Q:
(edited by TheBravery.9615)
Q:
https://forum-en.gw2archive.eu/forum/professions/warrior/Suggestion-Balance-Skills-Traits/5903014
I know this is a cross post, but I need research and gather feedback from players who plays professions other than the warrior.
specifically, I’m looking for things that might be “overpowered”. Players who play warriors as their main tend to overlook things.
(edited by TheBravery.9615)
i ll tell you as i go
peak performance buff would make stomp/kick worth considering but it would make rampage straight up too strong.
arms adept major traits are a bit too strong to be adept
reworked thick skin is too strong to be adept minor
cull the weak too strong, it should apply weakness on specific actions, not pulse it. (something like on burst skill use)
new adrenal health is also too strong it should be nerfed to provide healing on adrenaline use instead of adrenaline gain
new rousing resilience shouldn’t give fury, protection should be on losing stability stack and be shorter duration (lose 2 stacks gain it twice and so on), the heal should have lower base healing but scale with healing power at least a bit.
new merciless hammer is just too strong, autoattack chain unblockable is ok everything else noway.
burst precision is also too strong change it to remove blind when using a burst skill
savage instinct is also too strong a short duration resistence when entering berserker mode is fine but activating berserker stance is not ok
bloody roar fear is actually a nerf lol you need the taunt to hundredblade the guy you just taunted
come at me bro is ridiculously overpowered everyone complains about revenants 3s taunt of death upon receiving a cc and you give warriors an unblockable version that can be used on keypress ? no, just no.
(edited by xx swagmaster cyprus xx.7028)
i ll tell you as i go
peak performance buff would make stomp/kick worth considering but it would make rampage straight up too strong.
Also suggested damage nerfs on rampage
arms adept major traits are a bit too strong to be adept
reworked thick skin is too strong to be adept minor
Would you mind elaborating more on this? I thought it was in a good place.
https://wiki.guildwars2.com/wiki/Cruel_Repercussion
I don’t consider thick skin to be too strong, it’s just different.
https://wiki.guildwars2.com/wiki/Thick_Skin
Current trait is useless, but gives you 120 toughness right away, while the proposed changed one only gives 20 per enemy you’re fighting. Please rebuke this if you think otherwise.
cull the weak too strong, it should apply weakness on specific actions, not pulse it. (something like on burst skill use)
3 second weakness after a 12 second delay while in combat, and the pulse is at melee range only.
new adrenal health is also too strong it should be nerfed to provide healing on adrenaline use instead of adrenaline gain
On the contrary, it’s slightly weaker than the current adrenal healing
In one minute, a warrior can expend 8 around burst skills. 25 * 30 = 750 * 8 = 6000 healing in one minute,
compared to current adrenal health:
351/3=117*60= 7020 healing in one minute
I might have to buff it a little bit..
new rousing resilience shouldn’t give fury, protection should be on losing stability stack and be shorter duration (lose 2 stacks gain it twice and so on), the heal should have lower base healing but scale with healing power at least a bit.
Healing amount is unchanged. Please elaborate more on why it shouldn’t do any of what you said, and how it could be considered overpowered in some situations.
new merciless hammer is just too strong, autoattack chain unblockable is ok everything else noway.
I think you do have a point here.. I’ll look into it. Thanks
burst precision is also too strong change it to remove blind when using a burst skill
Hm. Good idea here too. Thanks.
savage instinct is also too strong a short duration resistence when entering berserker mode is fine but activating berserker stance is not ok
bloody roar fear is actually a nerf lol you need the taunt to hundredblade the guy you just taunted
Come at me bro is ridiculously overpowered everyone complains about revenants 3s taunt of death upon receiving a cc and you give warriors an unblockable version that can be used on keypress ? no, just no.
Hm, I’ll think about these.
Thank you for taking the time to leave feedback, I appreciate it. Let me know if you find anything else peculiar.
#ll tell you as i go
peak performance buff would make stomp/kick worth considering but it would make rampage straight up too strong.#new merciless hammer is just too strong, autoattack chain unblockable is ok everything else noway.
