We The pvp community Are 2nd Rate Citizens

We The pvp community Are 2nd Rate Citizens

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Posted by: Pride N Greed.8106

Pride N Greed.8106

I would like to point out a quote from our PvP game Designer Jonathan Sharp, who I believe is our only link from keeping pvp alive in this game. Stating that they are in the process of adding new pvp content.

NOW! My point is that the reason nothing is getting done in the pvp end of this game is simply that their is not of workforce to help Mr. Jonathan Sharp and his dev team. I feel like we the pvp’ers are not getting the same treatment the pve side gets. We are treated as 2nd class were the pve’rs get new content every month and events!

https://forum-en.gw2archive.eu/forum/pvp/pvp/Ask-not-what-your-developer-can-do-for-you/first#post809642

Wow, what an amazing thread. Thanks for starting it tOss!

It’s a great idea and one that represents a very different point of view. You guys can do a lot to push the current game, and I applaud you for making an effort.

But at the same time, some of this still falls on myself and other devs. We will continue to listen to your posts about balance. We will continue to push features forward that help you to enjoy the game (like custom arenas, matched tourneys, QP rankings, leaderboards, a way to spectate the game, etc).

I know it sucks that everything isn’t done right away, but just know that we’re still working on the features we’ve mentioned before.

Until you get custom arenas, you can definitely use the current PvP browser to set up 5on5 matches and settle disputes via 1on1 duels. We don’t want to tell you how to enjoy the game, and we commend you for using the current systems as you wait for future features to come online.

Although this sounds great to hear Jonathan and thank you for making a valiant effort. I think i can speak for a lot of people on here who are frustrated and or left. I think we the pvp community are getting treated as 2nd rate citizens. The amount of effort that goes into putting those pve events and even adding new content.In a short amount of time, Just shows us that they have the work force to churn pvp content out faster than its current pace. It also shows us that Anet as a whole could have done a better job at providing us with a much better pvp experience than what we currently have. I can guarantee you this is why the mists is a ghost town. It would be nice to get more people working on your team because you know what needs to get done. You just don’t have the work force.

(edited by Pride N Greed.8106)

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Posted by: KarlaGrey.5903

KarlaGrey.5903

The revenues brought in from pvpland cannot even begin to compare with those generated in pveland —> lack of attention and resources for the former [+the playerbase is regarded as less important because it generates less profit] --> slow and often random skill balancing (based-off complaints and feedback from non-pvp zones such as WvW) —> [pvp] playerbase dwindles due to boredom and continuous disapointment over the state of affairs --> dead zone.

No need to feel so enraged over a very logical marketing and company strategy decision.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Liewec.2896

Liewec.2896

No need to feel so enraged over a very logical marketing and company strategy decision.

Is it a logical business strategy to split the game into distinctly PvE and PvP and then ignore every word uttered by the PvP community until they all move on to other games?
it seems more like amputating a diseased limb and leaving it to rot…

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Probably more like a diseased finger or a lock of hair, sadly.
Moreover, I doubt it is completely ignored, it is just that the replies are extremely slow (and often not quite what they ought being) because so few people are working on it.
Add to that the time it takes to localize (i.e. translate) all of the changes made into all the languages GW2 is available in, and you get one update every few months which is based more off WvW and spvp feedback (e.g. mesmer phantasm nerf) than actual tpvp (e.g. mesmer shatters still intact, the main issues with portal remain unadressed; at least they nerfed svanir and air runes, and got rid of some bugs – by creating about the same amount of new ones).

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(edited by KarlaGrey.5903)

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Posted by: Pride N Greed.8106

Pride N Greed.8106

I believe there is plenty of money to be made of the pvp community. Look at lol and sc2 and the dota2 tournaments and find out how much money they make. Most famous professional gamers are pvp’ers go figure.

It’s very obvious that anet has the man power, if they can add events every month and content. It would be nice if they dedicated 1 month to just implement what Jonathan Sharp and his team are currently working on. If they can just establish a better footing on pvp. Maybe we can get those people who have left and newcomers along the way to come and play.

