Warrior balance question

Warrior balance question

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Posted by: Link.1049

Link.1049

Seeing this repeatedly now… how can one take out a warrior who is immune to both condi and dps damage for extended periods of time? It’s the only class I’ve seen that can be completely invulnerable while doing massive amounts of damage, and also the only class I’ve seen that’s completely invulnerable while stomping… from what I can tell, and I can be wrong, every other class that gets invulnerability for more than a second is limited in what they can do… thieves can’t attack while doing bandits defense, guards stand there pulsing, rangers don’t do anything… etc…

It’s a bit game breaking, particularly on the maps with the lord that needs stomped. I understand they need to make a class that new players can master easily, but is it possible to dial it back a bit?

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Posted by: Link.1049

Link.1049

Also finding that interrupting these guys when their in god-stomp mode isn’t doable. Can other classes knock them back?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

did u even bother to play warrior before you come and post here?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

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Posted by: Link.1049

Link.1049

Yes Deimos… I have thanks. I run thief, not necro so can’t corrupt it. As for stability, my interrupts don’t seem to affect that as I can pop 2-3 off and not get the interrupt.

Thanks though, I’ll try again and see if I can get past it.

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Posted by: Gwaihir.1745

Gwaihir.1745

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.

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Posted by: Zenith.7301

Zenith.7301

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.

Or kill the condi class by the time berserker stance wears off…..

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.

Or kill the condi class by the time berserker stance wears off…..

it is the condi class problem if they die within 8 or 10 seconds

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Posted by: BlackBeard.2873

BlackBeard.2873

endure pain
4 seconds
takes damage from conditions, can die to conditions

berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds

that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.

as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.

able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.

Or kill the condi class by the time berserker stance wears off…..

it is the condi class problem if they die within 8 or 10 seconds

So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).

Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode. At one point, you could focus on blinding them, or kiting them, or bursting them, but all those weaknesses have been removed thanks to addition of mechanics that just ignore everything you can do to combat the warrior. Other HoT things are OP, but warrior is honestly the worst for its ability to ignore your mechanics and be passively forgiven for mistakes and over-extension. It has a MINIMUM time to kill of at least 30s just thanks to all the healing + cleanse + passive invulns + blocks + mobility, even when +1’d.

ANet needs to reduce EVERYONE’s hard mitigation, warrior being the worst of all of them at this point. Also, resistance needs a split between damaging conditions and non-damaging conditions. Soft-CC and damage mitigation condis (cripple, chill, weakness, immob, plus other non-damage condis like fear and vuln) serve a completely different role from damaging condis. Making them both ignored by one simple mechanic is just short-sighted and poorly designed.

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Posted by: choovanski.5462

choovanski.5462

well, it depends are you power or condi?

if it’s power all you have to worry about is the two 4sec endure pains. those are very easy to kite out on a thief. stab can be countered with 2 headshots if its just eternal champion. counter shield stance w unblockable.

if it’s condi it’s going to be harder, as the resistance time is quite a while. good thing is tho, is if the resistance is from healing sig you can boon steal it easily. good luck for this fight, but condi thief has a ton of evades so just spam it out.

=====

what people forget is that the immunities are actually not useful in all fights. if you’re fighting a condi build endure pain does nothing at all, & if the build is power resistance is basically useless. sure, combined they give you a small window of immunities in teamfights, but a warrior on zerker amulet absolutely explodes if he’s focussed when his stances are down.

they way i look at warrior, is that they are really strong v condi builds with resistance + CI, but only decent vs power builds. endure pain is very easy to wait out, i mean total its 8sec & normally you have the two 4sec cooldowns separately. that is a completely reasonable amount of time, 8sec is completely kite able, even more so on thief. however, the thief has to evade/block all the f1s the warrior throws out. this is because warrior relies on the heals & damage from landing its f1s to kill & sustain (warrior has long cooldown immunities & health regeneration to sustain, whereas thief has stealth & evades. so the thief needs to use evades to counter the passive heal). it’s a doable 1v1, but it’s not a particularly easy one.

warrior is a class that specialises in cc, damage & health regeneration. meta builds have no team support or group utility, but do have really strong 1v1s. mobility is solid for power, & poor for condi.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Marxx.5021

Marxx.5021

As a necro the frustrating part is that there is nothing you can do against a warrior in 1vs1 other than to delay the time until death. You don’t even have the option to disengange. As a warrior you don’t start with stances. These are only required when you fail to avoid the necro key attacks. You start with cc, damage and blocking when the necro goes into shroud. Then you do more damage and interupts. And then the necro dies. Boon corruption helps but not enough to make a difference. The only way you can handle this is by good rotations and a group that knows where to go.

