Warrior shoutbow patch ideas

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Shadow.1345

Shadow.1345

If you know 99% of people agree with you why are you asking for opinions?

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

wait for the expansion changes

I think the loss of boon duration from traits is enough to kill its damage.

mass aoe cleanse is not going away though and will be available to more classes.

also….

If you know 99% of people agree with you why are you asking for opinions?

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: xDudisx.5914

xDudisx.5914

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

1, Is a terrible idea. Most classes can’t even play a decent build using celestial amulet. The amulet itself is ok.

2, I agree with nerfing the base healing if the healing scaling was increased. That way if someone decides to go full cleric the shouts would still be effective.

3, Yes, runes of the soldier/trooper should have an internal cd. Look at the rune set that gives aegis when using a signet, has a huge icd.

4, Could work on the new trait system, but people will be already having 3 full traitlines so I’m not sure if it will change anything.

5, Good idea but they have said they are already nerfing the passive and buffing the active.

Ouroboro Knight’s [OK]

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Posted by: Darksteel.8412

Darksteel.8412

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

cleansing ire needs be minor tier not grandmaster for any other spec then shoutbow on war is already useless…healing signet with the current damage spam (ranged) needs buff not nerf or we will 1000000% be locked in shoutbow only, rest of the proposed nerfs I agree on yes shoutbow is lame…nerf the build not the class zerker wars are already extremely unviable, nerf the shouts by 25% for all I care. healing signet is already overnerfed if you still can’t deal with it any other then on shoutbow it’s time for you to get better

(edited by Darksteel.8412)

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Posted by: Toxsa.2701

Toxsa.2701

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way. without it’s adrenaline warrior is rendered comepletely useless…wich it already is aside from shoutbow in semi high or higher tpvp….you’re ranting due to frustration from fights and now overreact in your proposalsps cleansing ire is already mandatory in having decent adrenaline gain…playing without is just frustratingly slow….please think before you propose nerfs on based for a build…but ruins every other (optional) build even more worthless. aka stop the hate

(edited by Darksteel.8412)

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Posted by: Toxsa.2701

Toxsa.2701

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

(edited by Toxsa.2701)

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Posted by: phokus.8934

phokus.8934

This is the same person who wants to nerf Mesmer and now Warrior.

Nothing but a clueless player, move on.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Gryph.8237

Gryph.8237

If you ask me, condi cleansing in pvp and wvw is freaking over the top, and pigeon holes almost all classes to take a zerk build. There are no condi builds, are condi builds are rare right now because classes can completely nullify condi builds. Shoutbows, ele’s, guardians, can render a condi build useless, thus why go condi? anyone worth their salt is running condi cleanses, or has a guardian on their team that essentially keeps the dmg output of a condi build null and void. add in a guardian/ele combo and a condi mancer’s damage is crap.

Take necros for example. Necros in top level pvp are few and far between, i will reference the last to tournaments, where there was only one necro really represented. That necro was running a power build with a soldiers amulet to make up for the lack of defense in the necro. still puts out an acceptable level of spike damage with a well/DS combo, but you won’t ever seen a condi mancer in that tier of play because there is likely an ele or medi guardian that nulls that dmg. (regardless of the fact that a necro takes forever to ramp up dmg).

I don’ think its a shout bow specific problem, i think its a global condi-cleanses are a dime a dozen problem, which you might as well say screw it, jump on the bandwagon and go into zerk or a soldiers build, as condi is just for solo queue.

condi builds will not be part of the meta when damage is simply not there anymore.

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

can you read? all non shoutbow builds (even hambow) are kinda useless…..nerfing adrenaline will make other non shoutbow war builds even worse then they are now….target specific shoutbow skills for nerf….you don’t do this and therefor imo you rant out of emotion

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Posted by: Toxsa.2701

Toxsa.2701

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

can you read? all non shoutbow builds (even hambow) are kinda useless…..nerfing adrenaline will make other non shoutbow war builds even worse then they are now….target specific shoutbow skills for nerf….you don’t do this and therefor imo you rant out of emotion

Still 0 proof of me using any emotional approach or being emotional.

