Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Warrior's Need a Niche!
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Warrior cannot fulfill its role as long as Scrapper/Revenant remain in the current forms.
Warrior cannot fulfill any role as long as Scrapper/Revenant remain in the current forms.
[Teef] guild :>
Warrior cannot fulfill its role as long as Scrapper/Revenant remain in the current forms.
QTF. I miss playing my warrior, but as a class it’s too much of a liability to my team.
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Warrior needs an adept trait “Your CC removes 5 stacks of stability instead of 1”.
I have been running a shout build that is currently strong. With good play it does respectful damage. It has good sustain. It has useful mobility and to an extent useful team dynamic. Out of the 9 professions I play 8 of them and have each one upgraded to various states of ascension. Some fully ascended, so only minor. Yet this is the disparity of warrior currently..when played well it doesn’t added up to a strong, respectful, good or useful day on the field. Basically there isn’t an area where they excel gluing all their respectful, good,useful and strong aspects together.
To add idea’s to hammer, I think some test play with the idea that some hammer skills (3-4-5-f1) Either cripple, knock down as per normal versus a target without stability, or remove 2 stacks of stability against those who have the boon active. This ultimately could remove 8 stacks of stability if all skills hit.
Fear me as a shout I would change to a boon strip that removes protection, stability.
On my mark would have been a better choice for team unblockable(+vulnerability application) rather than basi venom.
Ultimately I, like you were present when anet decided to ‘separate the damage from the control’ aspects of hammer. Currently hammer damage is overall weak with it never being used in PvE, Fractals, Raids..and especially PvP. The ubiquitous amount of stability/blind has all but nullified it’s control.
A weapon choice supported by some traits that allows a profession such warrior to act as a cat among the pigeons in team play would be useful in the current meta. With druids still performing well in team situations, ele’s still having a presence as viable team support, scrappers having strong sustain and necro’s having the ability to stack 3-5 stacks of stability allowing them to use reaper shroud over death shroud and having a strong melee presence in team moments, this creates an opportunity to carve out a niche for warrior. That niche being they can excel at hindering, upsetting and removing a lot support features in a team situation.
I am confident I am not the only one who keeps seeing some team situations playing out;
1) a Reaper running havoc with chill/corruption
2) A scrapper firmly in the thick of it holding onto their lightning field for the best moment and pumping regen/stability/protection/cleanses to allies
3) A druid just doing what a druid does. Adding sustain damage and team support
4)a ele making the team a lot harder to pick off.
5) Possibility (likely) a revenant driving home the lion share of damage vs a single target.
Variations of this situation are fairly common currently, so a profession that can quickly remove stability stacks, eliminate a targets protection/stability or severely weaken one target temporarily and over short periods of time remove enough support that the next chains of CC are going to start shutting down a strong support orientated team would be useful.
…However the key here,…‘after some test play’….
I agree warrior lacks a specific role.
Warrior does NOT need more offense. I feel most warrior’s weapons are also balanced, except for warhorn, which weak after all those nerfs. The problem is that many other professions have unbalanced weapons e.g. engineer’s hammer.
Warrior lacks sustain. Even if you take a very defensive amulet + all the possible defensive traits + utilities, the warrior sustain is still supbar compared to similarly specced druid, revenant, scrapper, elementalist or reaper. “To the Limit!” would be a great burst heal, but it is prone to interrupts (1 s cast) and has too long cooldown. I would slightly reduce it’s heal amount to bring the cooldown lower. Berserker trait line still lacks sustain and offers mainly more burst capability, but really doesn’t make significant enough dent in bringing warrior sustain to the level of several other elite specs.
I would actually tone down gunflame damage + remove 10 % dmg buff from forceful greatsword trait after buffing warrior’s sustain. Warrior should be “da man” = able stay long time in focus and on target, instead of being a “hit and run” profession or long range sniper.
Some warrior skills, like stomp, have never seen any significant use any game mode, so those skills needs buffing or rework.
(edited by Deniara Devious.3948)
Warrior cannot fulfill any role as long as Scrapper/Revenant remain in the current forms.
Wrong, Warrior’s role is to exaggerate your thief class being the worst class ever.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warrior cannot fulfill its role as long as Scrapper/Revenant remain in the current forms.
