9437)
I don’t have a dog in this race (I don’t play warrior and I don’t feel weak vs. warrior longbow) but I feel like I could add some useful advice:
- that aoe covers entire point… if i walk out of it my team loses points
Please don’t believe the forums when they claim that pvp is about standing on points. Get out of the aoe, stay alive, and kill people. That is way more important than standing on a point. Sure, if you’re playing a bunker and it could be useful to your team for you to stay on the point and eat damage for a few seconds, go for it. Your team will lose control of the point for a lot longer after you die than if you had just gotten out of the aoe and won the fight, so…
- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?
Pin down applies immob and six stacks of bleeding, and doesn’t reapply anything over time.
People really need to show me videos of them trying to burst a warrior down with HS and failing so that I can tell them what they’re doing wrong/call bullkitten.
…Unless you main a ranger, then maybe…
I don’t have a dog in this race (I don’t play warrior and I don’t feel weak vs. warrior longbow) but I feel like I could add some useful advice:
- that aoe covers entire point… if i walk out of it my team loses points
Please don’t believe the forums when they claim that pvp is about standing on points. Get out of the aoe, stay alive, and kill people. That is way more important than standing on a point. Sure, if you’re playing a bunker and it could be useful to your team for you to stay on the point and eat damage for a few seconds, go for it. Your team will lose control of the point for a lot longer after you die than if you had just gotten out of the aoe and won the fight, so…
- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?
Pin down applies immob and six stacks of bleeding, and doesn’t reapply anything over time.
my bad, mixed it with impale…
as for going out of point, the issue is, yes i can do it but issue is to get warrior down requires time, sometimes too much time
[Teef] guild :>
my bad, mixed it with impale…
as for going out of point, the issue is, yes i can do it but issue is to get warrior down requires time, sometimes too much time
How fast you can burst down condition bunker engi?
25 charracters
my bad, mixed it with impale…
as for going out of point, the issue is, yes i can do it but issue is to get warrior down requires time, sometimes too much time
How fast you can burst down condition bunker engi?
nice joke
[Teef] guild :>
Pin Down not easily telegraphed? It’s a huge piece of wood flying slowly across your screen with gigantic rings of air following it around. It’s almost like people saying Killshot is hard to telegraph.
110k WvW kills | Champion Legionnaire, Paragon |
nice joke
I’m not joking.
25 charracters
nice joke
I’m not joking.
you can’t per definition burst down bunker engi unless he is really bad and doesn’t know what he is playing
[Teef] guild :>
move out of the field to avoid burning.
pin down?
carry condition removers.
or spam dodge.
the recharge time is 25 or 20 seconds anyway.
Ok so you’re suggesting to lose the point, to blow condition removals that are on a WAY LONGER cd than pin down, or just spam random dodges in order to effectively face a war with lb…
There’s a reason why some ppl should not be allowed to post on forums..
Wow, let us just delete the warrior from the game. How dare they be viable!
snip
Best troll I’ve come across in quite a while.
Au naturale!
you can’t per definition burst down bunker engi unless he is really bad and doesn’t know what he is playing
And yet you complaining about longbow, with only 2 conditions (one on 25sec CD), zero evade potential and wind-up requirement in form of adrenaline. Wow.
25 charracters
snip
Best troll I’ve come across in quite a while.
Au naturale!
hmmm what did i say? O_O
you can’t per definition burst down bunker engi unless he is really bad and doesn’t know what he is playing
And yet you complaining about longbow, with only 2 conditions (one on 25sec CD), zero evade potential and wind-up requirement in form of adrenaline. Wow.
Who needs evades when you have trollolyoucandonothing-stances? And ppl are not complaining about those 2 conditions…they’re complaining about huge stacks of conditions on a lower cd than removals ppl may run + direct dmg + big radius + 24/7 firefield and so on, wanna try a weapon with just some conditions? Go p/p thief…and feel the difference..see if you can down someone with that, you know only wars (And maybe spirit rangers, the other full braindead spec) can do 4k+ direct dmg+conditions while being almost bunker…(Btw immobilize is a condition too and, thanks to anet, it also stacks)
(edited by Archaon.6245)
longbow was stronger and warriors used it all the time and no one complained about its damage a year ago, stop grabbing at straws rofl.