You would really be a good psychiatrist no doubt.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

This is the same person who wants to nerf Mesmer and now Warrior.

Nothing but a clueless player, move on.

And Thief aswel btw.
Someone told me he wants to see all classes nerfed, except Necromancer

badumm tss

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

dude…i played gw1 since release over various accounts…..you can’t compare the games…you talk out of emotion seriously….by your comparison casters should stand still while casting….let’s reintroduce this as well then ok?

(edited by Darksteel.8412)

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Posted by: Gryph.8237

Gryph.8237

hell yeah, necro needs buffs!

I don’t want any class nerfed, i just want the necro buffed to be honest hahahah.

ANd not damage wise, I want it buffed defensively.

That said, I don’t want any classes nerfed, but maybe the overall condi cleansing out there to be reduced in some way to make other builds more viable. In pvp right now its so stale because its the same chars on the same builds which makes it stale, other than the variations in skill of players.

I want variability, but the same monotonous gameplay is rampant in spvp and pve, as in its the same builds over and over and over again. The most effective ones are chosen, and we typically are pushed towards those builds if we want to be effective.

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Posted by: ronpierce.2760

ronpierce.2760

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

They’re already nerfing Celestial more than they buffed it in the first place, which is likely already a hasty decision with all of the other changes being made. Celestial isn’t a problem, it’s that they over buffed areas on Warrior/Ele/Engineer that allowed too strong of synergy with all stats, many coming from Might, high boon uptime, or high base healing.

Nerf shout healing by 20% and buff it’s coefficient so that support requires more healing to support, yes, that’s exactly what they need to do. Don’t nerf the runes, that’s completely garbage. They have a CD, which is the CD of the shouts. If someone wants to burst off their condies with 3 shouts, oh well…

Cleansing ire, yeah it’s incredibly strong. It needs to become the new GM minor because no one can run anything else in that tree where ever it is placed. Warrior actually needs its cleansing spread out more among the trees or utilities though more than anything.

Healing signet is already getting nerfed and buffed in other ways with it’s active so no reason to discuss that. Not to mention, shout warriors will be using the new shout heal instead, likely, anyways.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Posted by: Darksteel.8412

Darksteel.8412

hell yeah, necro needs buffs!

I don’t want any class nerfed, i just want the necro buffed to be honest hahahah.

ANd not damage wise, I want it buffed defensively.

That said, I don’t want any classes nerfed, but maybe the overall condi cleansing out there to be reduced in some way to make other builds more viable. In pvp right now its so stale because its the same chars on the same builds which makes it stale, other than the variations in skill of players.

I want variability, but the same monotonous gameplay is rampant in spvp and pve, as in its the same builds over and over and over again. The most effective ones are chosen, and we typically are pushed towards those builds if we want to be effective.

and therefor shouts should be nerfed in some way and not base warri mechanics for we will just be put more towards shout heals in order to sustain more cause damage etc is taken away due to slower adrenaline gain….ps zerker war isn’t forgiving to play at all….all classes played by a good player can destroy a zerker war in no time.

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Posted by: Laraley.7695

Laraley.7695

I never played shoutbow and I think it’s stupid each time I duel it but your suggestions are lame, too. As much as the spec.

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Posted by: Laraley.7695

Laraley.7695

This is the same person who wants to nerf Mesmer and now Warrior.

Nothing but a clueless player, move on.

And ele, and thief…the list goes on.

However, I think he’s just a persistent troll.

