Warrior and Rev Resistance Boon...
Sure if they also:
-let weakness work on condi dmg also.
-And toughness reduces condi dmg.
-And maby add small condi clear on those skills that have resistance to compensate also.
Hell no, warriors will die even faster to condi spam
Sure, if u make condi cleanse healing aswell i see no problem here at all.
its all a balance. if you are going to nerf resistance you need to tone down conditions A LOT.
“Buff my main class, nerf everything else. "
Make condi damage to need 3 different stats to be effective first
https://www.reddit.com/r/GuildWars2PvPTeams/
I main a warrior, and I do believe that resistance is a bit too strong – reducing a portion of the damage inflicted by conditions would be an interesting choice. However, this change would be quite difficult to balance, conditions currently being too easy to apply and reapply (IMHO). Warriors would certainly need some additional compensation.
Still, regarding Berserker’s Stance, few players actually know about how it works, its CD and duration – and even fewer take appropriate measures to deal with it (baiting, kiting, hard CC-ing…). I’m quite perplexed at this, and obviously not unhappy, as condi builds and classes relying on blinds get heavily punished by this inexperience.
The main problem is boon duration stat. Zerker stance for example needs to either clear resistance when the buff ends, or it’s CD needs to be upped to like 80s, or it needs to be reverted to what it was.
Actually there’s not so much condition spam, not as before the last big patch.
Basicly the only classes seriously able to kill someone with conditions are warriors and mesmers. necromancer cossupt boons but only 2 corruptible boons inflict a damaging condition (poison or bleed, that are weak damage condition).
Anyway, the amount of Resistance that a Warrior can apply is a little too much. I play necro and I’m totally unable to inflict any condition damage to a berserker/condiburst warrior before he kill me. With all the selfboon spam that can do, I’m able to corrupt a resistance, but after 3-2-1 seconds I’m already unable to inflict damage. Plus a total immunity to direct damage for 8 seconds and a block. With a signet and a trait that grants permanente healing generation.
Actually there’s a huge Direct Damage Meta. More or less every class I fight unless the Warrior is a Direct damage class, or a necromancer, that in this moment is the weakest class in damage and the easier to kill.
Also the Berserker can clean 3 conditions every 2.75 seconds. I think that it’s a LOT of condi clean skills, don’t you think? And also inflict a insane damage with a insane survavibility.
There’s a reason why there’s even lesser condition builds in this meta out of necromancer (that can only use conditions to inflict damage, and it’s still a medium level damage).
A little nerf to Resistance can be useful, expecially for CC. more or less the only class able to kill with conditions is the warrior itself and is also the best class to clean conditions, why they need to be also totally Immune to them? You can clean up to 12 conditions in 11 seconds, is more than any other class can do, and you’ve also Resistance what make that OP ability barely unnecessary.
Make Resistance grant a immunity to condition damage but still make the player affected by CC effects (cripple, immobility, fear…) would be a good thing.
Anyway it there’s not a warrior in the enemy team i never die for conditions. There’s a lot of conditions but they’re all CC and weakening conditions, that don’t inflict damage but make your gameplay harder.
The “Meta” is Direct Damage and not Condition. The only classes to kill with conditions are warrior and mesmer (with only few mallyx reve), all the others play direct damage or are unable to kill you (necromancer)
And yet the number of Condi Warriors (in fact any warrior) i see in matches recently is very low. They used to be everywhere, nows it all DH and Druids. In fact i’ve seen more necros than warriors in the past week.
However i do agree both conditions AND resistance needs to be looked at.
“Buff my main class, nerf everything else. "
I would be more for adding more boon strip before changing resistance itself. Maybe change Spectral Armor and allow it to corrupt a boon on foes when they attack and give it the same ICD as Auras. It would make Warrior vs Necro fights a little less faceroll. Warrior’s would need to carefully watch for the SA procs and people would need to be careful at mid fights if the necro decides to dive into the fight.
in this meta, for a necromancer, increase the numer already high of boon corruption skill will not make them able to fight a warrior. Or any other class. Simply why the damage output and the amount of defensive skills and boon spamming make different classes able to kill easy any necromancer, just because they clean condi and spam boons really fast (like a warrior) or just because now, with the dpsbunker meta, there’s not so much need of boons to kill a necromancer.
For a class is easier kill a necromancer without spam a single boon than spam boons to be corrupted. A good player will just burst down the necro without spam any boon, making the enemy unable to use it’s only ability.
Also corrupt boons don’t increase the necromancer survavibility, making the action of go in mid to be hitted and strip boons a useless siucide move.
The main problem is boon duration stat. Zerker stance for example needs to either clear resistance when the buff ends, or it’s CD needs to be upped to like 80s, or it needs to be reverted to what it was.
You don’t know what you are saying. Resistance is very balanced… this is a L2P issue.
As a main warrior, I d welcome reverting beserker stance to its original form (I. E couldn’t be corrupted).
The main problem is boon duration stat. Zerker stance for example needs to either clear resistance when the buff ends, or it’s CD needs to be upped to like 80s, or it needs to be reverted to what it was.
You don’t know what you are saying. Resistance is very balanced… this is a L2P issue.
As a main warrior, I d welcome reverting beserker stance to its original form (I. E couldn’t be corrupted).
