Since I’m a massive warrior fan, and enjoy playing it the most, and since everyone are talking warriors are bad in pvp, which I totally agree with, I feel the need to give my opinion on what is wrong with warrior.
For start, warrior has too long cast time on most of its skills, especially mace and longbow, with absurdly long animations that makes him the clunkiest and most inert profession out there. Every other profession has much shorter animations and cast times which makes warriors extremely easy to interrupt and evade.
Utility skills on warrior are junk, for offensive profession like warrior he sure doesn’t have enough to stick to the target, and if you go defensive his utility is joke. Oh, and on top of that, his healing skills are awful with extremely long cooldowns.
Lastly, traits. Pair of traits that kept warrior alive are now in grandmaster tier, while rest of the traits are just miserable.
Now i don’t want to sound like whining, so I will try to suggest changes that I think would help warrior do its thing in PVP.
OK, Healing, he needs more reliable healing that would fill his hp more than 15% of his max hp, because whats the point of 20-35k hp pool if he heals for 2-3k with 30s cooldown.
He needs his animations and cast times tighten up and speed up so he can be up to par with other professions, when i press shield bash, he has to bakitten instantly, not spin around for 2 seconds, then do a leap, and then bash.
He needs a trait that grants him immunity to conditions. Warriors worst enemy are conditions and making him able to ignore them for a period of time would actually make him able to bring more offensive utility instead of shout+remove cond build.
Bulls charge: While charging you evade everything. Trait: bulls charge can’t be blocked. This would help warrior stick to target he locks on without having to fear to get kited to hell and back with infinite block/blind/evade most profession have.
Adrenaline Burst skills: Remove cooldown on burst skills, it is already limited with adrenaline, why put cooldown on it. Thats why it is called adrenaline burst, so warriors can actually burst someone down. This would make warriors rely more on actual adrenaline mechanic instead of using it as every other skill + reducing its dmg if adrenaline bar isn’t full.
Now lets say you don’t want to kill people but rather go more support/tank and hold points instead.
Shouts trait: shouts heal MORE, and either grant allies protection or remove one extra condition.
Fear me: Stunbreaker + transfer all conditions from yourself to nearby allies + make them flee.
Shield: stun increased to 3 seconds. While using shield stance you can finish foes.
Most of warrior traits should be merged to single one, because there is no point in having separate traits like:
shield master + reflect projectiles
slashing power + forceful greatsword
sharpened axes + axe mastery
and so on…
Warrior needs more useful traits, so far you simply can’t choose anything good because 50% of the time you have to pick certain traits in MUTLIPLE trait slots because its all too chopped up.
Anyways, those are just my ideas, feel free to share yours, discuss it, and keep it civil.