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Posted by: choovanski.5462

choovanski.5462

yall are stupidly only running one condi player on your team and expecting 1 condi player to be able to overwhelm personal condi cleanse + shouts w soldier runes (shoutbow or bunk guard).

run multiple condi builds. run necros with corrupt boon and epidemic. don’t dabble in condi, embrace it. it works extremely well in wvw (i have three pals who ran dire mesmers with identical gear and dyes, so ruthless). the shoutbow is also very vulnerable to cc, not only because the build only has one stunbreak- but also because that stunbreak often is used for group condi clear. a cc’d shoutbow dies super easy, and then the opposing team loses the group clear making them even more vulnerable to conditions.

if they slot the Yak then it’s still easy. just get them to use it, even better get them to use it then convert it to a fear. then type ‘lol’ and fear them into a wall.

sure, these are team strategies- but like of course they are. shoutbow is built for teamfights, so that’s where you are going to be fighting it. bunkers are back, so people are going to have to focus them intelligently.

‘oh help i cant 1v1 bunker takes so long’ like come on, that’s why the build is a bunker. ‘shoutbow group support so good’ well, it’s a support build dude… it’s like built for it. ‘oh so easy to play’ well, most bunkers are pretty easy to not die on but there is a big difference between a skill spammer and a good bunker who supports their team well.

some people say shoutbow does a lot of damage, but compared to an actual dps build it really doesn’t. sure it does a lot of damage to a zerker build when it has 10+ might but what build doesn’t… zerkers are have low defensive stats so they take a lot of damage from anyone. shoutbow does average damage if you are fighting a balanced build like cele engi. if you dodge pindown and final thrust and have some degree of condi clear the build doesn’t put put out much pressure. it’s not life blast.

i often get the feeling that a large amount of the forums want everyone to run zerker. most of the complaints about shoutbow is that it’s a tanky build that has great group support and is easy to play. that just sounds like a support build.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Toxsa.2701

Toxsa.2701

yall are stupidly only running one condi player on your team and expecting 1 condi player to be able to overwhelm personal condi cleanse + shouts w soldier runes (shoutbow or bunk guard).

run multiple condi builds. run necros with corrupt boon and epidemic. don’t dabble in condi, embrace it. it works extremely well in wvw (i have three pals who ran dire mesmers with identical gear and dyes, so ruthless). the shoutbow is also very vulnerable to cc, not only because the build only has one stunbreak- but also because that stunbreak often is used for group condi clear. a cc’d shoutbow dies super easy, and then the opposing team loses the group clear making them even more vulnerable to conditions.

if they slot the Yak then it’s still easy. just get them to use it, even better get them to use it then convert it to a fear. then type ‘lol’ and fear them into a wall.

sure, these are team strategies- but like of course they are. shoutbow is built for teamfights, so that’s where you are going to be fighting it. bunkers are back, so people are going to have to focus them intelligently.

‘oh help i cant 1v1 bunker takes so long’ like come on, that’s why the build is a bunker. ‘shoutbow group support so good’ well, it’s a support build dude… it’s like built for it. ‘oh so easy to play’ well, most bunkers are pretty easy to not die on but there is a big difference between a skill spammer and a good bunker who supports their team well.

some people say shoutbow does a lot of damage, but compared to an actual dps build it really doesn’t. sure it does a lot of damage to a zerker build when it has 10+ might but what build doesn’t… zerkers are have low defensive stats so they take a lot of damage from anyone. shoutbow does average damage if you are fighting a balanced build like cele engi. if you dodge pindown and final thrust and have some degree of condi clear the build doesn’t put put out much pressure. it’s not life blast.

i often get the feeling that a large amount of the forums want everyone to run zerker. most of the complaints about shoutbow is that it’s a tanky build that has great group support and is easy to play. that just sounds like a support build.

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.
Let’s see you “outsmart” Abjure and form a high-end condition team and rocks!

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Posted by: choovanski.5462

choovanski.5462

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Laraley.7695

Laraley.7695

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

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Posted by: Toxsa.2701

Toxsa.2701

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

WvW has that abusive 40% condition duration food, so it’s totally different.
Also, in WvW, you don’t need to fight on node, you can apply all the condition you want and then disengage and condition is still ticking on the opponents lol..