#I agree with peak performance.
#I disagree, its only unblockable on lv 3 adrenaline, and you have to camp lv 3 adrenaline to get unblockable attacks. Which are already super telegraphed and easy to dodge, I mean most blocks are longer duration and are more useful to block multi hits. And if you’re lv 3 adrenaline you’ll want to use the burst skill to get the healing from adrenal health and the AoE stun from earthshaker, seems like a fine compromise.
Does anyone else want to add anything?
I don’t warriors can have anything op right…. everyone face rolls them.
its like saying a domestic cat is op compared to a wild tiger because the domestic cat is small and can fit in smaller places so the tiger can’t eat him….
I don’t warriors can have anything op right…. everyone face rolls them.
its like saying a domestic cat is op compared to a wild tiger because the domestic cat is small and can fit in smaller places so the tiger can’t eat him….
Thanks for sharing that. Any more feedback?
Play a different game, will save you a lot of frustration.
Play a different game, will save you a lot of frustration.
Been there done that. Anyone else have any criticism? Looking for things that are abnormally weak or strong.
My suggestion would be to not bother tbh. Arenanet aren’t going to completely redesign a bunch of traits for a single class and if they for some chance decided to, they would t take community input on it.
Play a different game, will save you a lot of frustration.
I suggest you to drop warrior and start to play Druid before playing an other game. I feel lot more skilled to clear my condi and attacking people with my new pets. Also with druid you can study and eat during your game with almost the same result.
On the side note: Playing an other game while you play druid is also possible, it’s a multi-task class.
I dont wanna sound like a wise kitten , but I think warrior is about where it should be, it should be used as an anchor point to determine how strong everything else should be. so if you wanna change anything, warrior just isnt a wise starting point. Warriors as they are now have a distinct job, they have a rich choice in tools for that job, and they are interesting to play. Thats what pretty much everyone here wants for every class afaik.
My suggestion would be to not bother tbh. Arenanet aren’t going to completely redesign a bunch of traits for a single class and if they for some chance decided to, they would t take community input on it.
Haha so true
They wouldn’t at all.
This january patch was the most unexpected thing ever.
I dont wanna sound like a wise kitten , but I think warrior is about where it should be, it should be used as an anchor point to determine how strong everything else should be. so if you wanna change anything, warrior just isnt a wise starting point. Warriors as they are now have a distinct job, they have a rich choice in tools for that job, and they are interesting to play. Thats what pretty much everyone here wants for every class afaik.
Can you clarify what that job is and his tools to do it?
I don’t like guys who talk a lot to make a point but in the end it’s still vague. I’m just trying to understand what you’re talking about. I haven’t played the game for a long time.
My suggestion would be to not bother tbh. Arenanet aren’t going to completely redesign a bunch of traits for a single class and if they for some chance decided to, they would t take community input on it.
This fact kinda bothers me tbh. A group of 3 people are in charge of game balance (from what I know, might know nothing at all- might be only one person in charge of balance for that matter), and Here, I made a collaborative effort balancing the profession using feedback from multiple individuals (see cover page).
It bothers me because if the balance team doesn’t know much about the profession they designed, then what exactly are they balancing? They really need to open up the CDI forum for topics such as balance to develop consensus in decision making. Having just a few designers within ArenaNet’s doors design something as important as balance without considering feedback from other individuals just leads to low quality ideas and group-think.
I dont wanna sound like a wise kitten , but I think warrior is about where it should be, it should be used as an anchor point to determine how strong everything else should be. so if you wanna change anything, warrior just isnt a wise starting point. Warriors as they are now have a distinct job, they have a rich choice in tools for that job, and they are interesting to play. Thats what pretty much everyone here wants for every class afaik.
Not sure what you’re saying.
Are you suggesting that warriors should always be the “low point (anchor point?)” bench mark to determine how strong other professions are? Because at this point, warriors are generally and comparably ineffective in PvP and WvW. What “distinct job” do they have that other professions can’t do better in PvP and WvW?
.. What?
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