Warrior basic movement skills still buggy

Warrior basic movement skills still buggy

in PvP

Posted by: Phantom.5389

Phantom.5389

Been ages (3 years) since warrior’s movement skills are buggy and I’m just bringing up the same old request…

-Basic skill behavior

(1) : Warrior’s gap closer need to be more accurate. As an exemple [Rush] and [Bull rush] would need to get us on our target on a near 100% basis (see here terrain bug that could be the only non-player related reason for the skill not getting us on top of an ennemy). Those skills often get us behind our target, still a few steps away from them simply because the skill failed to identify where the person was walking to (see here simply walking and not actually blinking or dodging).

(2) : Gap closer skills should land their hit on a near 100% basis. Warrior’s gap closer skill have a hard time actually landing their hit. Taking [Savage leap] as an exemple (even if the skills cited as point 1 automatically result in a problem on landing the hit since you are not where your target is). As for [Savage leap], the movement part of the skill is pretty fine, it will get you to your target, sadly the animation when the warrior land and try to hit the target will sometimes bug and the warrior will swing the sword where the ennemy is not, resulting in a miss simply because the ennemy was moving (see here simply moving and not dodging or blinking away).

(3) : Warrior’s gap closer should not be affected by minus % movement speed. Since the 23rd of june patch, warrior movement skills have been made baseline and +% movement speed doesn’t affect them anymore, so why should -% movement speed affect them? Take [Evsicerate] as an exemple. This skill will travel about 200 range only when affected by [Chill]. This behavior is also true for [Shield Bash]. Especially since chill is now even more present with the new specialisation (Reaper). [Chill] could still make the skill behave slower than intended, but the distance traveled should still be what is written, a simple spammable condition should not punish a warrior mobility to that extent. Warriors needs to get back their mobility.

Once such basic behavior are corrected, we can then re-evaluate the situation in order to bring balance to the scene. Balancing should be done around mechanics that are working as intended…

(edited by Phantom.5389)

Warrior basic movement skills still buggy

in PvP

Posted by: Sazukikrah.5036

Sazukikrah.5036

I agree i still feel like Bullcharge and rush haven’t met their targeting requirements. Theres even a little red bar under your skills to show if you are in range to hit and when i use rush or Bullcharge it sometimes misses if the character walks slightly to the side. They updated rush to make it sort of a leap skill but it still feels like it doesn’t hit like it should. I hope when they release the balance patch they review ALL THE SKILLS even from the vanilla classes and not just Elite Specializations. Cause of right now if you don’t have expansion you wont likely be able to be a person that paid for the expansion.

I will pay money for more skill based PvP and not passive builds that kill me more than the player.

Hadi the Edgemaster – Pro level Warrior (Youtube Hadi the Edgemaster)
Black Gate Tier 1 Roamer
Harbinger " I will make you (QQ)"

Warrior basic movement skills still buggy

in PvP

Posted by: Aktium.9506

Aktium.9506

Most leaps are wonky. In terms of getting stuck on pebbles or just outright having you leap in a different direction than intended Death’s Charge is the worst. Guardian’s Leap of Faith is the one that feels the most fluid and stable alongside Savage Leap.

Warrior basic movement skills still buggy

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Several times rush just shoots to the left. I am not sure if the skill is two step tracking like an angle or if it just doesn’t recognize the target’s position.

This was less of an issue before I think april or june time. Rush was more consistent back then.

The negative distance effect is the most annoying for eviscerate. It drives me crazy.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Warrior basic movement skills still buggy

in PvP

Posted by: Harvey.7820

Harvey.7820

Rush cant even hit the target on even ground when they are running away from you much less if they strafe or are on uneven terrain. It’s one of the least reliable skills in the entire game.

Warrior basic movement skills still buggy

in PvP

Posted by: Juba.8406

Juba.8406

And what hurts most is Every other profession got Mobility upgrades with HoT, while warrior is the same or even got worse.

“Warriors rely on Speed” by Anet is a lie.

Warrior basic movement skills still buggy

in PvP

Posted by: choovanski.5462

choovanski.5462

do you really think anet cares about buggy warrior movement skills? it’s been over three years, let go of hope.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Warrior basic movement skills still buggy

in PvP

Posted by: choovanski.5462

choovanski.5462

do you really think anet cares about buggy warrior movement skills? it’s been over three years, let go of hope.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Warrior basic movement skills still buggy

in PvP

Posted by: choovanski.5462

choovanski.5462

do you really think anet cares about buggy warrior movement skills? it’s been over three years, let go of hope.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Warrior basic movement skills still buggy

in PvP

Posted by: choovanski.5462

choovanski.5462

do you really think anet cares about buggy warrior movement skills? it’s been over three years, let go of hope.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria