Warrior - even more viable after patch?
Hello everyone!
At the start I must say that warrior isn’t my mainly played class but I recently picked him up among my alts and started to play hot joins with him (actually her, but who cares
).
I really don’t understand why everyone is complaining about those changes so much – for me and build I was using previously new patch was loaded with buffs. Before it I was running axe/axe & greatsword build, which had some serious disadvantages.
Every single time if I didn’t kill somebody with my burst I was kited and slowly eaten by conditions and “normal” damage.
And here comes the patch… And now i literally got all I need to be a real threat!
So, let’s take a look at the build:
http://i.imgur.com/hlCJ9iW.jpg
http://i.imgur.com/CTuUrWU.jpgThis is quite simple – I decided to maximize damage output while trying to stay alive and working. Everything seems to have a synergy with each other – we have better damage, reduced cooldowns and gain extra adrenaline on crits with axes. We have reduced cooldown on our adrenaline skill which is just awesome. To be honest – this skill is ready to use every time when goes off cooldown – we build adrenaline so fast! And… Every strike with it gets rid of condition. Potentially we got 3 conditions cleanse every 8 seconds. Quite nice taking into consideration how problematic this was to warrior. Our stances are longer, with reduced cooldown of Endure Pain we can manage to live without automatic response trait system.
Really, I’m very happy with what happened to warrior in this patch. Now I must bring him into tournaments to see what he is able to do in organized groups.
Good to see your having fun mate. Most people who cry just look for viable meta builds and cry if they fail with it. I know a lot of warriors who played competitive games even pre-patch.
Now with all these condi removal buffs and multiple cripples, it should be very interesting.
I will be dusting off my condition warrior today to try some condition builds with the longbow and sword.
The only change that I personally find disappointing is adding the 5 second cooldown for the 1 sec immobilize on cripple trait. Either the cooldown should have been 3 or the immobilize should have been 2sec. 1sec is too short to be able to weapon swap and perform follow up bursts (especially sword).
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