Who needs evades when you have trollolyoucandonothing-stances?
10 sec per minute, still vulnerable to CC if no stability. Huge immunity, huh.
And ppl are not complaining about those 2 conditions…they’re complaining about huge stacks of conditions on a lower cd than removals ppl may run + direct dmg + big radius
Oh, so we talking about necros and engies?
25 charracters
I don’t have a dog in this race (I don’t play warrior and I don’t feel weak vs. warrior longbow) but I feel like I could add some useful advice:
- that aoe covers entire point… if i walk out of it my team loses points
Please don’t believe the forums when they claim that pvp is about standing on points. Get out of the aoe, stay alive, and kill people. That is way more important than standing on a point. Sure, if you’re playing a bunker and it could be useful to your team for you to stay on the point and eat damage for a few seconds, go for it. Your team will lose control of the point for a lot longer after you die than if you had just gotten out of the aoe and won the fight, so…
- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?
Pin down applies immob and six stacks of bleeding, and doesn’t reapply anything over time.
my bad, mixed it with impale…
as for going out of point, the issue is, yes i can do it but issue is to get warrior down requires time, sometimes too much time
This is why you will never be able to kill 2 bunker wars simultaneously like i do on my zerker amulet.L2p issues with strong roots i am sorry to say.Might as well just give up on pvp if killing bunkers from tanky gear is your goal.Condi bunker war is the easiest to break and dps since zero defense except stances .All is vain if you have problems with the easiest to kill class right after ele.You complain about killing a bunker takes time.Guard says hello or any other easymode rabid gear build (90% of pvp players).
Ask instead anet to delete rabid gear.But then no more easymode for you either i fully agree.! I repeat.War op build got deleyed not nerfed.If you still loose to war than accept your skill lvl range (wich is spamming in tanky gear).
.
(edited by mini.6018)
nuuuu i like rabid gear for me warrior!
Who needs evades when you have trollolyoucandonothing-stances?
10 sec per minute, still vulnerable to CC if no stability. Huge immunity, huh.
And ppl are not complaining about those 2 conditions…they’re complaining about huge stacks of conditions on a lower cd than removals ppl may run + direct dmg + big radius
Oh, so we talking about necros and engies?
necros and engis are infact another balance problem atm…but at least they go down eventually if specced condition or power and can’t do both at the same time while still running 22+k hp + healing signet
(edited by Archaon.6245)
I agree that the longbow on war is a bit op…or at least the lack of telegraphs make it so.
Would it be an idea to nerf, not by reducing numbers, but by fiddling around with how the range effects it (like ranger longbow 1)? I mean from a visual pov, a warrior switching to a long range weapon, setting the ground beneath his feet on fire and proceeding to continue his melee with the bow is also a bit funny.
necros and engis are infact another balance problem atm…but at least they go down eventually if specced condition or power and can’t do both at the same time while still running 22+k hp + healing signet
Condition damage+power damage = rampager, aka no defensive stats and no deep defensive lines. Basically glass cannon. So… you are unable to kill glass cannon?
25 charracters
He said condition OR power; not AND power.
He said condition OR power; not AND power.
if specced condition or power and can’t do both at the same time
do both
25 charracters
Who needs evades when you have trollolyoucandonothing-stances?
Sorry to ask, but are you not capable to bait the warrior to burn it´s stances or just kite the warrior ? It´s more of l2p issue in my opinion. I mean after all those 2 stances which you are complaining have 1 minute recharge time.
Regards
seed
No skill should ever be like combustive shot radius is.
Oh, looks like you are new player, and not know GW2 skills very well. I will be happy to help a beginner!