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Posted by: Toxsa.2701

Toxsa.2701

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

Funny, you mentioned it’s “one of the hardest matches you’ve ever played”, yet you manage to win. So does that mean you have 100%, or close to 100% win rate and never lost? Because surely those “proper teams” are “easier to fight” when you actually “lost to them” (chuckle)

I expect the “hardest fight” should be like 100 vs 500 total lost. If it’s just a “close fight”, then they’re not remotely “strong”

(edited by Toxsa.2701)

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Posted by: Darksteel.8412

Darksteel.8412

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

yea, tho i do think shoutbow could be toned down abit…people are just crying over warrior for nothing…it’s not OP it’s far from it…especially on zerker spec’s, also condi’s aren’t underpowered or anything just not used well….hence why they introduce the new resistance boon for they know condi needs more counterplay even tho condi are underestimated atm (purposely prolly to hopefully enforce more unneeded buff’s you know who you are)

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Posted by: choovanski.5462

choovanski.5462

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

WvW has that abusive 40% condition duration food, so it’s totally different.
Also, in WvW, you don’t need to fight on node, you can apply all the condition you want and then disengage and condition is still ticking on the opponents lol..

people run -40% condi duration in wvw.

the big advantage you get from multiple players is that it becomes really easy to stack large amounts of condis on one person fast, and continuously. in a 1v1 it takes a while for most condi builds to stack enough bleeding and other condis to be scary, they have to build the stacks over time. however with multiple condi players the stacks go up extremely quickly, and since auto atacks do condi you will run out of clears before they run out of ways to apply condis.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Laraley.7695

Laraley.7695

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

Funny, you mentioned it’s “one of the hardest matches you’ve ever played”, yet you manage to win. So does that mean you have 100%, or close to 100% win rate and never lost? Because surely those “proper teams” are “easier to fight” when you actually “lost to them” (chuckle)

I expect the “hardest fight” should be like 100 vs 500 total lost. If it’s just a “close fight”, then they’re not remotely “strong”

Do you have to reply to every single post I make with something that completely ignores all logic? There is a difference between losing/winning matches and having hard matches. I never stated I win every game, but I never had this many issues in any teamfight as this one. Please stop replying to my posts if you have nothing constructive to say, you’re wasting both of our times.

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Posted by: Laraley.7695

Laraley.7695

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

yea, tho i do think shoutbow could be toned down abit…people are just crying over warrior for nothing…it’s not OP it’s far from it…especially on zerker spec’s, also condi’s aren’t underpowered or anything just not used well….hence why they introduce the new resistance boon for they know condi needs more counterplay even tho condi are underestimated atm (purposely prolly to hopefully enforce more unneeded buff’s you know who you are)

I don’t have an issue with how much sustain shoutbow has (even though it could be toned down a bit), my issue is the pressure it does while having so much sustain. There is a simple solution: Nerf the sigils. The whole damage of the spec depends on sigils, which is rather difficult to avoid unlike Pindown for example.

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Posted by: Toxsa.2701

Toxsa.2701

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

Funny, you mentioned it’s “one of the hardest matches you’ve ever played”, yet you manage to win. So does that mean you have 100%, or close to 100% win rate and never lost? Because surely those “proper teams” are “easier to fight” when you actually “lost to them” (chuckle)

I expect the “hardest fight” should be like 100 vs 500 total lost. If it’s just a “close fight”, then they’re not remotely “strong”

Do you have to reply to every single post I make with something that completely ignores all logic? There is a difference between losing/winning matches and having hard matches. I never stated I win every game, but I never had this many issues in any teamfight as this one. Please stop replying to my posts if you have nothing constructive to say, you’re wasting both of our times.

