Questions;
-Whats the point of nerfing combusive shot as its “quickly refill adrenaline” when it doesnt refill any at all? Why it also getting a nerf to raw damage?
-Why blademaster has no cd reduction?
-Why flurry (dps wise) and offhand sword sux for power builds?
-Why both lb and rifle has so long aftercast on 1? Sometime ago ranger lb was fixed, lb and rifle for warrior was left as it is.
-Over a year, and all that been done to rifle is increased vul stacking from 4 to 8. Its a fun weapon to me, i would like to pair it with gs to something other than pure trolling, but theres no reason to pick it up. The whole damage is packed into 2 skills, and i don’t think that anyone has troubles dodging killshot making rifle basically useless in both pvp as well wvw/pve. That is, longbow outclasses rifle in pve, over time lb reachs the same dps as rifle in single target but unlike rifle, lb has aoe completely outperforming rifle in dps wise. Also provides fire field, immo, blind.
-Will gs skills ever gonna see any changes? Gs aa simply sux in terms of damage, arcing slide is worthless, bladetrail is a slow projectile that won’t ever return 99% of the time (and the animation in general is silly), rush keep overshooting target. On top of that to make gs viable a offset mace/sword is a must to get hb off..Why i have to be forced into picking certain weapon sets to make one viable?
-Axe aa was nerfed for no reason, yet again 0 compensation. Skills 2,3 are terrible. Offhand axe is a joke, needs a completely rework. Will axe see some buffs soon and aa changed to what it was before?
-Thick skin is probably the most useless thing in the game, any changes in future? Noone needs a extra toughness above 90% hp. at least make it under 90%.
-Im ok with a nerf to mace f1 but we are left without any compensation. The reason why mace is being used is skull crack. Mace aa is slow, damage is loaded into a 1sec casttime hit, riposte was buffed to trigger olny at melee range, while counterblow was left as it is, pommel bash is good for interrupting but nothing else. In general mace has 0 cripple, 0 gap closers. Will it see some changes?
-Why counter skills has no evade frame and are so slow? (General question)
Suggestions;
-Physical skills has no utility itself. If we pick them up we have 0 defense. Olny 1 stunbreak which is stomp but has too long cd even when trained also it could cause blind at same time being immune to it, bullrush needs a little fixing but overall it is in a good spot, bolas has terrible pathing, kick could be changed to launch with a stun breaker on 30sec and 5sec weakness untrained. Also if Physical training trait was moved to adept tier it would allow us to create some new builds around these utilities.
-Rampage is still useless. Too short duration on too high cd, but if i think for a moment its close to being viable. If it were lasting 30seconds on 120 cd and being affected by physical training trait i believe many ppl would try to use it. I do not think it should lock us from healing abilities though (mostly the issue with hated healing signet) and some burst skill in this form would be nice to have any chance cleaning conditions.
-In general, almost every build is locked at least 15 points into discipline from one single reason; fast hands. If it were moved to minor adept it would allow us allocate points somewhere else increasing build diversity.
(edited by Scoobaniec.9561)