Warrior feedback

Warrior feedback

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Posted by: Lighthammer.3280

Lighthammer.3280

Since I’m a massive warrior fan, and enjoy playing it the most, and since everyone are talking warriors are bad in pvp, which I totally agree with, I feel the need to give my opinion on what is wrong with warrior.

For start, warrior has too long cast time on most of its skills, especially mace and longbow, with absurdly long animations that makes him the clunkiest and most inert profession out there. Every other profession has much shorter animations and cast times which makes warriors extremely easy to interrupt and evade.

Utility skills on warrior are junk, for offensive profession like warrior he sure doesn’t have enough to stick to the target, and if you go defensive his utility is joke. Oh, and on top of that, his healing skills are awful with extremely long cooldowns.

Lastly, traits. Pair of traits that kept warrior alive are now in grandmaster tier, while rest of the traits are just miserable.

Now i don’t want to sound like whining, so I will try to suggest changes that I think would help warrior do its thing in PVP.

OK, Healing, he needs more reliable healing that would fill his hp more than 15% of his max hp, because whats the point of 20-35k hp pool if he heals for 2-3k with 30s cooldown.

He needs his animations and cast times tighten up and speed up so he can be up to par with other professions, when i press shield bash, he has to bakitten instantly, not spin around for 2 seconds, then do a leap, and then bash.

He needs a trait that grants him immunity to conditions. Warriors worst enemy are conditions and making him able to ignore them for a period of time would actually make him able to bring more offensive utility instead of shout+remove cond build.

Bulls charge: While charging you evade everything. Trait: bulls charge can’t be blocked. This would help warrior stick to target he locks on without having to fear to get kited to hell and back with infinite block/blind/evade most profession have.

Adrenaline Burst skills: Remove cooldown on burst skills, it is already limited with adrenaline, why put cooldown on it. Thats why it is called adrenaline burst, so warriors can actually burst someone down. This would make warriors rely more on actual adrenaline mechanic instead of using it as every other skill + reducing its dmg if adrenaline bar isn’t full.

Now lets say you don’t want to kill people but rather go more support/tank and hold points instead.

Shouts trait: shouts heal MORE, and either grant allies protection or remove one extra condition.

Fear me: Stunbreaker + transfer all conditions from yourself to nearby allies + make them flee.

Shield: stun increased to 3 seconds. While using shield stance you can finish foes.

Most of warrior traits should be merged to single one, because there is no point in having separate traits like:
shield master + reflect projectiles
slashing power + forceful greatsword
sharpened axes + axe mastery
and so on…
Warrior needs more useful traits, so far you simply can’t choose anything good because 50% of the time you have to pick certain traits in MUTLIPLE trait slots because its all too chopped up.

Anyways, those are just my ideas, feel free to share yours, discuss it, and keep it civil.

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Posted by: Kuruptz.4782

Kuruptz.4782

those stupid minor traits revives 10% faster should be deleted i rather have nothing there

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Posted by: Xaveria.1034

Xaveria.1034

Well reviving someone faster is somewhat useful actually, but why do we get a trait for spending 25 points in tactics that gives us one (or was it three?) measly might buff for reviving someone. That’s easily the worst trait of all of them.

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Posted by: Meglobob.8620

Meglobob.8620

those stupid minor traits revives 10% faster should be deleted i rather have nothing there

All 8 classes have traits like those, no one ever uses them afaik…reviving when dead is a waste of time in PvP anyway, just let them port back and rejoin the fight…

Really, when you look through the entire traits of all 8 classes, you could delete 60-70% of them and few people would complain…there is really very limited build diversity across all classes…

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Posted by: killahmayne.9518

killahmayne.9518

those stupid minor traits revives 10% faster should be deleted i rather have nothing there

All 8 classes have traits like those, no one ever uses them afaik…reviving when dead is a waste of time in PvP anyway, just let them port back and rejoin the fight…