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Posted by: princode.2750

princode.2750

The issue with war now is there 0 to none counter but war counter almost all build….if its not a issue why there’s so many war nowadays..3 war on average on each team and while we are discussing here more and more are re-rolling to this OP class.

Although DH is powerful but there’s counter and they can be outplay with smart strategy. And if you play war and still lose 1v1 you might as well delete gw2

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Posted by: HeadCrowned.6834

HeadCrowned.6834

The seemingly perma stability bothers me the most.

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Posted by: Cynz.9437

Cynz.9437

Yeah don’t forget the amount of healing they get while being immune to pretty much every “counter”.

All is Vain~
[Teef] guild :>

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Posted by: Greygus.3427

Greygus.3427

Power necro plus minions normally decimates warriors… At least the ones i come accrossed plus reaper mode turns warriors into chopped liver. Warriors are hard to kill but they are not gods, i do have to say when i am on my war, i dont use berserker trait line not as fun in my opinion. Warriors again are hard to kill but not gods. Yes i agree that the berserker trait/ mode needs to be toned down a lil bit but then all hot trait lines needs that…. Looking at you scrappers for example.

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Posted by: choovanski.5462

choovanski.5462

as far as im concerned it really depends on how good you & the warrior are. with current matchmaking, especially w off-season the chance that you get equal skill matchups is really low. like, i’ve beaten power warriors with condi engineer, which build wise i should not have won. seen the same in the 1v1 tournaments too, often the fight doesn’t end like the builds say it should.

i would recommend to either play a bunch of warrior or 1v1 them a lot in arenas. it’s the best way to get better at fighting a class tbh.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Valik Shin.9027

Valik Shin.9027

Don’t stand in aoe and dodge skull grinder

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: BadMed.3846

BadMed.3846

While I understand that warrior needs good sustain, the amount of sustain the class has is rather incredible. Condi and power both fail. To make it worse, you can’t easily kite them either. On top of that there is access to too much stability. This is the only class that feels really tanky with berserker amulet.
I won’t wish for too much nerf, but some correction is surely required.

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Posted by: Spartacus.3192

Spartacus.3192

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Valik Shin.9027

Valik Shin.9027

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.

Yeah people only use last Stand against comps with no condi and massive cc

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Spartacus.3192

Spartacus.3192

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.

Yeah people only use last Stand against comps with no condi and massive cc

I still think not worth it. Eternal Champion stability is more than enough. I’d rather take rousing resilience if facing a team with no condi and a lot of cc. That way any CC that strips my stability and I get stunned I can stun break and get 1000 toughness and a 2.5k heal.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Gwaihir.1745

Gwaihir.1745

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.

No one said anything about last stand. Passive ep.

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Posted by: Spartacus.3192

Spartacus.3192

You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.

Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.

No one said anything about last stand. Passive ep.

“and added duration from trait” I assume when you wrote this you meant last stand?

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: steelheart.7386

steelheart.7386

Warriors deserved to be nerfed more then they were. Expect them to be the most popular class next season.

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Posted by: clemaster.6408

clemaster.6408

the problem of the warrior is it’s a class easy to play, so against trash player u will win all 1v1, but against decent player war is just correct no need nerf and no need up. war is just a good class for 1v1 and a bad class for tf.

war condi beats ranger/necro/rev
war condi can’t beat a good scrapper/mesmer/guard

war power beat scrapper/mesmer/necro
war power can’t beat a good ranger/guard/rev
and a war power just insta die if he is +1 by a thief or a class with high dps

(edited by clemaster.6408)

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Posted by: bigmonto.4215

bigmonto.4215

Warriors deserved to be nerfed more then they were. Expect them to be the most popular class next season.

I would say that honor still goes to DH. But warrior’s pop will prob still increase due to all the Rev jump ship to be warriors instead.

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Posted by: Altie.4571

Altie.4571

the problem of the warrior is it’s a class easy to play, so against trash player u will win all 1v1, but against decent player war is just correct no need nerf and no need up. war is just a good class for 1v1 and a bad class for tf.

war condi beats ranger/necro/rev
war condi can’t beat a good scrapper/mesmer/guard

war power beat scrapper/mesmer/necro
war power can’t beat a good ranger/guard/rev
and a war power just insta die if he is +1 by a thief or a class with high dps

I like how the only way thief is mentioned is when it’s +1.

At least if we bring a pet friend we have a chance as thief!!!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

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Posted by: Cynz.9437

Cynz.9437

the problem of the warrior is it’s a class easy to play, so against trash player u will win all 1v1, but against decent player war is just correct no need nerf and no need up. war is just a good class for 1v1 and a bad class for tf.

war condi beats ranger/necro/rev
war condi can’t beat a good scrapper/mesmer/guard

war power beat scrapper/mesmer/necro
war power can’t beat a good ranger/guard/rev
and a war power just insta die if he is +1 by a thief or a class with high dps

I like how the only way thief is mentioned is when it’s +1.