Here you go:
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Symbol_of_Protection + http://wiki.guildwars2.com/wiki/Writ_of_Exaltation
http://wiki.guildwars2.com/wiki/Concussion_Bomb + http://wiki.guildwars2.com/wiki/Forceful_Explosives
http://wiki.guildwars2.com/wiki/Big_Ol'_Bomb
http://wiki.guildwars2.com/wiki/Barrage
http://wiki.guildwars2.com/wiki/Meteor_Shower
http://wiki.guildwars2.com/wiki/Flame_Burst + http://wiki.guildwars2.com/wiki/Blasting_Staff
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_ + http://wiki.guildwars2.com/wiki/Blasting_Staff
http://wiki.guildwars2.com/wiki/Eruption
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Frozen_Burst
http://wiki.guildwars2.com/wiki/Ring_of_Earth
http://wiki.guildwars2.com/wiki/Earthquake
http://wiki.guildwars2.com/wiki/Churning_Earth
http://wiki.guildwars2.com/wiki/Arcane_Wave
http://wiki.guildwars2.com/wiki/Ring_of_Fire_
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Lightning_Storm_
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Tornado
http://wiki.guildwars2.com/wiki/Chaos_Storm
http://wiki.guildwars2.com/wiki/Life_Transfer
http://wiki.guildwars2.com/wiki/Unholy_Feast
http://wiki.guildwars2.com/wiki/Grasping_Dead
http://wiki.guildwars2.com/wiki/Enfeebling_Blood
http://wiki.guildwars2.com/wiki/Putrid_Explosion
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Plague
http://wiki.guildwars2.com/wiki/Marked_for_Death
http://wiki.guildwars2.com/wiki/Mark_of_HorrorAnd remember, our friendly forum community always glad to help and educate new players.
Feel free to ask and have a nice day!
None of these is on a 10 secs CD, lasting 9 secs and dealing 8 k unavoidable damage.
8k AoE damage makes it the MOST POWERFUL adrenaline skill by far, even stronger than eviscerate ( since 4 k is unmitigable without condi removal).
And its AoE. Bigger than the whole point.
At least with a condi spamming engi you know fire bomb wil expire in few secs, with combustive shot it’s simply not gonna happen.
Playing against a trap ranger as a thief is tough.
Playing against a warrior of any spec/build who happens to be using a longbow is worse.
People are really reaching to get everything on the warrior nerfed
Yeah I know, it’s kinda lame. High damage warriors are easy to down and the tanky ones couldn’t create significant damage on their own. My mesmer handles LB warriors quite well.
People need to learn how to dodge. It’s OP.
necros and engis are infact another balance problem atm…but at least they go down eventually if specced condition or power and can’t do both at the same time while still running 22+k hp + healing signet
Condition damage+power damage = rampager, aka no defensive stats and no deep defensive lines. Basically glass cannon. So… you are unable to kill glass cannon?
Uhm pretty hard if that so called “glass cannon” (20+k hp, heavy armor and permaregen with hs lol) can go invulnerable to both conditions and direct dmg while randomly spamming his 8+k direct dmg + 7-8k conditions all over the place…oh and obviously everything aoe/cleave…you know we’re not in stupid wvsw where you can just go stealth and run miles away from aoe and cleave skills, you have to stay on points eating everything after you are out of dodges or lose the point. Like nab 1v1 specced pu mesmers saying they can kill wars…i can probably kill 2 wars at once with pu in hotzerg if i don’t give a kitten bout capping, pretty much everyone not totally braindead can kill a war with pu…but in conquest mode you must stay on points while being visible (You also have to manage your distorsion in order to not being decapped), it’s 1v1 spec and as a useless 1v1 spec it doesn’t count in tpvp balance…
(edited by Archaon.6245)
dealing 8 k unavoidable damage.
Stopped reading after that.
25 charracters
dealing 8 k unavoidable damage.
Stopped reading after that.
it woulb be better if you also stopped posting