(edited by Pride N Greed.8106)

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Posted by: Jakkson.4076

Jakkson.4076

I’m sure they have stats on the actual number of accounts that are regularily active in the PvP content…or the revenue it brings in vs. the PvE side…should PvP prove to be as profitable they will put all the efforts in to make it worthwhile for the player base…I don’t believe it will ever be the case though. The NA gaming loves their carebear PvE MMos too much…

Don’t hate the player hate the game

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Posted by: Pride N Greed.8106

Pride N Greed.8106

I’m sure they have stats on the actual number of accounts that are regularily active in the PvP content…or the revenue it brings in vs. the PvE side…should PvP prove to be as profitable they will put all the efforts in to make it worthwhile for the player base…I don’t believe it will ever be the case though. The NA gaming loves their carebear PvE MMos too much…

I would of agreed with you if we had ladders/ranking system different pvp modes from the beginning. The problem is they never established a solid foundation. People already left so it doesn’t look good from a stand point. At the moment it falls back on Arena Net shoulder’s. They simply did not put in enough man power effort to get it done imo.

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Posted by: Braxxus.2904

Braxxus.2904

The NA gaming loves their carebear PvE MMos too much…

A vastly large reason for that probably having something to do with the PvP community at large and how full of spiteful angsty rager kids it is that spends all day thinking of new creative ways to insult people that like different things from themselves and idolize kittenholes and trolls to the point of deitific absurdity.

*Also pvpers have never, and will never match the revenue that casual pve side players will shell out. I do both, as I do in all games because otherwise I’d only be playing a minscule part of a game, and have dropped some cash on the gem store fairly often to get fine transmute stones and boosters along with outright buying gold because I don’t have the time to farm it (wvw siege weaponry and crap is expensive).

How much cash does your diehard tpvper drop in the store? Yeah, if anything we should be happy they even have the workforce they do have working on PvP since it’s not the money maker. For that reason rather than deride the PvE community you should be kissing their feet and thanking them for funding your pvp game for you.

Blackwater Vanguard
Yaks Bend

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Posted by: Pyrial.2917

Pyrial.2917

The NA gaming loves their carebear PvE MMos too much…

A vastly large reason for that probably having something to do with the PvP community at large and how full of spiteful angsty rager kids it is that spends all day thinking of new creative ways to insult people that like different things from themselves and idolize kittenholes and trolls to the point of deitific absurdity.

*Also pvpers have never, and will never match the revenue that casual pve side players will shell out. I do both, as I do in all games because otherwise I’d only be playing a minscule part of a game, and have dropped some cash on the gem store fairly often to get fine transmute stones and boosters along with outright buying gold because I don’t have the time to farm it (wvw siege weaponry and crap is expensive).

How much cash does your diehard tpvper drop in the store? Yeah, if anything we should be happy they even have the workforce they do have working on PvP since it’s not the money maker. For that reason rather than deride the PvE community you should be kissing their feet and thanking them for funding your pvp game for you.

I’m willing to compare your purchases against mine.

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Posted by: Pride N Greed.8106

Pride N Greed.8106

The NA gaming loves their carebear PvE MMos too much…

A vastly large reason for that probably having something to do with the PvP community at large and how full of spiteful angsty rager kids it is that spends all day thinking of new creative ways to insult people that like different things from themselves and idolize kittenholes and trolls to the point of deitific absurdity.

*Also pvpers have never, and will never match the revenue that casual pve side players will shell out. I do both, as I do in all games because otherwise I’d only be playing a minscule part of a game, and have dropped some cash on the gem store fairly often to get fine transmute stones and boosters along with outright buying gold because I don’t have the time to farm it (wvw siege weaponry and crap is expensive).

How much cash does your diehard tpvper drop in the store? Yeah, if anything we should be happy they even have the workforce they do have working on PvP since it’s not the money maker. For that reason rather than deride the PvE community you should be kissing their feet and thanking them for funding your pvp game for you.

Why would we kiss their feet? When we know games that are e sport bring in huge revenue and have a huge fan base. This is what a net strives to become. Famous players help the games out by people who watch them. They end up buying the games they play. It works both ways.

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Posted by: Pray.9751

Pray.9751

Clearly Arenanet wanted to cater to PvE players all along and we were the idiots foolish enough to not take the “this is a pvp centered mmo” as exactly what it is: a marketing strategy to generate a tadbit more income from a community so malnutritioned that it would reach for even the most obviously fake straw in history.