Chill mate, I’m not necessary replying to you really.
I just love to point out all those funny contradictions and none-sense some forumers make, that’s all. It’s nice for everyone to watch.
Don’t feel offended

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Posted by: Laraley.7695

Laraley.7695

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

Funny, you mentioned it’s “one of the hardest matches you’ve ever played”, yet you manage to win. So does that mean you have 100%, or close to 100% win rate and never lost? Because surely those “proper teams” are “easier to fight” when you actually “lost to them” (chuckle)

I expect the “hardest fight” should be like 100 vs 500 total lost. If it’s just a “close fight”, then they’re not remotely “strong”

Do you have to reply to every single post I make with something that completely ignores all logic? There is a difference between losing/winning matches and having hard matches. I never stated I win every game, but I never had this many issues in any teamfight as this one. Please stop replying to my posts if you have nothing constructive to say, you’re wasting both of our times.

Chill mate, I’m not necessary replying to you really.
I just love to point out all those funny contradictions and none-sense some forumers make, that’s all. It’s nice for everyone to watch.
Don’t feel offended

There’s no contradiction, you just canno’t think outside your little bubble. If your experience is different from others you just snap out and start being insulting. I’ve said this in other threads, I’m getting tired of this and you’re the first person making me wish I could just block someone on forums and never having to read their posts again.

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Posted by: Phil.8901

Phil.8901

Celestial amulet and healing signet are already annunced nerf.

BTW do you really prefer a meta dominated by bunker guardian and condi classes?

Honestly i prefer this META all life. Not perfect but really better the old metas.

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Posted by: BlackTruth.6813

BlackTruth.6813

Nah. Here’s a real nerf that would make shoutbow still viable though and carries on to HoT.

“Shake-it-off now does not break out of stuns.” You want a stun break? Use a stance. Shoutbow is gonna be annoying at HoT with the brawler’s recovery and burst mastery, may as well make it even MORE susceptible to chain CC ganks.

Cele classes should be countered by burst. But in this case, I also hope slick shoes stun break gets nerfed to balance and d/d ele perma-dodge with burning speed/updraft perma-vigor gets nerfed to the ground to balance that braindead spec out.

The amulet isn’t the problem, it is ACTUALLY the specs themselves.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

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Posted by: Shylock.4653

Shylock.4653

This is the same person who wants to nerf Mesmer and now Warrior.

Nothing but a clueless player, move on.

He wants necro to be buffed and most other classes to be nerfed. Guess which class he mains. ;-)

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Posted by: Caedmon.6798

Caedmon.6798

Completely nerfing the aspects of one build won’t do much good,how about they make other builds more viable instead.

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Posted by: Coulter.2315

Coulter.2315

All those suggestions and no Lbow F1 nerf… Henry you missed.

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Posted by: Toxsa.2701

Toxsa.2701

All those suggestions and no Lbow F1 nerf… Henry you missed.

Read my posts…

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Posted by: Archaon.9524

Archaon.9524

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

wanna kitten shoutbow up? remove leap finisher from savage leap…done

shoutbow without fire shield is gonna get azzraped in high tier pvp, it looks like a marginal thing but any war main knows that fire aura is a real key element in shoutbow playstyle and it’s way more important that ppl may think

Ark 2nd Account

(edited by Archaon.9524)

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Posted by: Pig.5017

Pig.5017

4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

You do realize these changes would affect other warrior specs as well right ?

You would simply force any warrior to put 6 points in defense for unreliable condi removal ( if you don’t use lb) and then have less healing on top of that.

I agree that shoutbow needs some adjustment since it’s a low risk high reward build. But all these proposed nerfs won’t make other warr specs any better.

How about we change Cleansing Ire to remove condis on “adrenaline spent”, so at least people are not forced to play with lb to have proper condi removal.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

warrior shout bow is balanced, stop spewing lies all of you.

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Posted by: Johje Holan.4607

Johje Holan.4607

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

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Posted by: Laraley.7695

Laraley.7695

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

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Posted by: Sagat.3285

Sagat.3285

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

I’m looking forwards to burn stacking in intensity hehe.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Toxsa.2701

Toxsa.2701

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

When the real issue is Combustive Shot + Cleansing Ire.
I know this is Laraley’s style of deriving the focus on something else so that OP classes seem weaker.