His example was lousy but a huge part of the imbalance we are seeing from a ton of classes is related to the fact that boon duration and condition duration is so inconsistent. Because of a lack of consistency we can’t find balanced numbers for each thing because it may make people who stack heavy duration really op.
I would concur that it is a L2P issue because you can feel it when you’re fighting a good Necro. They dodge your initial bursts, kite off point and bait out your stances. A lot of the necros that I fight simply stand right in the middle of the point trying to contest the point, and it’s their mistake. If you watch all of the top players you see that they rarely go on point during the initial fight. You can’t throw on your condi’s set and forget.
Spectral Armor corrupting boons on hit would give you a break from being pressured while it’s active, unless the Warrior or Rev want to get condi bombed and lose their boons. Sorry but I don’t want to go back to never standing a chance against necro’s when a simple change in positioning would benefit your playstyle greatly.
Rev condition defense is so strong! Nerf immediately! /scarsam
Warrior resistance is not too bad. You just have to know how to fight them. If you imagine their Berserker stance being the old berserk stance, just leave them as soon as they use it because there’s no point in attacking them, unless you corrupt it but even then it will come back in a sec. Once berserk stance is gone, you can kill them with condis pretty easily. I often just get off the point if they come to 1v1 and range them.
Mallyx rev resistance is much stronger than warriors. It’s over the top when you consider the self-resistance they do, but the AoE resistance they put it out pretty negligible in spvp.
As for this quote = “Sure if they also:
-let weakness work on condi dmg also.
-And toughness reduces condi dmg.
-And maby add small condi clear on those skills that have resistance to compensate also.”
-Sure if they make it so that every single trait or rune or sigil in the game that increases your damage (for example strength runes —> 5% more damage, thief’s Executioner trait – 20% more damage to foes below 50% hp) if all those damage increases affected condi damage. That’d be balanced.
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(edited by MethaneGas.8357)
As for this quote = “Sure if they also:
-let weakness work on condi dmg also.
-And toughness reduces condi dmg.
-And maby add small condi clear on those skills that have resistance to compensate also.”-Sure if they make it so that every single trait or rune or sigil in the game that increases your damage (for example strength runes —> 5% more damage, thief’s Executioner trait – 20% more damage to foes below 50% hp) if all those damage increases affected condi damage. That’d be balanced.
Uhm strength runes are with power?
They are tons of dedicated Condi/+condi runes.. want to change them also to +Raw% dmg? that doesnt even make sense..
At the moment there are more ways to counter raw dmg then condi dmg, thats why i stated some of those that should be redone as an example, dont take that to serious..
Things that also counter power builds are CC/Kiting… sounds stupid maby..
But if you CC a power warrior he cant do dmg.. if you get condi bomb and then CC the condi player you still get damaged by the condi (or even if they just run around/kite) wanna make that also balanced? so condi does only dmg when your facing the player not CC and in a 1200 radius??
This sounds stupid ofc and to the extreme.
Sorry for my bad english.
As for this quote = “Sure if they also:
-let weakness work on condi dmg also.
-And toughness reduces condi dmg.
-And maby add small condi clear on those skills that have resistance to compensate also.”-Sure if they make it so that every single trait or rune or sigil in the game that increases your damage (for example strength runes —> 5% more damage, thief’s Executioner trait – 20% more damage to foes below 50% hp) if all those damage increases affected condi damage. That’d be balanced.
Uhm strength runes are with power?
They are tons of dedicated Condi/+condi runes.. want to change them also to +Raw% dmg? that doesnt even make sense..
At the moment there are more ways to counter raw dmg then condi dmg, thats why i stated some of those that should be redone as an example, dont take that to serious..Things that also counter power builds are CC/Kiting… sounds stupid maby..
But if you CC a power warrior he cant do dmg.. if you get condi bomb and then CC the condi player you still get damaged by the condi (or even if they just run around/kite) wanna make that also balanced? so condi does only dmg when your facing the player not CC and in a 1200 radius??
This sounds stupid ofc and to the extreme.Sorry for my bad english.
True but… Wrong
CC also stop your enemy to inflict damage. You have to see a condition skill as a Damage over Time skill. It inflict low damage in the moment but in some seconds inflict all it’s damage. For example, you hit with DH LB 3 and inflict 6k, when a necromancer use it’s scepter 3 and inflict (more or less, depending on the enemy conditions, but frequently less) 4500 damage in 4 seconds. more ro less 1,1k/sec.
Then, if you block the DH shot you prevent to him to inflict up to 6k of damage, if you block the scepter hit you prevent the necro to inflict 4,5k in 4 seconds.
More or less, the skills work at the same way, but conditions work late.
To explain better: If you’re hit by a condition skill you have to count it’s max damage as the damage of that single skill. more hit you suffer more damage you suffer. Just as direct damage, but a little late.
At the same way, if you Block a condi skill you block it’s damage, you just will not notice that, unless it’s a big condi skill.
Also condition damage is reduced by: block, evade, immunity, dodge, Resistance and Condi Clean conditions. Expecially condi clean skills will grant you a reduction on the condition damage of 10-90% of the damage, based on the moment you active it.
Condi damage have stronger and better counters, also in higher quantity.
Condis are strong, they can be used to kill you, but direct damage is stronger and faster.
More or less any burst build in the game use direct damage and work better than any condi build. Only the warrior can use conditions to kill someone, that’s why have a lot of CC and burn, that other classes don’t have. Basicly is the only class against you will lose that use condition damage.