(edited by Amir.1570)
We all want to save this game.
I agree. This game has tons of potential mixed in with all of its problems. Probably why I go back and forth between not playing for days on end and nearly uninstalling it but keep coming back to play it again and again. It’s that potential that keeps nagging at me. I hope they release a PTR and improve the current pvp environment. Solo queue has been badly implemented and now team tourneys have long wait times. 8v8 is a mess as most of those games are a zerg fest or those games are reserved for dueling. Ugh…so much work for them to do.
Anet should make an ‘enjoyable’ meta and after that focus on overhauling some core issues.
All, or atleast a lot of the passiveness/RNG/instant stuff has to go. They need to make it active, animated, etc. so that the skill ceiling can rise.
This should happen together with an overhaul of how aoe works. This will benefit both pvp and wvw. I hower have no clue how to actually fix those aoe issues. Because you don’t want to nerf aoe to death you want to make it balanced.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
The comunity is losing faith, we keep saying them how to improve their game and they keep doing their things. It takes MONTHS before they finally change their system to the system the community wanted because they realised it was better (example ? 3 round tournaments, leaderboard vs dumb paid tournaments, etc).
So maybe in a few years this game will be ready.
Contact : sangoriagw2@gmail.com
Its frustrating that being able to save the game is heavily dependent on ANET at this point. We need answers from ANET themselves. What are they planning to save this games future?
Not sure either of these would be on my list of top 10 things wrong with this game.
Things just move too slowly and aggrivating mechanics are never fixed. Honestly speaking, I think too much time is spent trying to cater to the sPvP crowd and it has let the game fester and die.
Everyone here complains about lack of build diversity, but ANet does nothing but focus on the vocal few in this forum to fine tune specific classes until they’re perfect. Bad thing is by the time they’re where the playerbase seems to want them, the meta has shifted and we’re back to square one. And worse still is they ignore the majority of classes while doing this so they either ride the meta into being overpowered or are lost for all eternity never to be heard from again.
Its frustrating that being able to save the game is heavily dependent on ANET at this point. We need answers from ANET themselves. What are they planning to save this games future?
SoloQ was certainly a step in the right direction because no-one found it fun to have the only way to play being: Get farmed by teams. In spite of the explosive threads on here about disastrous MM, I haven’t experienced it and I haven’t heard of it in my guild (even if the populous is mostly WvW). But maybe my 11 games don’t count for anything, who knows.
TeamQ needs to have a substantially higher reward than SoloQ than hot-joins, to get the populations shifting. Its silly that you can gain the most rank/glory from farming hot joins. It should be completely the opposite + other things.
[Eon] – Blackgate
TeamQ needs to have a substantially higher reward than SoloQ than hot-joins, to get the populations shifting. Its silly that you can gain the most rank/glory from farming hot joins. It should be completely the opposite + other things.
This. Not that I care about it, I always have and always will play PvP for fun only, I don’t need rewards to keep playing good pvp for years. But that’s doesn’t seem to be the case with people, and come to think of it – Hot Join, if Anet insist on it’s existance (altho if it was up to me, I would never implement it into the game at all… ever… because it’s terrible…) should offer only a fraction of glory rewards that you can get in Team Tournaments. And also people should only get access to certain cool-looking skins from SoloQ and TeamQ. That way you motivate people to play the pvp the way it’s meant to be played in this game and that they play to win AS A TEAM, play on a high level and keep wanting to improve themselves.
Anet should make an ‘enjoyable’ meta and after that focus on overhauling some core issues.
All, or atleast a lot of the passiveness/RNG/instant stuff has to go. They need to make it active, animated, etc. so that the skill ceiling can rise.
This should happen together with an overhaul of how aoe works. This will benefit both pvp and wvw. I hower have no clue how to actually fix those aoe issues. Because you don’t want to nerf aoe to death you want to make it balanced.
This.
I have nothing more to add.
Zaphiel Faires – DPS Guardian
I was astonished when I saw that SoloQ rank points were 150 per victory. They actually nerfed the already mediocre rewards we got. If they had any sense SoloQ would be 200 per victory and TeamQ 250-300.
(edited by Quickfoot Katana.8642)
I was astonished when I saw that SoloQ rank points were 150 per victory. They actually nerfed the already mediocre rewards we got. If they had any sense SoloQ would be 200 per victory and TeamQ 250-300.
HotJoins 50 per victory, no additional gain.
SoloQ 300 per victory.
TeamQ 600 per victory.
Tada!
[Eon] – Blackgate
2.) Infrastructure. NO ONE is playing to win and people are simply killing each other on the mainly populated portion of sPvP such as hot join. Maybe an incentive to actually play the game the way its meant to play is to completely get rid of hot joins? A lot of people can find getting zerged by 6 people anti-fun, little things like that add up to why GW2’s population is deteriorating instead of flourishing.
Getting rid of hotjoins means that all those players will infest soloQ and potentially ruin your game with their zerging, ignoring objectives, etc.
I think what can be done is better emphasizing soloQ as the primary direction for newer players once they finish the tutorial. For example, making an account based heart or quest that is to complete X amount soloQ matches for a huge reward. Then once they reach deer rank, another quest for teamQ. Even little things like making the soloQ buttons really big or animated go a long way.
This game is -nothing- like Marvel…
In the end, competitive games require a nimble dev team able to make adjustments when needed. Thats why many of the most successful pvp games started out as mods to other games. But mmos are big ships that turn slowly.
The only thing that can make spvp work well is if anet seperates it entirely from gw2, releases it as a f2p microtransaction game, and contacts an entirely separate group of developers to work on it. (ie spin off pvp into a different game that shares the same engine. “GW2 Arena edition” )
But that’s an unlikely step, so gw2 will always be somewhat crippled by being attached to an mmo.
(edited by Rieselle.5079)
We still care ANET. Come on, COMMUNICATE. Tell us why fixes are hard to implement first hand.
We still care ANET. Come on, COMMUNICATE. Tell us why fixes are hard to implement first hand.
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-balance-a-little-philosophy-and-life/first
You should kittening look.
Anet is afraid of investing for some reason.
They don’t give pvp more resources because the population is small…… well no wonder it’s small geniuses. Give it some resources to fix it up, monetize somehow, boom you make more money and have a bigger pvp scene.
Same thing with charr crap, oh Charr population is too small for us a give a bleep about it and fix their armor issues, tough luck 13%. Such ridiculous logic from Anet.