Really, when you look through the entire traits of all 8 classes, you could delete 60-70% of them and few people would complain…there is really very limited build diversity across all classes…

I don’t think any class has a set of 3 bad minor traits in a single trait line.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Zenith.7301

Zenith.7301

those stupid minor traits revives 10% faster should be deleted i rather have nothing there

All 8 classes have traits like those, no one ever uses them afaik…reviving when dead is a waste of time in PvP anyway, just let them port back and rejoin the fight…

Really, when you look through the entire traits of all 8 classes, you could delete 60-70% of them and few people would complain…there is really very limited build diversity across all classes…

I don’t think any class has a set of 3 bad minor traits in a single trait line.

Necromancer Spite and Death Magic line. Mesmer Domination line. Ranger Marksman line.

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Posted by: Vanthian.9267

Vanthian.9267

Round of Applause!

I really like the idea of the burst skill removal of the cool down. I agree that being limited by two factors instead of one is just silly and only something the Warrior has to deal with in game (as Thiefs weapon skills only rely on initiative and everyone else is just cool downs. I guess a Necromancer could cry about death shroud, but that is more for the duration of a state much like Rampage).

I also agree with the merging of traits. I have been thinking about it since launch, but most of the other classes have similar situation as ours with traits that should be merged. Even still, I am all for merging of traits to make room for new ones.

I have never though of the giving a boon+healing on shouts. That might actually make it worth taking…

In all, grand suggestions!

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Posted by: Sabre.1275

Sabre.1275

Great post. This class basically needs an overhaul. It is really bad, and clunky in pvp.

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Posted by: uberkingkong.8041

uberkingkong.8041

I beat up some warrior on my naked thief 1v1 and I don’t main thief.

Warriors are all the same, they all run with greatsword and bullcharge and they are extremely predictable and easily avoided.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

After months of hoping, and hanging out under any ledge I can find..I am still waiting to be stomped off of “Death from above.”..To be honest, the guardian has way more gap closers, but things like flashing blades are slow to trigger and self root. They have more advantages than warriors in my opinion, and even still they can be tricky to keep on sound target. I almost play the Benny Hill theme song in my head any time I play one vs a staff mesmer…here comes me, here comes mesmer..cue comical music.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.

I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).

Banners:

Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.

New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.

-This is for counter the stealth ress in this game.

(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.

- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.

(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).

- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).

Stances:

old trait: Sure-Footed: Increases stance duration by 25%.

New:

Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.

Balanced stance: For 10-15 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.

- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).

Weapons:

longbow:
skill 4.

Now:
Shoot an arrow that explodes on impact, blinding foes.

Change to:
Shoot an arrow at your location that explodes on impact, creating a smoke field, blinding foes. Breaks stun..

This modification will alow us to have some surviability with longbow, also alowing us to finish someone in stealth.

Axe:
skill 2:

now: Spin around and attack all nearby foes

Change to: Spin around and pull target foe to you. criple/Immo your foe for 2 seconds (like scorpion wire from thiefes but with a 600-900 range)

This way we gould get a sort of gap closer to axe builds. The range is smaler than scorpion wire to compensate the criple/Immo.

(edited by silentnight warrior.2714)

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Posted by: Phaeton.9582

Phaeton.9582

those stupid minor traits revives 10% faster should be deleted i rather have nothing there

All 8 classes have traits like those, no one ever uses them afaik…reviving when dead is a waste of time in PvP anyway, just let them port back and rejoin the fight…

Clearly you’ve never encountered ambulance lys…


Phaatonn, London UK

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Posted by: redslion.9675

redslion.9675

A Net wants us to puck up 30 points in Tactics, slot rune of mercy and become the ultimate battlefield armored nurses! XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Phaeton.9582

Phaeton.9582

Nah lys is ele.

Until someone makes a viable full bunker build those traits are fairly useless.


Phaatonn, London UK