Warrior: some suggestion for Karl!
Main problems aren’t just useless traits, it’s the fact that the DODGE mechanic is in place. A warrior can cripple a guy endlessly and a dodge will both be able to get him out of warrior’s reach and dodge anything. Everything a warrior has to close the gap are hindered by chill, cripples and a lesser extent immobilize(you can trait to ignore this) and every single other class has ALOT of movement imparring abilties or disables not including every single one of their escapes aren’t affected by cripples/chill.
A warrior pre-patch has relied 100% on catching their opponents OFF GUARD to win, which is why people are complaining quickness nerf hit warriors the hardest. People love to say warriors has amazing damage but its only if you can actually hit them and not get perma blinded. With limited gap closers and dodge mechanic itself warrior will always be at a bad spot.
Yeah an other thing they can put is movement skill don’t get affected by snare
kill shot, 100 blades and eviscerate should all be 1 hit kills.
giving them evades on movement skills could be good, and some new traits.
Or maybe protection and stability when they use burst skills.
(edited by guza.6170)