At least if we bring a pet friend we have a chance as thief!!!

All is Vain~
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Posted by: KrHome.1920

KrHome.1920

So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).

Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.

Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.

These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.

But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.

(edited by KrHome.1920)

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Posted by: Cynz.9437

Cynz.9437

So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).

Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.

Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.

These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.

But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.

You must have fought really bad warriors. Blinds don’t work on resistance and wars have a lot of it. By the time resistance wears off they just go endure pain so anything you throw at them is useless. Can’t interrupt due to high uptime on stab. Run you say? Yeah, sure, except in meanwhile he just heals back (assuming you actually managed to make a dent between all passives and absurd amount of defensives) and thief heals (and sustain for that matter) is a joke in comparison, not to mention ironically even damage on war is higher than on thief.
Maybe, just maybe, if you play extremely perfectly and war makes mistakes you may beat them but by that time they got the point and defended it for easy 5 min.

All is Vain~
[Teef] guild :>

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Posted by: KrHome.1920

KrHome.1920

So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).

Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.

Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.

These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.

But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.

You must have fought really bad warriors. Blinds don’t work on resistance and wars have a lot of it. By the time resistance wears off they just go endure pain so anything you throw at them is useless. Can’t interrupt due to high uptime on stab. Run you say? Yeah, sure, except in meanwhile he just heals back (assuming you actually managed to make a dent between all passives and absurd amount of defensives) and thief heals (and sustain for that matter) is a joke in comparison, not to mention ironically even damage on war is higher than on thief.
Maybe, just maybe, if you play extremely perfectly and war makes mistakes you may beat them but by that time they got the point and defended it for easy 5 min.

While you are obviously in rage/complain mode I deal with the situation and I am able to find adequate builds to duell warriors.

God, I don’t get this forum. Are you all running Metabattle builds and think you know your class? Learn to adapt! GW2 is rock-paper-scissors – deal with it!

“Warriors have resistance”…. no kitten sherlock?

Resistance is a boon, you know!

Spite trait
Curses trait
Dagger
Axe
GS
Scepter
Well of Corruption
NCSY! (strip)

you can corrupt boons almost every second.

Complaining about too many boons on target when playing necro is like complaining about not enough dodges when playing Daredevil.

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Posted by: Cynz.9437

Cynz.9437

So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).

Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.

Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.

These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.

But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.

You must have fought really bad warriors. Blinds don’t work on resistance and wars have a lot of it. By the time resistance wears off they just go endure pain so anything you throw at them is useless. Can’t interrupt due to high uptime on stab. Run you say? Yeah, sure, except in meanwhile he just heals back (assuming you actually managed to make a dent between all passives and absurd amount of defensives) and thief heals (and sustain for that matter) is a joke in comparison, not to mention ironically even damage on war is higher than on thief.
Maybe, just maybe, if you play extremely perfectly and war makes mistakes you may beat them but by that time they got the point and defended it for easy 5 min.

While you are obviously in rage/complain mode I deal with the situation and I am able to find adequate builds to duell warriors.

God, I don’t get this forum. Are you all running Metabattle builds and think you know your class? Learn to adapt! GW2 is rock-paper-scissors – deal with it!

“Warriors have resistance”…. no kitten sherlock?

Resistance is a boon, you know!

Spite trait
Curses trait
Dagger
Axe
GS
Scepter
Well of Corruption
NCSY! (strip)

you can corrupt boons almost every second.

Complaining about too many boons on target when playing necro is like complaining about not enough dodges when playing Daredevil.

Where did i say this was necro perspective?

All is Vain~
[Teef] guild :>

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Posted by: Nightshade.2570

Nightshade.2570

As a necro, I used to be able to corrupt alot of these classes but the changes to condition removal, and healing that was given out widely to classes across the board in this patch has had an overall effect. Most classes, got buffs to healing and condition removal and that fact alone is a nerf to necros regardless of the changes we were given.

Even with mutiple ways to corrupt, most classes including warrior can easily reverse all this now, with different damage mitigators. Most of them after being corrupted just simply cleared and reestablished thier boons.

You will be seeing less necros, it will not be a preferred class and that fact alone changes the balance of PvP quite a bit. Necros are not unuseful dont get me wrong, they just won’t be the preferred character for less experienced people to play.

At this point on necro you really need to know what your doing to survive, and that is not friendly to newer players thusly pushing new players in pvp towards, the easier to survive on classes.