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Posted by: Pride N Greed.8106

Pride N Greed.8106

Clearly Arenanet wanted to cater to PvE players all along and we were the idiots foolish enough to not take the “this is a pvp centered mmo” as exactly what it is: a marketing strategy to generate a tadbit more income from a community so malnutritioned that it would reach for even the most obviously fake straw in history.

The sad part is Gw1 was a well established PvP game. Most of the people considered the game more pvp oriented. Yes and we know that it took them time to implement it. Why do they need to start from scratch again in this game?

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Posted by: Phira.3970

Phira.3970

Who knows. Maybe as they got caught in their new philosophies on how to reshape the MMO genre, they eventually forgot the foundations of Guild Wars.

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Posted by: Seether.7285

Seether.7285

No need to feel so enraged over a very logical marketing and company strategy decision.

Is it a logical business strategy to split the game into distinctly PvE and PvP and then ignore every word uttered by the PvP community until they all move on to other games?
it seems more like amputating a diseased limb and leaving it to rot…

It is less of a “logical business plan” and more of a self-fulfilling prophecy when you handle things in the way they have. They could have easily monetized the PvP base by having custom servers available at release for duels/scrims etc. Instead they had NOTHING useful or wanted by the PvP community in the gem store and their first attempt at monetizing their PvP base was the introduction of Paid Tournaments which I think has surpassed George Bush in the “miserable failure” google search results.

GW2 is a case study of how to destroy the goodwill of a community and demonstrates that despite having a good foundation of a game you can’t treat your community like kitten and let exploits/broken abilities run rampant for weeks without negative repercussions.

To be frank, whoever decided to go with a tournament system rather than matchmaking should be fired, whoever decided to implement paid tournaments before custom servers should be fired. Whoever decided to sit on necessary changes to fix broken items/abilities rather than hotfix them deserves to be fired. I know it is extremely unlikely that any of the necessary personnel changes will be made and it is just as unlikely that GW2 will become any sort of major PvP game with its current trajectory.

Some people will say things like “just give them more time..” etc, but there are many gamers here who have seen this sort of thing before. The writing is on the wall and the PvP aspect of this game is on life-support and the prognosis does not bode well for GW2’s future.

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Posted by: Pride N Greed.8106

Pride N Greed.8106

No need to feel so enraged over a very logical marketing and company strategy decision.

Is it a logical business strategy to split the game into distinctly PvE and PvP and then ignore every word uttered by the PvP community until they all move on to other games?
it seems more like amputating a diseased limb and leaving it to rot…

It is less of a “logical business plan” and more of a self-fulfilling prophecy when you handle things in the way they have. They could have easily monetized the PvP base by having custom servers available at release for duels/scrims etc. Instead they had NOTHING useful or wanted by the PvP community in the gem store and their first attempt at monetizing their PvP base was the introduction of Paid Tournaments which I think has surpassed George Bush in the “miserable failure” google search results.

GW2 is a case study of how to destroy the goodwill of a community and demonstrates that despite having a good foundation of a game you can’t treat your community like kitten and let exploits/broken abilities run rampant for weeks without negative repercussions.

To be frank, whoever decided to go with a tournament system rather than matchmaking should be fired, whoever decided to implement paid tournaments before custom servers should be fired. Whoever decided to sit on necessary changes to fix broken items/abilities rather than hotfix them deserves to be fired. I know it is extremely unlikely that any of the necessary personnel changes will be made and it is just as unlikely that GW2 will become any sort of major PvP game with its current trajectory.

Some people will say things like “just give them more time..” etc, but there are many gamers here who have seen this sort of thing before. The writing is on the wall and the PvP aspect of this game is on life-support and the prognosis does not bode well for GW2’s future.

I agree with you 100% well written post. Like i stated before this game was in development since 2007 and all we got was 4 maps based around conquest and zerg pvp(WvWvW). The work that went in for pve guys shows us that they have the potential to do great things. Also having had a good backround on gw1 pvp and why some of it was it not implemented in this game, still bothers me. If anything they have a better understanding than most mmos when it comes to pvp…