Warrior balance and melee warriors

Warrior balance and melee warriors

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Posted by: Phantom.5389

Phantom.5389

I finished reading the patch note. I was waiting on it to see what it would be and if Anet went forward with ‘’fixing warrior movement skills’‘. Seems its all about little tweaks and no major change. I still believe that some more important aspect of a warrior’s problems were left unanswered once again.

-Basic skill behavior
(1) : Warrior’s gap closer need to be more accurate. As an exemple [Rush] and [Bull rush] would need to get us on our target on a near 100% basis (see here terrain bug that could be the only non-player related reason for the skill not getting us on top of an ennemy). Those skills often get us behind our target, still a few steps away from them simply because the skill failed to identify where the person was walking to (see here simply walking and not actually blinking or dodging).

(2) : Gap closer skills should land their hit on a near 100% basis. Warrior’s gap closer skill have a hard time actually landing their hit. Taking [Savage leap] as an exemple (even if the skills cited as point 1 automatically result in a problem on landing the hit since you are not where your target is). As for [Savage leap], the movement part of the skill is pretty fine, it will get you to your target, sadly the animation when the warrior land and try to hit the target will sometimes bug and the warrior will swing the sword where the ennemy is not, resulting in a miss simply because the ennemy was moving (see here simply moving and not dodging or blinking away).

(3) : Warrior’s gap closer distance should not be affected by minus % movement speed. Since the 23rd of june patch, warrior movement skills have been made baseline and +% movement speed doesn’t affect them anymore, so why should -% movement speed affect them? Take [Evsicerate] as an exemple. This skill will travel about 200 range only when affected by [Chill]. This behavior is also true for [Shield Bash]. Especially since chill is now even more present with the new specialisation (Reaper). [Chill] could still make the skill behave slower than intended, but the distance traveled should still be what is written, a simple spammable condition should not punish a warrior mobility to that extent. Warriors needs to get back their mobility.

Balancing should be done around mechanics that are working as intended.
I wish the best to those who found salvation on this patch. As for myself (a player who plays 100% melee characters since my first video game experience). I feel like this patch missed what I envisioned for my future on GW2.

As a melee lover, GW2 seems like they just don’t love melee and push people into playing ranged… Buff to riffle on warriors…. Dragonhunter as the new Elite spec for guardians… Even Medi guard (which was the second most melee oriented build) is not doing good…

Anyway, good luck and have fun!

P.S. If you feel like the information above could be of use on reddit, feel free to post it there (as another user in the warrior sub-section asked me to…. but I simply never used Reddit :S ).

Warrior balance and melee warriors

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Posted by: Juba.8406

Juba.8406

true everyone and his mother got 1200-1500 range plus the shadowsteps and all the sustain in the world.

Warrior as melee is trash and cant deliver his attacks.