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Posted by: Laraley.7695

Laraley.7695

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

When the real issue is Combustive Shot + Cleansing Ire.
I know this is Larley’s style of derive the focus so that OP classes seem weaker.

Let’s see here.

We have shoutbow, hambow, axebow and great bow.

Do all these buidls use bow? Check
Are all of these builds meta? Nope.

What does it say? Bow is not the issue, but again you cannot see the difference between people actually stating what’s problematic about the spec and just crying how OP it is.

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Posted by: Rednik.3809

Rednik.3809

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

I have a much, MUCH better idea. Listen now. Ready?

HOW ABOUT STOP BREAKING CLASS MECHANICS INSTEAD OF NERFING ONE FREAKING AMULET?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: choovanski.5462

choovanski.5462

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

When the real issue is Combustive Shot + Cleansing Ire.
I know this is Larley’s style of derive the focus so that OP classes seem weaker.

Let’s see here.

We have shoutbow, hambow, axebow and great bow.

Do all these buidls use bow? Check
Are all of these builds meta? Nope.

What does it say? Bow is not the issue, but again you cannot see the difference between people actually stating what’s problematic about the spec and just crying how OP it is.

two things are popular for conquest builds, ranged weapons (so you don’t get kited) and AOE (because you fight on nodes). rifle is awful, so as a warrior bow is the only ranged weapon you can get. i run full melee warrior and i’m fine in a teamfight on node, but i’m really vulnerable to kiting. warrior runs bow for the same reasons guardian runs sceptre, a ranged weapon with AOE is tactically useful.

the CI argument is not that good for a shout build. earthshaker is not that hard to land in a teamfight comparatively, and a shout warrior doesn’t rely on CI for condi clear that much.

people just take longbow because it’s a good ranged weapon, and a good ranged weapon is a very good thing to have as your second weaponset.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Johje Holan.4607

Johje Holan.4607

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

When the real issue is Combustive Shot + Cleansing Ire.
I know this is Larley’s style of derive the focus so that OP classes seem weaker.

Let’s see here.

We have shoutbow, hambow, axebow and great bow.

Do all these buidls use bow? Check
Are all of these builds meta? Nope.

What does it say? Bow is not the issue, but again you cannot see the difference between people actually stating what’s problematic about the spec and just crying how OP it is.

What are the meta Warrior builds?

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Posted by: Laraley.7695

Laraley.7695

The problem in Shoutbow is the “bow”, not the “shout”. The Bow is the problem with Warrior period.

Look at all the meta or builds rated Good or better. All use Bow.

Nerf the bow not the Warrior. Imo they should just ban Warrior from using a bow, that would take care of it nicely.

Someone has issues dodging pindown?

When the real issue is Combustive Shot + Cleansing Ire.
I know this is Larley’s style of derive the focus so that OP classes seem weaker.

Let’s see here.

We have shoutbow, hambow, axebow and great bow.

Do all these buidls use bow? Check
Are all of these builds meta? Nope.

What does it say? Bow is not the issue, but again you cannot see the difference between people actually stating what’s problematic about the spec and just crying how OP it is.

two things are popular for conquest builds, ranged weapons (so you don’t get kited) and AOE (because you fight on nodes). rifle is awful, so as a warrior bow is the only ranged weapon you can get. i run full melee warrior and i’m fine in a teamfight on node, but i’m really vulnerable to kiting. warrior runs bow for the same reasons guardian runs sceptre, a ranged weapon with AOE is tactically useful.

the CI argument is not that good for a shout build. earthshaker is not that hard to land in a teamfight comparatively, and a shout warrior doesn’t rely on CI for condi clear that much.

people just take longbow because it’s a good ranged weapon, and a good ranged weapon is a very good thing to have as your second weaponset.

I never said it’s not good, I think it’s a great weapon, but it doesn’t make shoutbow too strong.

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Posted by: Coulter.2315

Coulter.2315

All those suggestions and no Lbow F1 nerf… Henry you missed.

Read my posts…

You aren’t Henry – IMPOSTER!!!