Its just this really. Its the meta. Warrior and thief are fine. Its the other classes that are out of tune (too powerful) that over fulfill their roles that push out warrior and thief.
Nothing complex or clever buff wise needs to happen to warrior or thief. Scrapper and Rev just need fine tuning.
If you buff war/thief in some weird way (to the point you always want one) you’ll just get an even worse meta most likely.
omg guys you already didn give up on warrior? stop using it, rlly you are hurting yourself
omg guys you already didn give up on warrior? stop using it, rlly you are hurting yourself
People really exaggerate. If you’re a good player you can make warrior (or thief) work. And if your bad you’ll be bad meta or not.
I just wouldn’t stack them.
Warrior does had a niche, and your right it is CC. In fact in large team fights Rampage with well timed 5+4 and 3rd attack on auto (uppercut) are great in giving ur team the field advantage it needs. This ONLYworks when 1 target is focused (this is where calling out targets as a warrior is very important, this is not done very often in emerald-where im at atm).
On issues of sustain, yes warrior is poor however since i lack sustain i just run away heal up and come back (with a GS+sw/torch) GS skills 3+5 and sword skill 2 using torch 5 to cleanse cripple for example U will need discipline for this, Warrior’s spirit is a must
The benefits of running rather than say like other classes stay and sustain is
1) u heal up 2)cure/time out conditions 3)u have no boons coming into fight thus no strip/conversion 4) u don’t give them pts for a kill 5) u don’t put stress on ur team for a res.
But besides CC, warrior’s niche is downed enemies, and excels perfectly at that
100b is just too sexy
omg guys you already didn give up on warrior? stop using it, rlly you are hurting yourself
People really exaggerate. If you’re a good player you can make warrior (or thief) work. And if your bad you’ll be bad meta or not.
People really exaggerate. If you’re a good player you can make warrior work against bad players. And if your bad or equally skilled you’ll be bad.I just wouldn’t stack them.
fixed
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warrior does had a niche, and your right it is CC. In fact in large team fights Rampage with well timed 5+4 and 3rd attack on auto (uppercut) are great in giving ur team the field advantage it needs. This ONLYworks when 1 target is focused (this is where calling out targets as a warrior is very important, this is not done very often in emerald-where im at atm).
On issues of sustain, yes warrior is poor however since i lack sustain i just run away heal up and come back (with a GS+sw/torch) GS skills 3+5 and sword skill 2 using torch 5 to cleanse cripple for example U will need discipline for this, Warrior’s spirit is a must
The benefits of running rather than say like other classes stay and sustain is
1) u heal up 2)cure/time out conditions 3)u have no boons coming into fight thus no strip/conversion 4) u don’t give them pts for a kill 5) u don’t put stress on ur team for a res.
But besides CC, warrior’s niche is downed enemies, and excels perfectly at that
100b is just too sexy
That niche is easily countered by most decent players. Sure, Rampage can win you a team fight, or you get focused instantly and die or they just throw blinds at you. Also, GS and Sword/Torch? That set doesn’t have any hard CC whatsoever.
Having to run away and heal is something other classes don’t generally have to do. When I play Scrapper I can stay in the fight the whole time and it just comes down to whether we win the team fight or not.
Nobody sane would want a Warrior on their team for Rampage alone. Being strong for 15 seconds every few minutes is not a strength.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Warrior does had a niche, and your right it is CC. In fact in large team fights Rampage with well timed 5+4 and 3rd attack on auto (uppercut) are great in giving ur team the field advantage it needs. This ONLYworks when 1 target is focused (this is where calling out targets as a warrior is very important, this is not done very often in emerald-where im at atm).
On issues of sustain, yes warrior is poor however since i lack sustain i just run away heal up and come back (with a GS+sw/torch) GS skills 3+5 and sword skill 2 using torch 5 to cleanse cripple for example U will need discipline for this, Warrior’s spirit is a must
The benefits of running rather than say like other classes stay and sustain is
1) u heal up 2)cure/time out conditions 3)u have no boons coming into fight thus no strip/conversion 4) u don’t give them pts for a kill 5) u don’t put stress on ur team for a res.
But besides CC, warrior’s niche is downed enemies, and excels perfectly at that
100b is just too sexy
Rampage is moa’d 99.9999999% of the time.